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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.088 / 5  (177 votes)
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Turn 20: you've been whittled down to 10 life, your opponent has 40. You finally get rid of his creatures, and a few more swings and he's out. Both hands are empty. You swing for 10. Next draw, he draws Genesis Wave, puts out 20 cards, and the game's over.

This is one of those cards where it doesn't matter what insurmountable odds you've overcome or the impenetrable force you've made; once it's played, favor goes unabashedly to its player. It makes all the turns before it completely meaningless.

I'm the kind of guy that likes building things up and watching cool combos play out. This is like "OK play everything off the top of your deck and see if your opponent can take it". No ingenuity, no cleverness, just a lot of mana. For green, that's easy. Too bad.
Posted By: dhinge (10/14/2013 11:02:17 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Man this card is sweet. I run it in my Omnath EDH deck and on turn five after using a doubling cube I played it for 23 and got an eternal witness and a crap ton of land. This looped for three times with the help of a praetor's counsel. End result two thirds of my deck on the field and an opponent staring the whole time.
Posted By: LordEibon (11/14/2013 9:09:12 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is gonna make my Vorel/Gyre Sage deck so much sillier.

NO. NO. RELENTLESS RATS!
Posted By: jerkoid (4/17/2014 8:49:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@dhinged "This is one of those cards where it doesn't matter what insurmountable odds you've overcome or the impenetrable force you've made; once it's played, favor goes unabashedly to its player. It makes all the turns before it completely meaningless." Well yeah, but that only makes it balanced, not unfairly good. made specifically to use it. Let me try to explain.

If you play green, you've tried running this at least once. When you do, you realize that to make it good, you have to build your deck around it. It's not one of those cards that you just put it into a deck and start winning (like liliana of the veil, snapcaster mage, tarmogoyf, goblin guide, pack rat, geist of saint taft, etc: cards that are good in literally any deck playing the right colors). There's a unspoken rule in Modern (which is the only sanctioned format this sees any play): if you play a card with a casting cost greater than 4, it needs to win you the game. Well, casting this for 4 gets you a land or a mana d... (see all)
Posted By: hypa_dude (4/23/2014 9:35:23 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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