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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.375 / 5  (408 votes)
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@Semptimilius
That was great.

Memnarch comes to mind.
Posted By: Eved (8/5/2010 12:32:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Play some Ornithopters in here.
Turn 1- Training Grounds
Turn 2- Steel Overseer
Turn 3- Filigree Sages
Turn 4- Khalni Gem, make unlimited +1/+1 counters and attack.
Posted By: n00bmag1 (8/9/2010 7:00:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Ambassador Laquatus drains 3 cards for 1!?
Insane card awesome flavor text and picture too
Posted By: Diabloboy (8/20/2010 12:58:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This just a lovely card, good at starting a johnny's mind. But this card is not broken, and really don't start to call it broken before it actually is broken. before that you can call it breakable or just say that you believe it will be broken at some time. at this (half a year or so, after it was released) it has still not seen any major combo. I have seen it in to rebel decks from legacy, but the card is outclassed by counterspells and removal. remember that you have to have a creature in play (on the battlefield) to actually get a use of it. and their isn't a lot of creatures that gain "super-powers" by this card, so if you are playing this card then you will have to play around 8-12 creatures that gain very good abilities from it. unless of course you can find a winning combo.

So to clear up the rules:

Training grounds does not reduce belowe one mana. and does not effect non-creature cards.

It does affect all activated abilities, and activated abilities is know for having ":" in... (see all)
Posted By: theis999 (8/29/2010 8:52:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


the only way they could make this card more breakable would be to have you untap ten lands and cantrip itself 10 times
Posted By: capitalR (10/3/2010 6:24:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@skew
That's a pretty sweet combo. Draw all 51 remaining cards left in your deck (assuming you played first) on turn 3 to get 52 mana, then just cast a kicked Elemental Appeal and copy it 43 times with the guildmage. 44x 14/1 hasty tramplers swing for 616 damage turn 3.
Posted By: TheKeiser (10/10/2010 1:23:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Can I use training grounds with Lavaclaw Reaches in creature form and do +3/+0 for just 1 mana?

If it works, yay for new combo for my grixis tempo deck :)
Posted By: iSlapTrees (10/25/2010 1:30:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Does anyone know how Training Grounds work exactly with a card like Plaguebearers?
Posted By: Hakumeii (11/15/2010 4:59:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I have a new combination that would be awesome with this card.
Ertai, Wizard Adept + Training Grounds = Counterspell in a creature
Posted By: TootallThor21 (11/22/2010 6:40:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Does it stack? Can I have two of 'em on the field and lessen uncolored mana costs of my creatures by four (min 1 still)?
Posted By: Laifth_Swifteye (12/2/2010 9:14:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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