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Community Rating: 4.441 / 5  (160 votes)
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Opponent: Ha! I cast my Door to Nothingness. On my next turn, YOU LOSE!
You: Well, I'll play Mindslaver and sacrifice it.
Opponent:****
Posted By: Quorong (2/3/2013 2:36:03 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Phyrexian Juggernaut, Ulamog's Crusher. They slave you, and you still win...
Posted By: MattLynn (4/9/2013 4:46:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Glissa? Pff.

BRINGER OF THE WHITE DAWN.
Posted By: psychichobo (4/17/2013 7:51:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A very mana-intensive combo in the lategame:

Sacrifice Mindslaver - control opponent's turn, be sure to tap them out and leave them incapable of responding on your next turn.
Before the controlled turn is over, activate your Tolarian Academey and drop the Mindslaver on top of your library.
Redraw, replay and reuse the Mindslaver (with a handful of Etherium sculptors and some mana-producers like Palladium Myr, this is a bit easier).
Rinse and repeat for a totally one-sided game, and *** off your opponent by playing it through to their last card.
^Infinite my turn = your turn combo right there.
Posted By: Krysto (5/9/2013 6:50:11 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The way the rules work, if you use this in a match of Two-Headed Giant, you control both Players at the same time XD
Posted By: Xineombine (5/16/2013 7:15:53 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I once stole this out of an Azami EDH deck with Thada Adel. When I popped it, he had a hand full of counterspells including Force of Will, a High Tide, a Mana Vault, and one time counter left on his Lotus Bloom, while I had the mana to flash in a Notion Thief. He was kind enough to sit there for five minutes as I giggled in awe of all mayhem I could force him to cause himself, and then we just agreed to shuffle up for the rematch.

Very cool card, fairly costed, I just wish it would exile itself instead of sacrifice. It would be way too easy to recur this infinitely with urzatron and something like Academy Ruins, and I don't like the slow grinding victories where the game is decided 10 turns before it actually ends.
Posted By: MisterAction (7/5/2013 10:05:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


For when your second head refuses to cooperate...
Head One: Screw you, I hope we lose.
Head Two: Play Mindslaver, tap, sac, targetting my other head.
Head One: WHAT.
Posted By: Gandlodder (11/16/2013 5:41:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I played against a mindslaver deck at a tournament once. He made a way to have recursion happen so that I could never take my turn ever again ever. He then proceeded to beat me to death with Viashino Skeleton, of all things.
I think he took pride in the fact he had beaten someone with Viashino Skeleton.
Posted By: SirLibraryEater (12/25/2013 10:00:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


When I first started playing, I bought a deckbuilder's toolkit, and guess what card was in it! The only card to stick with my main deck all the way through.

Posted By: Casimir_the_Great (1/21/2014 9:34:37 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is ridiculous in multi-player. Control the guy with all the fat; have him kill someone else, leaving him with no blockers, swing at him to kill him. This is, to me, the most fun application as you're using it as intended and getting huge benefits from it. Any other bonus (like sacrificing everything) I prefer to come from it's parent's deck; as a kind of Se7en-inspired punishment.

"You like sac effects? Have them until you die!"
"You like Phyrexian Mana?"
etc..

It's also just fun slinging removal spells into their own guys.
5/5 for multiplayer fun.
Posted By: blurrymadness (3/10/2014 3:10:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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