|
Alpine Moon
 ( 1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain " : Add one mana of any color."
|
|
|
Archmage's Charm
   ( 3)
Instant
Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
|
|
|
Arctic Treeline
( 0)
Snow Land — Forest Plains
<i>( : Add or .)</i> Arctic Treeline enters the battlefield tapped.
|
|
|
Bloodforged Battle-Axe
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip 
|
|
|
Bloodtallow Candle
 ( 1)
Artifact
, , Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
|
|
|
Bountiful Promenade
( 0)
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. : Add or .
|
|
|
Cleric Class
 ( 1)
Enchantment — Class
<i>(Gain the next level as a sorcery to add its ability.)</i> If you would gain life, you gain that much life plus 1 instead.  : Level 2
//Level_2// Whenever you gain life, put a +1/+1 counter on target creature you control.  : Level 3
//Level_3// When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
|
|
|
Diamond Knight
 ( 3)
Artifact Creature — Knight
(1/1)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i> As Diamond Knight enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.
|
|
|
Diamond Mare
 ( 2)
Artifact Creature — Horse
(1/3)
As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
|
|
|
Dragonskull Summit
( 0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .
|
|
|
Edgewall Inn
( 0)
Land
Edgewall Inn enters the battlefield tapped. As Edgewall Inn enters the battlefield, choose a color. : Add one mana of the chosen color.
, , Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
|
|
|
Eriette's Tempting Apple
 ( 4)
Legendary Artifact — Food
When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. , , Sacrifice Eriette's Tempting Apple: You gain 3 life.
, , Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
|
|
|
Evolving Wilds
( 0)
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Bramble Familiar (Fetch Quest)
   ( 7)
Sorcery — Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
|
|
|
Forest
( 0)
Basic Land — Forest
|
|
|
Gemhide Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Add one mana of any color."
|
|
|
Genesis
  ( 5)
Creature — Incarnation
(4/4)
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay  . If you do, return target creature card from your graveyard to your hand.
|
|
|
Highland Forest
( 0)
Snow Land — Mountain Forest
<i>( : Add or .)</i> Highland Forest enters the battlefield tapped.
|
|
|
Island
( 0)
Basic Land — Island
|
|
|
Jeweled Lotus
 ( 0)
Artifact
, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
|
|
|
Journey to the Lost City
  ( 4)
Enchantment
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1–9 | You may put a land card from among those cards onto the battlefield. 10–19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.
|
|
|
Jousting Lance
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
|
|
|
Majestic Genesis
   ( 8)
Sorcery
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
|
|
|
Mystic Skyfish
  ( 3)
Creature — Fish
(3/1)
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
|
|
|
Natural Reclamation
  ( 5)
Instant
Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i> Destroy target artifact or enchantment.
|
|
|
Paladin's Shield
  ( 2)
Artifact — Equipment
Flash When Paladin's Shield enters the battlefield, attach it to target creature you control. Equipped creature gets +0/+2. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
|
|
|
Path of Ancestry
( 0)
Land
Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>
|
|
|
Pause for Reflection
  ( 3)
Instant
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Prevent all combat damage that would be dealt this turn.
|
|
|
Plains
( 0)
Basic Land — Plains
|
|
|
Prismite
 ( 2)
Artifact Creature — Golem
(2/1)
: Add one mana of any color.
|
|
|
Razorverge Thicket
( 0)
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. : Add or .
|
|
|
Reflecting Pool
( 0)
Land
: Add one mana of any type that a land you control could produce.
|
|
|
Rejuvenating Springs
( 0)
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. : Add or .
|
|
|
Release to Memory
  ( 4)
Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
|
|
|
Restless Fortress
( 0)
Land
Restless Fortress enters the battlefield tapped. : Add or .
  : Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
|
|
|
Return to Nature
  ( 2)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
|
|
|
Riverwise Augur
  ( 4)
Creature — Merfolk Wizard
(2/2)
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
|
|
|
Rugged Highlands
( 0)
Land
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .
|
|
|
Secluded Glen
( 0)
Land
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. : Add or .
|
|
|
Semester's End
  ( 4)
Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
|
|
|
Shelter
  ( 2)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
|
|
|
Supreme Will
  ( 3)
Instant
Choose one — • Counter target spell unless its controller pays . • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
|
|
|
Swamp
( 0)
Basic Land — Swamp
|
|
|
Sweep the Skies
   ( 2)
Sorcery
<i>Converge</i> — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
|
|
|
Twining Twins (Swift Spiral)
  ( 2)
Instant — Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Swiftwater Cliffs
( 0)
Land
Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or .
|
|
|
The Grey Havens
( 0)
Legendary Land
When The Grey Havens enters the battlefield, scry 1. : Add .
: Add one mana of any color among legendary creature cards in your graveyard.
|
|
|
Thriving Heath
( 0)
Land
Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. : Add or one mana of the chosen color.
|
|
|
Tranquil Cove
( 0)
Land
Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .
|
|
|
Turn the Earth
 ( 1)
Instant
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
|
|
|
Twining Twins
   ( 4)
Creature — Faerie Wizard
(4/4)
Flying, vigilance, ward 
|
|
|
Unexpected Windfall
   ( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. <i>(They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")</i>
|
|
|
Verdant Catacombs
( 0)
Land
, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
|
|
|
Verdant Rejuvenation
   ( 8)
Sorcery
Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
|
|
|