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has any one other than me noticed the perfect use for this card?

Example:
your opponent has crown of empires, thrown of empires and scepter of empires. they have a f***-ton of soldiers. drop massacre wurm. Win.
Posted By: entari0 (12/12/2011 6:44:26 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ Ulixes_Pyr: A perfect example of bad card design? So I guess that you know more about how efficient cards should be then the people that ACTUALLY CREATED THE GAME? They are the people who made the rules, so naturally they're also the people who can rewrite them if they think the game needs it. A while ago, Wizards decided that big creatures needed to be a viable win condition. (This first started back in Onslaught Block, when they decided to not reprint Counterspell and printed Akroma.) Since then, Wizards has been printing more and more powerful high cost creatures, until they printed the Titans, when they established that good 6 mana creatures should have the potential (but won't necessarily) to take over 1v1 games by themselves.

Under this design philosophy, Massacre Wurm is right at home. Of course it can mean game over for some decks, but so can a Pyroclasm or a Day of Judgement, both of which cost much less mana and require less commitments then the wurm. Agains... (see all)
Posted By: Shiny_Espeon (12/31/2011 3:53:52 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


With all the Illusions, Spirits, Timely Reinforcements, etc. running rampant in the meta right now, I'm happy this card is a thing.
Posted By: BlackFlameAshura (1/8/2012 10:14:25 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I love how there is so much hate for a card that is essentially worthless against most, if not all control decks, as well as being negated by any "Each creature gets +2/+2" effects. It is not an amazing card, unless it is played early, but it loses allot of its power in the late game.

However, it is no were as ridiculous as Wurmcoil, which i will remind you all is the same cost as this but is a 6/6 with lifelink, death touch and the ability to spawn smaller versions of its self. This card is situational at best, is not the best card in any format, and is in reality not broken at all.
Posted By: GabrielAothin (1/10/2012 11:10:38 AM)
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@Tryffin

Tokens do hit the graveyard.

Reference: Token FAQ http://community.wizards.com/go/thread/view/75842/26321709/&post_num=38#475386097
Posted By: adrian.malacoda (3/20/2012 11:29:35 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


So, a one-sided double Liability on a 6/5 body who casts a one-sided Infest when he hits the board for 6? Against any good token or weenie deck this should either rip them a new one or end the game entirely. 10 2/2 or 1/1 tokens and/or creatures and it's GG. Not to mention the 6/5 beatstick you now have that will most likely take out a creature with each subsequent attack.

Play a Dark Ritual and this bad boy on turn 4 and it completely stops elf/goblin/soldier decks, and since they are usually weenie synergy decks, nothing they can cast on the next turn can stop that 6/5 body since they probably lost all the bonus creatures when you cast him. Its usually game over unless they have some kind of removal, like an Oblivion Ring or Lignify.

Excellent CMC vs body and effect.

4.5/5
Posted By: CorkBulb (8/15/2012 7:48:37 PM)
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Funny name. Massacre
Posted By: bay_falconer (11/17/2012 10:28:44 AM)
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This man has won me games with topdecked Destructive Force more than once in EDH.
Posted By: DacenOctavio (11/17/2012 9:00:45 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Dual casted a Howl of the Night Pack for about 26 doubled wolf tokens and the other player cast this monster. It was game. Wish I had my immerwolf out...
Posted By: Kaleidostorm (12/27/2012 2:26:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Nature's Revolt and this card are best friends.
Posted By: Sword_of_T_and_A (1/24/2013 1:53:32 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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