"Anthony Waters" (13)
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Enchant creature
: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
: Look at the top three cards of target player's library, then put them back in any order.
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
: Destroy target noncreature artifact with mana value X.
: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
As an additional cost to cast this spell, you may pay and/or any number of times.
Destroy target artifact. For each additional you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.
As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Defender
: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.
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