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"Artur Nakhodkin" (39)

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Aerial Boost
Aerial Boost 1White (2)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Target creature gets +2/+2 and gains flying until end of turn.

March of the Machine (Common)
Blood for the Blood God!
Blood for the Blood God! 8BlackBlackRed (11)
Instant

This spell costs 1 less to cast for each creature that died this turn.

Discard your hand, then draw eight cards. Blood for the Blood God deals 8 damage to each opponent. Exile Blood for the Blood God

Warhammer 40,000 Commander (Rare)
Bristlebud Farmer
Bristlebud Farmer 2GreenGreen (4)
Creature — Plant Druid (5/5)

Trample

When Bristlebud Farmer enters, create two Food tokens. (They're artifacts with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Bushwhack
Bushwhack Green (1)
Sorcery

Choose one —

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Magic: The Gathering Foundations (Common)
Other Versions
The Brothers' War (Uncommon)
Cactusfolk Sureshot
Cactusfolk Sureshot 2RedGreen (4)
Creature — Plant Mercenary (4/4)

Reach

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.

Outlaws of Thunder Junction (Uncommon)
Calamity, Galloping Inferno
Calamity, Galloping Inferno 4RedRed (6)
Legendary Creature — Horse Mount (4/6)

Haste

Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.

Saddle 1

Outlaws of Thunder Junction (Rare)
Chrome Host Hulk
Chrome Host Hulk (0)
Creature — Phyrexian Troll (5/5)

Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.

March of the Machine (Uncommon)
Coastal Bulwark
Coastal Bulwark 2 (2)
Artifact Creature — Wall (1/3)

Defender

Coastal Bulwark gets +2/+0 as long as you control an Island.

2, Tap: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The Brothers' War (Common)
Collector's Vault
Collector's Vault 2 (2)
Artifact

2, Tap: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Wilds of Eldraine (Uncommon)
Coronation of Chaos
Coronation of Chaos 2Red (3)
Sorcery

Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Common)
Corruption of Towashi
Corruption of Towashi 4Blue (5)
Enchantment

When Corruption of Towashi enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Whenever a permanent you control transforms or a permanent you control enters transformed, you may draw a card. Do this only once each turn.

March of the Machine (Uncommon)
Deny Reality
Deny Reality 3BlueBlack (5)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Return target permanent to its owner's hand.

Warhammer 40,000 Commander (Common)
Drach'Nyen
Drach'Nyen 4BlackRed (6)
Legendary Artifact — Equipment

Echo of the First Murder — When Drach'Nyen enters, exile up to one target creature.

Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Dragonborn Immolator
Dragonborn Immolator 3Red (4)
Creature — — Dragon Shaman (2/4)

1Red: Dragonborn Immolator gets +1/+0 until end of turn.

Gift of Tiamat — When Dragonborn Immolator dies, note its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."

Alchemy Horizons: Baldur's Gate (Uncommon)
Dredging Claw
Dredging Claw 2 (2)
Artifact — Equipment

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Whenever a creature enters from your graveyard, you may attach Dredging Claw to it.

Equip 1Black (1Black: Attach to target creature you control. Equip only as a sorcery.)

The Brothers' War (Common)
Faunsbane Troll
Faunsbane Troll 2BlackGreen (4)
Creature — Troll (4/4)

When Faunsbane Troll enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)

1, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.

Wilds of Eldraine (Rare)
Fortune, Loyal Steed
Fortune, Loyal Steed 2White (3)
Legendary Creature — Beast Mount (2/4)

When Fortune, Loyal Steed enters, scry 2.

Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.

Saddle 1

Outlaws of Thunder Junction (Rare)
Gift of Compleation
Gift of Compleation 1Black (2)
Enchantment

When Gift of Compleation enters, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Uncommon)
Gitaxian Spellstalker
Gitaxian Spellstalker (0)
Creature — Phyrexian Jackal (3/3)

Trample, ward 2, prowess, prowess (Each instance of prowess triggers separately.)

