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Combine this with True Believer, or any of the numerous "you have shroud" cards to make your opponent hit him/herself, it's great.
Posted By: democidist (12/12/2011 6:47:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Norrinthewary - you need to play with some better "friends". What you did would be confusing as heck but wouldn't work in your favor - you'd be first on the stack with all that so your copies would be the last to resolve. You'd end up giving all the other people 3 turns in a row (because you know they'd just target themselves for extra turns) so it would be 15 turns before you got to go again, and by that point you'd be done anyway. If they'd rather force you to not play because they're too dumb to work out that you gave them all a huge advantage, then it's probably time to play with a different set of people.
Posted By: agentvirgo (12/13/2011 10:34:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I wanna pair this with Ivory Mask and player-targeted mill.

"I play Archive Trap. Congratulations, you get one, too!! But aww, it looks like there's only one legal target..." I suspect it will only become more spiteful in multiplayer...
Posted By: RobinHood3000 (2/20/2012 1:09:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Have a Kavu Predator or two in play. Cast Congregate. It will be interesting to see the target each person selects.
Posted By: kiseki (3/9/2012 1:58:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Interesting card. I was using it in a duel with 4 other players and when asked how useful it actually was I said "I can always Negate it. That started a huge argument about Negating other people's Negates with copies of Negate.
Posted By: Dmaster_J (4/15/2012 3:01:19 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Everyone discussing how this added with Final Fortune is an instant win, the ruling on Final Fortune is that if multiple turns are created, they are carried out in reverse order that the responsible spells resolve. Since your copy (or rather original) is the last to resolve, you take your extra turn first, and therefor lose of you don't manage to win in that turn. The only way it would work out is if you, as someone suggested, counter your own spell with Cursecatcher.
Regardless, this is a really fun card.

Also, cracked up at the 16 sub games. Can't imagine who would really be willing to play them. (Since the half damage is rounded up, it'd be a loss to forfeit the sub games.)
Posted By: Soloman212 (5/30/2012 10:36:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Follow this up with Storm Herd and Massacre Wurm. Remember, it only takes 22 mana to win!
Posted By: Kelptic183 (9/2/2012 8:49:48 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Don't Play Counterspell...
Posted By: mono_blue_forever (9/25/2012 8:22:04 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Nivmagus Elemental can make the Final Fortune combo extremely effective. Giving everybody one turn to kill you (read: Panic) is a beautiful effect.

Also, for sheer, absolute insanity that Niv-Mizzet would enjoy: Epic Experiment.
Posted By: Okuu-chan (10/13/2012 2:38:03 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Pact of Negation for 0 mana, win the game on each of your opponents' next turns
Posted By: SKOOK (11/13/2012 5:40:52 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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