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Æther Burst (Aether Burst)
( 2)
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
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Agonizing Memories
( 4)
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
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Ajani, Sleeper Agent
( 4)
Legendary Planeswalker — Ajani
(4)
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. −3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. −6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
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Akroma's Blessing
( 3)
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling (, Discard this card: Draw a card.)
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Angelic Shield
( 2)
Enchantment
Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.
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Balance of Power
( 5)
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
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Benthic Djinn
( 4)
Creature — Djinn
(5/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
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Blood Speaker
( 4)
Creature — Ogre Shaman
(3/2)
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle. Whenever a Demon enters under your control, return Blood Speaker from your graveyard to your hand.
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Bloodcurdler
( 2)
Creature — Horror
(1/1)
Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
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Bola Warrior
( 2)
Creature — Human Spellshaper Warrior
(1/1)
, , Discard a card: Target creature can't block this turn.
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Breezekeeper
( 4)
Creature — Djinn
(4/4)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Celestial Kirin
( 4)
Legendary Creature — Kirin Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
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Char
( 3)
Instant
Char deals 4 damage to any target and 2 damage to you.
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Clay Statue
( 4)
Artifact Creature — Golem
(3/1)
: Regenerate Clay Statue.
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Cloud Elemental
( 3)
Creature — Elemental
(2/3)
Flying Cloud Elemental can block only creatures with flying.
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Cloudgoat Ranger
( 5)
Creature — Giant Warrior Ranger
(3/3)
When Cloudgoat Ranger enters, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
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Cognivore
( 8)
Creature — Lhurgoyf
(*/*)
Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
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Confiscate
( 6)
Enchantment — Aura
Enchant permanent You control enchanted permanent.
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Consume Strength
( 3)
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
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Cranial Plating
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control. : Attach Cranial Plating to target creature you control. Equip
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Dark Triumph
( 5)
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Creatures you control get +2/+0 until end of turn.
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Dauthi Jackal
( 3)
Creature — Dauthi Jackal
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) , Sacrifice Dauthi Jackal: Destroy target blocking creature.
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Disenchant
( 2)
Instant
Destroy target artifact or enchantment.
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Disrupt
( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Draw a card.
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Dross Golem
( 5)
Artifact Creature — Golem
(3/2)
Affinity for Swamps (This spell costs less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Equipoise
( 3)
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
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Essence Leak
( 1)
Enchantment — Aura
Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
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Famished Ghoul
( 4)
Creature — Zombie
(3/2)
, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.
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Fear
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Filthy Cur
( 2)
Creature — Dog
(2/2)
Whenever Filthy Cur is dealt damage, you lose that much life.
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Flubs, the Fool
( 3)
Legendary Creature — Frog Scout
(0/5)
You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
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Gloomdrifter
( 4)
Creature — Zombie Minion
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters, nonblack creatures get -2/-2 until end of turn."
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Gravespawn Sovereign
( 6)
Creature — Zombie
(3/3)
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
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Halam Djinn
( 6)
Creature — Djinn
(6/5)
Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
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Heart Warden
( 2)
Creature — Elf Druid
(1/1)
: Add . , Sacrifice Heart Warden: Draw a card.
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Hollow Warrior
( 4)
Artifact Creature — Golem Warrior
(4/4)
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
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Igneous Golem
( 5)
Artifact Creature — Golem
(3/4)
: Igneous Golem gains trample until end of turn.
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Infinite Hourglass
( 4)
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. : Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
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Ivory Guardians
( 6)
Creature — Giant Cleric
(3/3)
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
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Jangling Automaton
( 3)
Artifact Creature — Construct
(3/2)
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
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Kagemaro, First to Suffer
( 5)
Legendary Creature — Demon Spirit
(*/*)
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. , Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
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Kumano, Master Yamabushi
( 5)
Legendary Creature — Human Shaman
(4/4)
: Kumano, Master Yamabushi deals 1 damage to any target. If a creature dealt damage by Kumano this turn would die, exile it instead.