March of the Machine (Uncommon)
Gnottvold Hermit
Gnottvold Hermit 3Green (4)
Creature — Troll (4/4)

5Phyrexian Blue: Transform Gnottvold Hermit. Activate only as a sorcery. (Phyrexian Blue can be paid with either Blue or 2 life.)

March of the Machine (Uncommon)
Hellspur Posse Boss
Hellspur Posse Boss 2RedRed (4)
Creature — Lizard Rogue (2/4)

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Rare)
Herald's Horn
Herald's Horn 3 (3)
Artifact

As Herald's Horn enters, choose a creature type.

Creature spells you cast of the chosen type cost 1 less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Warhammer 40,000 Commander (Uncommon)
Hideous Fleshwheeler
Hideous Fleshwheeler (0)
Creature — Phyrexian Rat (4/5)

Menace (This creature can't be blocked except by two or more creatures.)

When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.

March of the Machine (Uncommon)
Kardum, Patron of Flames
Kardum, Patron of Flames 2RedRed (4)
Legendary Creature — — Demon (4/3)

Haste

Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down.

When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.

Alchemy Horizons: Baldur's Gate (Rare)
Khenra Spellspear
Khenra Spellspear 1Red (2)
Creature — Jackal Warrior (2/2)

Trample

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

3Phyrexian Blue: Transform Khenra Spellspear. Activate only as a sorcery. (Phyrexian Blue can be paid with either Blue or 2 life.)

March of the Machine (Uncommon)
Kraum, Violent Cacophony
Kraum, Violent Cacophony 2BlueRed (4)
Legendary Creature — Zombie Horror (2/3)

Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.

Outlaws of Thunder Junction (Uncommon)
Legions to Ashes
Legions to Ashes 1WhiteBlack (3)
Sorcery

Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

The Brothers' War (Rare)
Levitating Statue
Levitating Statue 2 (2)
Artifact

Flying

Whenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue.

2: Levitating Statue becomes a 1/1 Construct artifact creature until end of turn.

The Brothers' War (Uncommon)
Merciless Repurposing
Merciless Repurposing 4BlackBlack (6)
Instant

Exile target creature. Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Uncommon)
Mobile Homestead
Mobile Homestead 2 (2)
Artifact — Vehicle (3/3)

Mobile Homestead has haste as long as you control a Mount.

Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Outlaws of Thunder Junction (Uncommon)
Nezumi Freewheeler
Nezumi Freewheeler 3Black (4)
Creature — Rat Samurai (3/3)

Menace

When Nezumi Freewheeler enters, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

5Phyrexian White: Transform Nezumi Freewheeler. Activate only as a sorcery. (Phyrexian White can be paid with either White or 2 life.)

March of the Machine (Uncommon)
Phyrexian Awakening
Phyrexian Awakening 2White (3)
Enchantment

When Phyrexian Awakening enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Phyrexians you control have vigilance.

March of the Machine (Uncommon)
Realmbreaker's Grasp
Realmbreaker's Grasp 1White (2)
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

March of the Machine (Common)
Royal Warden
Royal Warden 3BlackBlack (5)
Artifact Creature — Necron (3/2)

Phalanx Commander — When Royal Warden enters, create two tapped 2/2 black Necron Warrior artifact creature tokens.

Unearth 3Black (3Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Shatter the Source
Shatter the Source 5Red (6)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Choose one —

• Shatter the Source deals 6 damage to target creature, planeswalker, or battle.

• Destroy target artifact.

March of the Machine (Common)
Silver Deputy
Silver Deputy 2 (2)
Artifact Creature — Mercenary (1/2)

When Silver Deputy enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.

Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.

Outlaws of Thunder Junction (Common)
Sword of Wealth and Power
Sword of Wealth and Power 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from instants and from sorceries.

Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Equip 2

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Tarnation Vista
Tarnation Vista (0)
Land

Tarnation Vista enters tapped. As it enters, choose a color.

Tap: Add one mana of the chosen color.

1, Tap: For each color among monocolored permanents you control, add one mana of that color.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
The Stasis Coffin
The Stasis Coffin 3 (3)
Legendary Artifact

2, Tap, Exile The Stasis Coffin: You gain protection from everything until your next turn.

The Brothers' War (Rare)
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