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"Anthony Waters" (13)

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Diabolic Vision
Diabolic Vision BlueBlack (2)
Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Ice Age (Uncommon)
Dream Coat
Dream Coat Blue (1)
Enchantment — Aura

Enchant creature

0: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.

Legends (Uncommon)
Elemental Augury
Elemental Augury BlueBlackRed (3)
Enchantment

3: Look at the top three cards of target player's library, then put them back in any order.

Ice Age (Rare)
Farrel's Mantle
Farrel's Mantle 2White (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Fallen Empires (Uncommon)
Gorilla Pack
Gorilla Pack 2Green (3)
Creature — Ape (3/3)

Gorilla Pack can't attack unless defending player controls a Forest.

When you control no Forests, sacrifice Gorilla Pack.

Ice Age (Common)
Gorilla Shaman
Gorilla Shaman Red (1)
Creature — Ape Shaman (1/1)

Variable ColorlessVariable Colorless1: Destroy target noncreature artifact with converted mana cost X.

Alliances (Common)
Kjeldoran Guard
Kjeldoran Guard 1White (2)
Creature — Human Soldier (1/1)

Tap: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.

Ice Age (Common)
Life Chisel
Life Chisel 4 (4)
Artifact

Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.

Legends (Uncommon)
Pale Bears
Pale Bears 2Green (3)
Creature — Bear (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Ice Age (Rare)
Primitive Justice
Primitive Justice 1Red (2)
Sorcery

As an additional cost to cast this spell, you may pay 1Red and/or 1Green any number of times.

Destroy target artifact. For each additional 1Red you paid, destroy another target artifact. For each additional 1Green you paid, destroy another target artifact, and you gain 1 life.

Alliances (Uncommon)
Soul Exchange
Soul Exchange BlackBlack (2)
Sorcery

As an additional cost to cast this spell, exile a creature you control.

Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

Fallen Empires (Uncommon)
Walking Wall
Walking Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender

3: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
White Mana Battery
White Mana Battery 4 (4)
Artifact

2, Tap: Put a charge counter on White Mana Battery.

Tap, Remove any number of charge counters from White Mana Battery: Add White, then add an additional White for each charge counter removed this way.

Legends (Uncommon)