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Lead Astray
( 2)
Instant
Tap up to two target creatures.
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Leyline of the Void
( 4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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Magistrate's Scepter
( 3)
Artifact
, : Put a charge counter on Magistrate's Scepter. , Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
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Magnetic Web
( 2)
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. , : Put a magnet counter on target creature.
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Master Healer
( 5)
Creature — Human Cleric
(1/4)
: Prevent the next 4 damage that would be dealt to any target this turn.
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Masumaro, First to Live
( 6)
Legendary Creature — Spirit
(*/*)
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
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Mind Extraction
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
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Mind Rot
( 3)
Sorcery
Target player discards two cards.
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Mind Slash
( 3)
Enchantment
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Murderous Spoils
( 6)
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
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Nemesis Mask
( 3)
Artifact — Equipment
All creatures able to block equipped creature do so. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Nim Devourer
( 5)
Creature — Zombie
(4/1)
Nim Devourer gets +1/+0 for each artifact you control. : Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.
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Nim Lasher
( 3)
Creature — Zombie
(1/1)
Nim Lasher gets +1/+0 for each artifact you control.
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Nim Shambler
( 4)
Creature — Zombie
(2/1)
Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler.
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Nim Shrieker
( 4)
Creature — Zombie
(0/1)
Flying Nim Shrieker gets +1/+0 for each artifact you control.
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Nissa, Resurgent Animist
( 3)
Legendary Creature — Elf Scout
(3/3)
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Numai Outcast
( 4)
Creature — Human Samurai
(1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) , Pay 5 life: Regenerate Numai Outcast.
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Nut Collector
( 6)
Creature — Human Druid
(1/1)
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.
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Ogre Marauder
( 3)
Creature — Ogre Warrior
(3/1)
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature of their choice.
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Oona, Queen of the Fae
( 6)
Legendary Creature — Faerie Wizard
(5/5)
Flying : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
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Organ Grinder
( 3)
Creature — Zombie
(3/1)
, Exile three cards from your graveyard: Target player loses 3 life.
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Orzhov Pontiff
( 3)
Creature — Human Cleric
(1/1)
Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Pontiff enters or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you don't control get -1/-1 until end of turn.
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Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Pay No Heed
( 1)
Instant
Prevent all damage a source of your choice would deal this turn.
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Peek
( 1)
Instant
Look at target player's hand. Draw a card.
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Persuasion
( 5)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
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Planar Birth
( 2)
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
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Pouncing Kavu
( 2)
Creature — Kavu
(1/1)
Kicker (You may pay an additional as you cast this spell.) First strike If Pouncing Kavu was kicked, it enters with two +1/+1 counters on it and with haste.
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Primal Clay
( 4)
Artifact Creature — Shapeshifter
(*/*)
As Primal Clay enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
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Prohibit
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
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Reflecting Pool
( 0)
Land
: Add one mana of any type that a land you control could produce.
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Regeneration
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Rescind
( 3)
Instant
Return target permanent to its owner's hand. Cycling (, Discard this card: Draw a card.)
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Rishadan Footpad
( 4)
Creature — Human Pirate
(2/2)
When Rishadan Footpad enters, each opponent sacrifices a permanent of their choice unless they pay .
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Rootrunner
( 4)
Creature — Spirit
(3/3)
, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Scald
( 2)
Enchantment
Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
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Seedborn Muse
( 5)
Creature — Spirit
(2/4)
Untap all permanents you control during each other player's untap step.
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Shadow Rift
( 1)
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
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Shadowstorm
( 1)
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
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Shield Wall
( 2)
Instant
Creatures you control get +0/+2 until end of turn.
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Skulltap
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
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Skyrider Trainee
( 5)
Creature — Human Soldier
(3/3)
Skyrider Trainee has flying as long as it's enchanted.
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Soltari Champion
( 3)
Creature — Soltari Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
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Soltari Emissary
( 2)
Creature — Soltari Soldier
(2/1)
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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