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Acquisitions Expert
  ( 2)
Creature — Human Rogue
(1/2)
When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Adanto Vanguard
  ( 2)
Creature — Vampire Soldier
(1/1)
As long as this creature is attacking, it gets +2/+0. Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Ajani, Valiant Protector
   ( 6)
Legendary Planeswalker — Ajani
(4)
+2: Put two +1/+1 counters on up to one target creature. +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. −11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.
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Anointer of Champions
 ( 1)
Creature — Human Cleric
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Apothecary White
  ( 4)
Legendary Creature — Human Cleric
(3/4)
Vigilance Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") , , Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
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Aragorn, Company Leader
   ( 3)
Legendary Creature — Human Ranger
(3/3)
Whenever the Ring tempts you, if you chose a creature other than Aragorn as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
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Arlinn, the Moon's Fury
( 0)
Legendary Planeswalker — Arlinn
(4)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2: Add  . 0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
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Arlinn, the Pack's Hope
   ( 4)
Legendary Planeswalker — Arlinn
(4)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens.
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Austere Command
   ( 6)
Sorcery
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
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Blessed Spirits
  ( 3)
Creature — Spirit
(2/2)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
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Bloodbond Vampire
   ( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on this creature.
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Blur of Blades
  ( 2)
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
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Cauldron's Gift
  ( 5)
Sorcery
Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
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Chandra, Acolyte of Flame
   ( 3)
Legendary Planeswalker — Chandra
(4)
0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. −2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
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Chandra, Novice Pyromancer
  ( 4)
Legendary Planeswalker — Chandra
(5)
+1: Elementals you control get +2/+0 until end of turn. −1: Add  . −2: Chandra deals 2 damage to any target.
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Contraband Kingpin
  ( 2)
Creature — Aetherborn Rogue
(1/4)
Lifelink Whenever an artifact you control enters, scry 1.
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Duskmantle Operative
  ( 2)
Creature — Human Rogue
(2/2)
This creature can't be blocked by creatures with power 4 or greater.
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Dutiful Return
  ( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Ellywick Tumblestrum
   ( 4)
Legendary Planeswalker — Ellywick
(4)
+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
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Elspeth Resplendent
   ( 5)
Legendary Planeswalker — Elspeth
(5)
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. −3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. −7: Create five 3/3 white Angel creature tokens with flying.
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Enthusiastic Mechanaut
  ( 2)
Artifact Creature — Goblin Artificer
(2/2)
Flying Artifact spells you cast cost less to cast.
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Epicure of Blood
  ( 5)
Creature — Vampire
(4/4)
Whenever you gain life, each opponent loses 1 life.
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Eureka Moment
   ( 4)
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
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Falkenrath Celebrants
  ( 5)
Creature — Vampire
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with " , , Discard a card, Sacrifice this token: Draw a card.")
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Falkenrath Gorger
 ( 1)
Creature — Vampire Berserker
(2/1)
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Firja's Retribution
    ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain " : Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
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Ghoulcaller's Harvest
  ( 2)
Sorcery
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Grand Warlord Radha
   ( 4)
Legendary Creature — Elf Warrior
(3/4)
Haste Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
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Guardians of Oboro
  ( 3)
Creature — Moonfolk Samurai
(3/4)
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
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Highspire Artisan
  ( 3)
Creature — Elf Artificer
(0/3)
Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Highspire Infusion
  ( 2)
Instant
Target creature gets +3/+3 until end of turn. You get  (two energy counters).
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Huatli, Dinosaur Knight
   ( 6)
Legendary Planeswalker — Huatli
(4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. −7: Dinosaurs you control get +4/+4 until end of turn.
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Indulgent Aristocrat
 ( 1)
Creature — Vampire Noble
(1/1)
Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
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Into the Fae Court
   ( 5)
Sorcery
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."
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Island
( 0)
Basic Land — Island
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Jace, Wielder of Mysteries
    ( 4)
Legendary Planeswalker — Jace
(4)
If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.
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Jiang Yanggu, Wildcrafter
  ( 3)
Legendary Planeswalker — Yanggu
(3)
Each creature you control with a +1/+1 counter on it has " : Add one mana of any color." −1: Put a +1/+1 counter on target creature.
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Jukai Naturalist
  ( 2)
Enchantment Creature — Human Monk
(2/2)
Lifelink Enchantment spells you cast cost less to cast.
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Kassandra, Eagle Bearer
   ( 3)
Legendary Creature — Human Assassin Warrior
(2/2)
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
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Kellan, the Fae-Blooded
  ( 3)
Legendary Creature — Human Faerie
(2/2)
Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
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Kujar Seedsculptor
  ( 2)
Creature — Elf Druid
(1/2)
When this creature enters, put a +1/+1 counter on target creature you control.
