"Andreas Zafiratos" (14)

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Biting-Palm Ninja
Biting-Palm Ninja 2Black (3)
Creature — Human Ninja (3/3)

Ninjutsu 2Black

Biting-Palm Ninja enters the battlefield with a menace counter on it.

Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.

Kamigawa: Neon Dynasty (Rare)
Borrowed Time
Borrowed Time 2White (3)

When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.

Innistrad: Midnight Hunt (Uncommon)
Brimstone Vandal
Brimstone Vandal 2Red (3)
Creature — Devil (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.

Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.

Innistrad: Midnight Hunt (Common)
Dreamshackle Geist
Dreamshackle Geist 1BlueBlue (3)
Creature — Spirit (3/1)


At the beginning of combat on your turn, choose up to one —

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.

Innistrad: Crimson Vow (Rare)
Emergent Sequence
Emergent Sequence 1Green (2)

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Strixhaven: School of Mages (Uncommon)
Flame-Blessed Bolt
Flame-Blessed Bolt Red (1)

Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Innistrad: Crimson Vow (Common)
Glorious Sunrise
Glorious Sunrise 3GreenGreen (5)

At the beginning of combat on your turn, choose one —

• Creatures you control get +1/+1 and gain trample until end of turn.

• Target land gains "Tap: Add GreenGreenGreen" until end of turn.

• Draw a card if you control a creature with power 3 or greater.

• You gain 3 life.

Innistrad: Crimson Vow (Rare)
Key to the Archive
Key to the Archive 4 (4)

Key to the Archive enters the battlefield tapped.

When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.

Tap: Add two mana in any combination of colors.

Innistrad: Midnight Hunt Alchemy (Rare)
Nebelgast Beguiler
Nebelgast Beguiler 4White (5)
Creature — Spirit (2/5)

White, Tap: Tap target creature.

Innistrad: Crimson Vow (Common)
Network Terminal
Network Terminal 3 (3)

Tap: Add one mana of any color.

1, Tap, Tap another untapped artifact you control: Draw a card, then discard a card.

Kamigawa: Neon Dynasty (Common)
Next of Kin
Next of Kin 2Green (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.

Streets of New Capenna Commander (Rare)
Ognis, the Dragon's Lash
Ognis, the Dragon's Lash 1Black or RedRedRed or Green (4)
Legendary Creature — Viashino Warrior (3/3)


Whenever a creature you control with haste attacks, create a tapped Treasure token.

Streets of New Capenna (Rare)
Short Circuit
Short Circuit 1Blue (2)
Enchantment — Aura


Enchant artifact or creature

As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.

Kamigawa: Neon Dynasty (Common)
Skyshroud Ambush
Skyshroud Ambush 1Green (2)

Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.

Jumpstart: Historic Horizons (Common)

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