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Breathkeeper Seraph
Breathkeeper Seraph 4WhiteWhite (6)
Creature — Angel (4/4)

Flying, soulbond <i>(You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)</i>

As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."

Innistrad: Crimson Vow Commander (Rare)
Celestial Judgment
Celestial Judgment 4WhiteWhite (6)
Sorcery

For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.

Innistrad: Midnight Hunt Commander (Rare)
Constable of the Realm
Constable of the Realm 4White (5)
Creature — Giant Soldier (3/3)

Renown 2 <i>(When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)</i>

Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.

Modern Horizons 2 (Uncommon)
Cosmic Intervention
Cosmic Intervention 3White (4)
Instant

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.

Foretell 1White <i>(During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>

Kaldheim Commander (Rare)
Demogorgon's Clutches
Demogorgon's Clutches 2Black (3)
Sorcery

Target opponent discards two cards, mills two cards, and loses 2 life. <i>(To mill a card, a player puts the top card of their library into their graveyard.)</i>

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Elvish Warmaster
Elvish Warmaster 1Green (2)
Creature — Elf Warrior (2/2)

Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.

5GreenGreen: Elves you control get +2/+2 and gain deathtouch until end of turn.

Kaldheim (Rare)
Family's Favor
Family's Favor 2Green (3)
Enchantment

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." <i>(If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)</i>

Streets of New Capenna Commander (Rare)
Go-Shintai of Life's Origin
Go-Shintai of Life's Origin 3Green (4)
Legendary Enchantment Creature — Shrine (3/4)

WhiteBlueBlackRedGreen, Tap: Return target enchantment card from your graveyard to the battlefield.

Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Grazilaxx, Illithid Scholar
Grazilaxx, Illithid Scholar 1BlueBlue (3)
Legendary Creature — Horror (3/2)

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

Whenever one or more creatures you control deal combat damage to a player, draw a card.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms (Rare)
Hinata, Dawn-Crowned
Hinata, Dawn-Crowned 1BlueRedWhite (4)
Legendary Creature — Kirin Spirit (4/4)

Flying, trample

Spells you cast cost 1 less to cast for each target.

Spells your opponents cast cost 1 more to cast for each target.

Kamigawa: Neon Dynasty (Rare)
Incarnation Technique
Incarnation Technique 4Black (5)
Sorcery

Demonstrate <i>(When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)</i>

Mill five cards, then return a creature card from your graveyard to the battlefield.

Commander 2021 (Rare)
Kagha, Shadow Archdruid
Kagha, Shadow Archdruid 2BlackGreen (4)
Legendary Creature — Elf Druid (1/4)

Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. <i>(Put the top two cards of your library into your graveyard.)</i>

Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Moonlit Ambusher
Moonlit Ambusher (0)
Creature — Werewolf (6/3)

Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>

Innistrad: Crimson Vow (Uncommon)
Oakshade Stalker
Oakshade Stalker 2Green (3)
Creature — Human Ranger Werewolf (3/3)

You may cast Oakshade Stalker as though it had flash if you pay 2 more to cast it.

Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>

Innistrad: Crimson Vow (Uncommon)
Radiant Solar
Radiant Solar 5White (6)
Creature — Angel (3/6)

Flying, lifelink

Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i>

White, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.

Adventures in the Forgotten Realms Commander (Rare)
Sap Vitality
Sap Vitality BlackBlack (2)
Instant

Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.

Innistrad: Midnight Hunt Alchemy (Rare)
Silverback Elder
Silverback Elder 2GreenGreenGreen (5)
Creature — Ape Shaman (5/7)

Whenever you cast a creature spell, choose one —

• Destroy target artifact or enchantment.

• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

• You gain 4 life.

Dominaria United (Mythic Rare)
Sorcerer Class
Sorcerer Class BlueRed (2)
Enchantment — Class

<i>(Gain the next level as a sorcery to add its ability.)</i>

When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.

BlueRed: Level 2

//Level_2//

Creatures you control have "Tap: Add Blue or Red. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

3BlueRed: Level 3

//Level_3//

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Adventures in the Forgotten Realms (Rare)
Storm King's Thunder
Storm King's Thunder Variable ColorlessRedRedRed (3)
Instant

When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Stronghold Arena
Stronghold Arena 1Black (2)
Enchantment

Kicker Green and/or White <i>(You may pay an additional Green and/or White as you cast this spell.)</i>

When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.

Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.

Dominaria United (Rare)
Tiller Engine
Tiller Engine 2 (2)
Artifact Creature — Construct (1/3)

Whenever a land enters the battlefield tapped and under your control, choose one —

• Untap that land.

• Tap target nonland permanent an opponent controls.

Dominaria United Commander (Rare)
Triumphant Adventurer
Triumphant Adventurer WhiteBlack (2)
Creature — Human Knight (1/1)

Deathtouch

As long as it's your turn, Triumphant Adventurer has first strike.

Whenever Triumphant Adventurer attacks, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i>

Adventures in the Forgotten Realms (Rare)
Visions of Duplicity
Visions of Duplicity 2Blue (3)
Sorcery

Exchange control of two target creatures you don't control.

Flashback 8BlueBlue. This spell costs Variable Colorless less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>

Innistrad: Midnight Hunt Commander (Rare)
Visions of Glory
Visions of Glory 4White (5)
Sorcery

Create a 1/1 white Human creature token for each creature you control.

Flashback 8WhiteWhite. This spell costs Variable Colorless less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>

Innistrad: Midnight Hunt Commander (Rare)
Wedding Crasher
Wedding Crasher (0)
Creature — Werewolf (6/5)

Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.

Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>

Innistrad: Crimson Vow (Uncommon)
Wolfkin Outcast
Wolfkin Outcast 5Green (6)
Creature — Human Werewolf (5/4)

This spell costs 2 less to cast if you control a Wolf or Werewolf.

Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>

Innistrad: Crimson Vow (Uncommon)

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