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Acererak the Archlich
  ( 3)
Legendary Creature — Zombie Wizard
(5/5)
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
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Alacrian Jaguar
  ( 5)
Creature — Cat Mount
(4/4)
Vigilance Whenever this creature attacks while saddled, it gets +2/+2 until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Ancient Silver Dragon
   ( 8)
Creature — Elder Dragon
(8/8)
Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
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Basalt Ravager
  ( 4)
Creature — Giant Wizard
(4/2)
When this creature enters, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
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Beastrider Vanguard
  ( 2)
Creature — Human Knight
(2/2)
 : Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Blossom-Clad Werewolf
( 0)
Creature — Werewolf
(3/4)
: Add two mana of any one color.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Boareskyr Tollkeeper
  ( 2)
Creature — — Orc Knight
(3/1)
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
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Captain N'ghathrod
   ( 5)
Legendary Creature — Horror Pirate
(3/6)
Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
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Clay Golem
 ( 4)
Artifact Creature — Golem
(4/4)
, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Berserk — When this creature becomes monstrous, destroy target permanent.
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Cleric of Life's Bond
  ( 2)
Creature — Vampire Cleric
(2/2)
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
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Clockwork Droid
 ( 2)
Artifact Creature — Robot
(3/1)
You may exert this creature as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
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Combat Professor
  ( 4)
Creature — Bird Cleric
(2/3)
Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
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Cyclone Summoner
   ( 7)
Creature — Giant Wizard
(7/7)
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
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Defend the Celestus
   ( 4)
Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
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Donna Noble
  ( 4)
Legendary Creature — Human
(2/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Dragonborn Champion
   ( 4)
Creature — Dragon Warrior
(5/3)
Trample Whenever a source you control deals 5 or more damage to a player, draw a card.
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Druid of the Spade
  ( 3)
Creature — Rabbit Druid
(2/3)
As long as you control a token, this creature gets +2/+0 and has trample.
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Dwarven Reinforcements
  ( 4)
Sorcery
Create two 2/1 red Dwarf Berserker creature tokens. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Ensnared by the Mara
   ( 4)
Sorcery
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
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Feed the Swarm
  ( 2)
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
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Fang Dragon (Forktail Sweep)
  ( 2)
Sorcery — Adventure
Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
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Forsaken Miner
 ( 1)
Creature — Skeleton Rogue
(2/2)
This creature can't block. Whenever you commit a crime, you may pay . If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Fortifying Draught
 ( 1)
Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
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Frenzied Devils
  ( 5)
Creature — Devil
(3/3)
Haste Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
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Garna, Bloodfist of Keld
    ( 4)
Legendary Creature — Human Berserker
(4/3)
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
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Great Oak Guardian
  ( 6)
Creature — Treefolk
(4/5)
Flash (You may cast this spell any time you could cast an instant.) Reach When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
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Guttersnipe
  ( 3)
Creature — Goblin Shaman
(2/2)
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
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Hellkite Punisher
   ( 7)
Creature — Dragon
(6/6)
Flying : This creature gets +1/+0 until end of turn.
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Infuse with Vitality
  ( 2)
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.
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Intrepid Outlander
  ( 2)
Creature — Orc Ranger
(2/3)
Reach Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
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Joraga Visionary
  ( 4)
Creature — Elf Wizard
(3/2)
When this creature enters, draw a card.
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Kamber, the Plunderer
  ( 4)
Legendary Creature — Vampire Rogue
(3/4)
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Lambholt Raconteur
  ( 4)
Creature — Human Werewolf
(2/4)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Lambholt Ravager
( 0)
Creature — Werewolf
(4/4)
Whenever you cast a noncreature spell, this creature deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Laurine, the Diversion
  ( 3)
Legendary Creature — Human Rogue
(3/3)
Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.) First strike , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Manifest Dread
  ( 2)
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Mausoleum Wanderer
 ( 1)
Creature — Spirit
(1/1)
Flying Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn. Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays , where X is this creature's power.
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Momentum Rumbler
  ( 4)
Creature — Dinosaur
(3/3)
Whenever this creature attacks, if it doesn't have first strike, put a first strike counter on it. Whenever this creature attacks, if it has first strike, it gains double strike until end of turn.
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Nahiri's Sacrifice
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature with mana value X. Nahiri's Sacrifice deals X damage divided as you choose among any number of target creatures.
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Phyrexian Arena
   ( 3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
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Plumb the Forbidden
  ( 2)
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.
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Rampant Rejuvenator
  ( 4)
Creature — Plant Hydra
(0/0)
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
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Red Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Fire Breath — When this creature enters, it deals 4 damage to each opponent.
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Rooting Moloch
  ( 5)
Creature — Lizard
(4/4)
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling ( , Discard this card: Draw a card.)
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Runeforge Champion
  ( 3)
Creature — Dwarf Warrior
(2/3)
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay rather than pay the mana cost for Rune spells you cast.
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Sanguine Indulgence
  ( 4)
Sorcery
This spell costs less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.
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Sheoldred's Headcleaver
  ( 4)
Creature — Phyrexian Warrior
(2/4)
Menace Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
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Soulfire Eruption
    ( 9)
Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
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Spirit Summoning
   ( 3)
Sorcery — Lesson
Create a 3/2 red and white Spirit creature token.
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Star Athlete
   ( 3)
Creature — Human Warrior
(3/2)
Menace Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player. Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Stitched Assistant
  ( 3)
Creature — Zombie
(3/2)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Terror of the Peaks
   ( 5)
Creature — Dragon
(5/4)
Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
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Teval, Arbiter of Virtue
    ( 5)
Legendary Creature — Spirit Dragon
(6/6)
Flying, lifelink Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for .) Whenever you cast a spell, you lose life equal to its mana value.
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The Flood of Mars
   ( 4)
Creature — Alien Zombie Horror
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever this creature attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of this creature. If it's a land, it becomes an Island in addition to its other types.
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Urborg Lhurgoyf
  ( 2)
Creature — Lhurgoyf
(*/1+*)
Kicker and/or (You may pay an additional and/or as you cast this spell.) As this creature enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
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Ureni, the Song Unending
    ( 8)
Legendary Creature — Spirit Dragon
(10/10)
Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
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Venomsac Lagac
  ( 2)
Creature — Lizard Mount
(2/1)
Deathtouch Whenever this creature attacks while saddled, it gets +0/+3 until end of turn. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Vexing Devil
 ( 1)
Creature — Devil
(4/3)
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
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Weaver of Blossoms
  ( 3)
Creature — Human Werewolf
(2/3)
: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Winter, Cynical Opportunist
   ( 4)
Legendary Creature — Human Warlock
(2/5)
Deathtouch Whenever Winter attacks, mill three cards. Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
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Yasmin Khan
  ( 4)
Legendary Creature — Human Detective
(3/3)
: Exile the top card of your library. Until your next end step, you may play it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
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