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Alesha, Who Smiles at Death
  ( 3)
Legendary Creature — Human Warrior
(3/2)
First strike Whenever Alesha attacks, you may pay  . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
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Arcane Subtraction
  ( 2)
Instant
Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Archon's Glory
 ( 1)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
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Astral Dragon
   ( 8)
Creature — Dragon
(4/4)
Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
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Battle Screech
   ( 4)
Sorcery
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Blessed Sanctuary
   ( 5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
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Blossoming Defense
 ( 1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Boon of Boseiju
  ( 2)
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
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Chapel Shieldgeist
( 0)
Creature — Spirit Cleric
(2/1)
Flying, first strike Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
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Chaplain of Alms
 ( 1)
Creature — Human Cleric
(1/1)
First strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Citadel Castellan
   ( 3)
Creature — Human Knight
(2/3)
Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
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Clarion Spirit
  ( 2)
Creature — Spirit
(2/2)
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
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Cloudkin Seer
  ( 3)
Creature — Elemental Wizard
(2/1)
Flying When this creature enters, draw a card.
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Commander's Insignia
   ( 4)
Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
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Cult of the Waxing Moon
  ( 5)
Creature — Human Shaman
(5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
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Defiant Strike
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. Draw a card.
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Dragonback Assault
    ( 6)
Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
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Dusk Feaster
   ( 7)
Creature — Vampire
(4/5)
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Flying
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Endurance
   ( 3)
Creature — Elemental Incarnation
(3/4)
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
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Expressive Iteration
  ( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
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Firmament Sage
  ( 4)
Creature — Human Wizard
(2/3)
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, draw a card.
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Flame Rift
  ( 2)
Sorcery
Flame Rift deals 4 damage to each player.
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Flotsam // Jetsam (Flotsam)
  ( 2)
Instant
Mill three cards. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Glass Casket
  ( 2)
Artifact
When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
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Grisly Ritual
  ( 6)
Sorcery
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with " , , Discard a card, Sacrifice this token: Draw a card.")
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Guardian Kirin
  ( 4)
Creature — Kirin
(2/3)
Flying Whenever another creature you control dies, put a +1/+1 counter on this creature.
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Harmonious Archon
   ( 6)
Creature — Archon
(4/5)
Flying Non-Archon creatures have base power and toughness 3/3. When this creature enters, create two 1/1 white Human creature tokens.
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Headless Specter
   ( 3)
Creature — Specter
(2/2)
Flying Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
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Hidden Dragonslayer
  ( 2)
Creature — Human Warrior
(2/1)
Lifelink Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
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Igneous Elemental
   ( 6)
Creature — Elemental
(4/3)
This spell costs less to cast if there is a land card in your graveyard. When this creature enters, you may have it deal 2 damage to target creature.
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Ikra Shidiqi, the Usurper
   ( 5)
Legendary Creature — Snake Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
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It Doesn't Add Up
   ( 5)
Instant
Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
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Flotsam // Jetsam (Jetsam)
   ( 6)
Sorcery
Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
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Lavabrink Floodgates
  ( 4)
Artifact
: Add  .
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
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Leaping Master
  ( 2)
Creature — Human Monk
(2/1)
 : This creature gains flying until end of turn.
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Lost Legion
   ( 3)
Creature — Spirit Knight
(2/3)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Lunarch Mantle
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has " , Sacrifice a permanent: This creature gains flying until end of turn."
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Nimbus Champion
  ( 6)
Creature — Avatar Warrior
(4/4)
Flying Whenever this creature attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
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Oran-Rief Invoker
  ( 2)
Creature — Human Shaman
(2/2)
: This creature gets +5/+5 and gains trample until end of turn.
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Pestilent Spirit
  ( 3)
Creature — Spirit
(3/2)
Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Pixie Illusionist
 ( 1)
Creature — Faerie Wizard
(1/1)
Kicker  (You may pay an additional  as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it. : Target land you control becomes the basic land type of your choice until end of turn.
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Relief Captain
   ( 4)
Creature — Kor Knight Ally
(3/2)
When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
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Rite of Undoing
  ( 5)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
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Roving Harper
  ( 3)
Creature — Elf Scout
(2/2)
When this creature enters, draw a card.
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Sakura-Tribe Elder
  ( 2)
Creature — Snake Shaman
(1/1)
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Shiko, Paragon of the Way
    ( 5)
Legendary Creature — Spirit Dragon
(4/5)
Flying, vigilance When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
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Sight Beyond Sight
  ( 4)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Skirsdag Supplicant
  ( 3)
Creature — Human Cleric
(2/3)
, , Discard a card: Each player loses 2 life.
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Skyraker Giant
   ( 4)
Creature — Giant
(4/3)
Reach (This creature can block creatures with flying.)
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Stratus Dancer
  ( 2)
Creature — Djinn Monk
(2/1)
Flying Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target instant or sorcery spell.
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Subtlety
   ( 4)
Creature — Elemental Incarnation
(3/3)
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.
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Suffocating Fumes
  ( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Sune's Intervention
   ( 6)
Instant
Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life.
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Supernatural Rescue
  ( 4)
Enchantment — Aura
This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
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Suspicious Bookcase
 ( 2)
Artifact Creature — Wall
(0/4)
Defender , : Target creature can't be blocked this turn.
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Tajuru Warcaller
   ( 5)
Creature — Elf Warrior Ally
(2/1)
Rally — Whenever this creature or another Ally you control enters, creatures you control get +2/+2 until end of turn.
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The Magic Mirror
    ( 9)
Legendary Artifact
This spell costs less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
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The Modern Age
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Draw a card, then discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Thundering Djinn
   ( 5)
Creature — Djinn
(3/4)
Flying Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
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Tuinvale Guide
  ( 4)
Creature — Faerie Scout
(2/3)
Flying Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
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Underhanded Designs
  ( 2)
Enchantment
Whenever an artifact you control enters, you may pay . If you do, each opponent loses 1 life and you gain 1 life.  , Sacrifice this enchantment: Destroy target creature. Activate only if you control two or more artifacts.
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Usher of the Fallen
 ( 1)
Creature — Spirit Warrior
(2/1)
Boast —  : Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
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Vampiric Rites
 ( 1)
Enchantment
 , Sacrifice a creature: You gain 1 life and draw a card.
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Voice of the Blessed
  ( 2)
Creature — Spirit Cleric
(2/2)
Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
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Watchful Naga
  ( 3)
Creature — Snake Wizard
(2/2)
You may exert this creature as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
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