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Leaf-Crowned Visionary
  ( 2)
Creature — Elf Druid
(1/1)
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay . If you do, draw a card.
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Legolas Greenleaf
  ( 3)
Legendary Creature — Elf Archer
(2/2)
Reach Legolas can't be blocked by creatures with power 2 or less. Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas. Whenever Legolas deals combat damage to a player, draw a card.
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Liliana, the Last Hope
   ( 3)
Legendary Planeswalker — Liliana
(3)
+1: Up to one target creature gets -2/-1 until your next turn. −2: Mill two cards, then you may return a creature card from your graveyard to your hand. −7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
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Liliana, Waker of the Dead
   ( 4)
Legendary Planeswalker — Liliana
(4)
+1: Each player discards a card. Each opponent who can't loses 3 life. −3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. −7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
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Lovisa Coldeyes
   ( 5)
Legendary Creature — Human
(3/3)
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
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Lynde, Cheerful Tormentor
    ( 4)
Legendary Creature — Human Warlock
(2/4)
Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
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Nahiri, Heir of the Ancients
   ( 4)
Legendary Planeswalker — Nahiri
(4)
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. −2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
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Ochran Assassin
   ( 3)
Creature — Elf Assassin
(1/1)
Deathtouch All creatures able to block this creature do so.
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Olivia, Crimson Bride
   ( 6)
Legendary Creature — Vampire Noble
(3/4)
Flying, haste Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
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Olivia, Opulent Outlaw
    ( 4)
Legendary Creature — Vampire Assassin
(3/3)
Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) , Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
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Past in Flames
  ( 4)
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Plaguecrafter
  ( 3)
Creature — Human Shaman
(3/2)
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
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Ramirez DePietro, Pillager
   ( 4)
Legendary Creature — Human Pirate
(4/3)
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
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Ravenform
  ( 3)
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Rowan Kenrith
   ( 6)
Legendary Planeswalker — Rowan
(4)
+2: During target player's next turn, each creature that player controls attacks if able. −2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. −8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander.
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Rowan, Scholar of Sparks
  ( 3)
Legendary Planeswalker — Rowan
(2)
Instant and sorcery spells you cast cost less to cast. +1: Rowan deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. −4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."
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Saskia the Unyielding
    ( 4)
Legendary Creature — Human Soldier
(3/4)
Vigilance, haste As Saskia enters, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
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Sea Gate Stormcaller
  ( 2)
Creature — Human Wizard
(2/1)
Kicker   When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
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Seek the Wilds
  ( 2)
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Skyshroud Claim
  ( 4)
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
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Spiteful Hexmage
 ( 1)
Creature — Human Warlock
(3/2)
When this creature enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
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Syr Konrad, the Grim
   ( 5)
Legendary Creature — Human Knight
(5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.  : Each player mills a card. (They each put the top card of their library into their graveyard.)
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Tahngarth, First Mate
   ( 4)
Legendary Creature — Minotaur Warrior
(5/5)
Tahngarth can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
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The Blackstaff of Waterdeep
 ( 1)
Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue —  , : Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
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Thought Erasure
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Tishana, Voice of Thunder
   ( 7)
Legendary Creature — Merfolk Shaman
(*/*)
Tishana's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.
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Trophy Mage
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
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Underrealm Lich
   ( 5)
Creature — Zombie Elf Shaman
(4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: This creature gains indestructible until end of turn. Tap it.
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Unwind
  ( 3)
Instant
Counter target noncreature spell. Untap up to three lands.
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Veiled Shade
  ( 3)
Creature — Shade
(2/2)
 : This creature gets +1/+1 until end of turn.
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Vivien Reid
   ( 5)
Legendary Planeswalker — Vivien
(5)
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
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Vraska, Swarm's Eminence
   ( 4)
Legendary Planeswalker — Vraska
(5)
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. −2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."
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Will Kenrith
   ( 6)
Legendary Planeswalker — Will
(4)
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. −2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast. −8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.
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Will, Scholar of Frost
  ( 5)
Legendary Planeswalker — Will
(4)
Instant and sorcery spells you cast cost less to cast. +1: Up to one target creature has base power and toughness 0/2 until your next turn. −3: Draw two cards. −7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
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Youthful Valkyrie
  ( 2)
Creature — Angel
(1/3)
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
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Zagras, Thief of Heartbeats
   ( 6)
Legendary Creature — Vampire Rogue
(4/4)
This spell costs less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
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Zephyrim
  ( 4)
Creature — Human Warrior
(3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Flying, vigilance Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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