"Artur Treffner" (9)

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Battle Angels of Tyr
Battle Angels of Tyr 2WhiteWhite (4)
Creature — Angel Knight (4/4)

Flying, myriad

Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Cultist of the Absolute
Cultist of the Absolute Black (1)
Legendary Enchantment — Background

Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."

Commander Legends: Battle for Baldur's Gate (Rare)
Dawnhart Geist
Dawnhart Geist 1White (2)
Creature — Spirit Warlock (1/3)

Whenever you cast an enchantment spell, you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Maestros Ascendancy
Maestros Ascendancy BlueBlackRed (3)

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

Streets of New Capenna (Rare)
Schema Thief
Schema Thief 3Blue (4)
Creature — Vedalken Rogue Artificer (3/3)


Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls.

March of the Machine Commander (Rare)
Scheming Fence
Scheming Fence WhiteBlue (2)
Creature — Human Citizen (2/3)

As Scheming Fence enters the battlefield, you may choose a nonland permanent.

Activated abilities of the chosen permanent can't be activated.

Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

Streets of New Capenna (Rare)
Shortcut Seeker
Shortcut Seeker 3Blue (4)
Creature — Human Rogue (2/5)

Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i>

Adventures in the Forgotten Realms (Common)
Steelclad Spirit
Steelclad Spirit 1Blue (2)
Creature — Spirit (3/3)


Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.

Innistrad: Crimson Vow (Common)
Third Path Savant
Third Path Savant 2Blue (3)
Creature — Human Wizard (2/3)

7: Draw two cards.

The Brothers' War (Common)
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