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Community Rating: 4.113 / 5  (141 votes)
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I love this card bec i can make infinate tokens for free, NO mana used. You must play this in order though. First the spawnsire, or a training grounds then the other. Lastly play an eye of ugin. The training grounds puts the ability to 2, and the eye takes it to 0 bec it doesn't have the restrictions that training grounds has, but the training grounds MUST be played before the eye or you still have to pay the 1 which still isn't bad. The other way to do it is with a mirror gallery out and 2 eye of ugins out.
Posted By: MTG_token_collector (5/17/2010 12:49:16 AM)
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First time I saw this card I was like: "Guy, they're surely kidding us!" I thougth that this "out the game ability" isn't possible, that they meant exile, but they didn't. Anyway, I'm not playing this guy, it's major ability costs too much.
Posted By: Smithney (5/19/2010 10:41:52 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Opponent plays this against you? Get a Gather Specimens into your hand and wait for the 20 mana ability to be played.
Posted By: A3Kitsune (7/10/2010 11:49:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Since this is mostly a casual-oriented card, I just have two words:

Mindbreak Trap.

Turns this sucker into a giant mana funnel.
Posted By: CJM2 (7/18/2010 10:12:26 PM)
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the last ability is funn, not rational. Yall gotta realize that, cuz its first ability is reeeally good when you think about it, as people have said, two training grounds infinite mana. one training ground you get infinite "creaturefall" effects like soul warden.. its a fantastic card. Especially since its 7/11 with annihilator 2 let us not forget
Posted By: TheSwarm (7/20/2010 12:55:24 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Well, if your opponent does somehow resolve the second ability, a Wrath of God on the next turn wouldn't help against Ulamog. On the other hand, a Final Judgment or a sacrificed False Prophet would do quite nicely.
Posted By: achilleselbow (7/23/2010 11:52:28 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


"Cast any number of Eldrazi cards"....Eldrazi Con***ion, All is Dust, Not of This World, Skittering Invasion.
As tribal - eldrazi spells, wouldn't these also qualify?
Posted By: n00bmag1 (8/1/2010 12:21:09 AM)
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Personally, I don't thaink any card should mess with cards outside the came. Allowing any cards out of the game to be brought in is like the Chaos Orb bringing a cards physical presence into the game, but at least then it was old and the games meta rules weren't worked out, but this is new. Now, if it was from you library, I'd be fine. Also, it needs a way to curb the infinate mana possibilities. I believe in ridiculous power combos, but I draw the line at infinate mana.
Posted By: Kindulas (8/3/2010 8:48:44 PM)
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Personally, I think this is an excellent card to have in any deck. It may cost a lot, but its all colorless, so any mana type will work for it. If you had 10 land (the amount needed to summon him), it would take three turns of using his spawn summoning ability twice in order to use his {20} ability.

The only problem I had with it was that several of my Eldrazi cards were in my deck, and it took me 10 minutes to hunt down the others (much to my opponents irritation). Whats very useful is most of the Eldrazi's annihilator ability. All of a sudden, you get a mod of overpowered cards, and your opponent ends up having to sacrifice all their permanents.
Posted By: sares321 (8/6/2010 11:04:12 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Dumb question time:

Let's say you use his ultimate to cast (say) Kozilek's Predator from your sideboard/collection (don't ask why, just go with it) and then your new KP gets bolted. Where would it go? Graveyard? Exile?
Posted By: Paleopaladin (8/17/2010 4:14:04 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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