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"Alan Rabinowitz" (44)

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Agent of Stromgald
Agent of Stromgald Red (1)
Creature — Human Knight (1/1)

Red: Add Black.

Alliances (Common)
Alexi's Cloak
Alexi's Cloak 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Prophecy (Common)
Ambush
Ambush 3Red (4)
Instant

Blocking creatures gain first strike until end of turn.

Homelands (Common)
Armor of Thorns
Armor of Thorns 1Green (2)
Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.

Vintage Masters (Common)
Other Versions
Mirage (Common)
Aysen Bureaucrats
Aysen Bureaucrats 1White (2)
Creature — Human Advisor (1/1)

Tap: Tap target creature with power 2 or less.

Masters Edition II (Common)
Other Versions
Homelands (Common)
Boomerang
Boomerang BlueBlue (2)
Instant

Return target permanent to its owner's hand.

Eighth Edition (Common)
Other Versions
Fifth Edition (Common)
Cadaverous Bloom
Cadaverous Bloom 3BlackGreen (5)
Enchantment

Exile a card from your hand: Add BlackBlack or GreenGreen.

Mirage (Rare)
Canopy Dragon
Canopy Dragon 4GreenGreen (6)
Creature — Dragon (4/4)

Trample

1Green: Canopy Dragon gains flying and loses trample until end of turn.

Mirage (Rare)
Chaos Harlequin
Chaos Harlequin 2RedRed (4)
Creature — Human (2/4)

Red: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

Alliances (Rare)
Collective Restraint
Collective Restraint 3Blue (4)
Enchantment

Domain — Creatures can't attack you unless their controller pays Variable Colorless for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

Invasion (Rare)
Dense Foliage
Dense Foliage 2Green (3)
Enchantment

Creatures can't be the targets of spells.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Discordant Spirit
Discordant Spirit 2BlackRed (4)
Creature — Spirit (2/2)

At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.

At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

Mirage (Rare)
Elfhame Sanctuary
Elfhame Sanctuary 1Green (2)
Enchantment

At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.

Invasion (Uncommon)
Evaporate
Evaporate 2Red (3)
Sorcery

Evaporate deals 1 damage to each white and/or blue creature.

Homelands (Uncommon)
Gauntlets of Chaos
Gauntlets of Chaos 5 (5)
Artifact

5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.

Fifth Edition (Rare)
Groundskeeper
Groundskeeper Green (1)
Creature — Human Druid (1/1)

1Green: Return target basic land card from your graveyard to your hand.

Mercadian Masques (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Hakim, Loreweaver
Hakim, Loreweaver 3BlueBlue (5)
Legendary Creature — Human Wizard (2/4)

Flying

BlueBlue: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted.

BlueBlue, Tap: Destroy all Auras attached to Hakim.

Mirage (Rare)
Heat Wave
Heat Wave 2Red (3)
Enchantment

Cumulative upkeep Red (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue creatures can't block creatures you control.

Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

Visions (Uncommon)
Keen-Eyed Archers
Keen-Eyed Archers 2White (3)
Creature — Elf Archer (2/2)

Reach (This creature can block creatures with flying.)

Portal (Common)
Leeches
Leeches 1WhiteWhite (3)
Sorcery

Target player loses all poison counters. Leeches deals that much damage to that player.

Masters Edition IV (Rare)
Other Versions
Homelands (Rare)
Library of Lat-Nam
Library of Lat-Nam 4Blue (5)
Sorcery

An opponent chooses one —

• You draw three cards at the beginning of the next turn's upkeep.

• You search your library for a card, put that card into your hand, then shuffle.

Alliances (Rare)
Other Versions
Classic Sixth Edition (Rare)
Magnetic Flux
Magnetic Flux 2Blue (3)
Instant

Artifact creatures you control gain flying until end of turn.

Darksteel (Common)
Mangara's Equity
Mangara's Equity 1WhiteWhite (3)
Enchantment

As Mangara's Equity enters, choose black or red.

At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay 1White.

Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.

Mirage (Uncommon)
Natural Order
Natural Order 2GreenGreen (4)
Sorcery

As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Portal (Rare)
Nature's Lore
Nature's Lore 1Green (2)
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Starter 1999 (Common)
Other Versions
Fifth Edition (Common)
Python
Python 1BlackBlack (3)
Creature — Snake (3/2)

Portal (Common)
Reality Ripple
Reality Ripple 1Blue (2)
Instant

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Mirage (Common)
Sandstone Needle
Sandstone Needle (0)
Land

Sandstone Needle enters tapped with two depletion counters on it.

Tap, Remove a depletion counter from Sandstone Needle: Add RedRed. If there are no depletion counters on Sandstone Needle, sacrifice it.

Mercadian Masques (Common)
Shield Sphere
Shield Sphere 0 (0)
Artifact Creature — Wall (0/6)

Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.

Masters Edition (Common)
Other Versions
Alliances (Uncommon)
Sirocco
Sirocco 1Red (2)
Instant

Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.

Mirage (Uncommon)
Soldevi Sentry
Soldevi Sentry 1 (1)
Artifact Creature — Soldier (1/1)

1: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

Alliances (Common)
Soul Shred
Soul Shred 3BlackBlack (5)
Sorcery

Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.

Masters Edition IV (Common)
Other Versions
Portal (Common)
Spiny Starfish
Spiny Starfish 2Blue (3)
Creature — Starfish (0/1)

Blue: Regenerate Spiny Starfish.

At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.

Masters Edition III (Uncommon)
Other Versions
Alliances (Uncommon)
Sunscape Master
Sunscape Master 2WhiteWhite (4)
Creature — Human Wizard (2/2)

GreenGreen, Tap: Creatures you control get +2/+2 until end of turn.

BlueBlue, Tap: Return target creature to its owner's hand.

Invasion (Rare)
Teferi's Realm
Teferi's Realm 1BlueBlue (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Visions (Rare)
Time Ebb
Time Ebb 2Blue (3)
Sorcery

Put target creature on top of its owner's library.

Magic 2014 Core Set (Common)
Other Versions
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Trickster Mage
Trickster Mage Blue (1)
Creature — Human Spellshaper (1/1)

Blue, Tap, Discard a card: You may tap or untap target artifact, creature, or land.

Nemesis (Common)
Uktabi Efreet
Uktabi Efreet 2GreenGreen (4)
Creature — Efreet (5/4)

Cumulative upkeep Green (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Weatherlight (Common)
Unseen Walker
Unseen Walker 1Green (2)
Creature — Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

1GreenGreen: Target creature gains forestwalk until end of turn.

Mirage (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Wall of Kelp
Wall of Kelp BlueBlue (2)
Creature — Plant Wall (0/3)

Defender (This creature can't attack.)

BlueBlue, Tap: Create a 0/1 blue Plant Wall creature token with defender named Kelp.

Masters Edition II (Common)
Other Versions
Homelands (Rare)
Well of Discovery
Well of Discovery 6 (6)
Artifact

At the beginning of your end step, if you control no untapped lands, draw a card.

Prophecy (Rare)
World-Bottling Kit
World-Bottling Kit 5 (5)
Artifact

5, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.

Unhinged (Rare)
Zhalfirin Crusader
Zhalfirin Crusader 1WhiteWhite (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1White: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

Vintage Masters (Rare)
Other Versions
Visions (Rare)
Zuberi, Golden Feather
Zuberi, Golden Feather 4White (5)
Legendary Creature — Griffin (3/3)

Flying

Other Griffin creatures get +1/+1.

Mirage (Rare)
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