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Animate Dead
  ( 2)
Enchantment — Aura
Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
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Anointed Chorister
 ( 1)
Creature — Human Cleric
(1/1)
Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>  : Anointed Chorister gets +3/+3 until end of turn.
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Apostle of Purifying Light
  ( 2)
Creature — Human Cleric
(2/1)
Protection from black <i>(This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)</i> : Exile target card from a graveyard.
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Asylum Visitor
  ( 2)
Creature — Vampire Wizard
(3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Atris, Oracle of Half-Truths
   ( 4)
Legendary Creature — Human Advisor
(3/2)
Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
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Axis of Mortality
   ( 6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
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Bishop of Binding
  ( 4)
Creature — Vampire Cleric
(1/1)
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
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Cabal Initiate
  ( 2)
Creature — Human Warlock
(2/1)
Discard a card: Cabal Initiate gains lifelink until end of turn. <i>Threshold</i> — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.
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Cast Down
  ( 2)
Instant
Destroy target nonlegendary creature.
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Corrupted Grafstone
 ( 2)
Artifact
Corrupted Grafstone enters the battlefield tapped. : Choose a color of a card in your graveyard. Add one mana of that color.
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Cruel Celebrant
  ( 2)
Creature — Vampire
(1/2)
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
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Cultivator of Blades
   ( 5)
Creature — Elf Artificer
(1/1)
Fabricate 2 <i>(When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)</i> Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
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Curse of Vengeance
 ( 1)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
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Custodi Lich
   ( 5)
Creature — Zombie Cleric
(4/2)
When Custodi Lich enters the battlefield, you become the monarch. Whenever you become the monarch, target player sacrifices a creature.
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Dark Dabbling
  ( 3)
Instant
Regenerate target creature. Draw a card. <i>(The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)</i> <i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
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Desolation Angel
   ( 5)
Creature — Angel
(5/4)
Kicker  <I>(You may pay an additional </I> <I> as you cast this spell.)</I> Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
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Djinn of the Fountain
   ( 6)
Creature — Djinn
(4/4)
Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.
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Dovin's Acuity
   ( 3)
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
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Dub
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. <i>(It deals combat damage before creatures without first strike.)</i>
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Ephemerate
 ( 1)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound <i>(If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)</i>
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Etrata, the Silencer
   ( 4)
Legendary Creature — Vampire Assassin
(3/5)
Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
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Flay Essence
   ( 3)
Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
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Fruit of Tizerus
 ( 1)
Sorcery
Target player loses 2 life. Escape— , Exile three other cards from your graveyard. <i>(You may cast this card from your graveyard for its escape cost.)</i>
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Ghost Ship
   ( 4)
Creature — Spirit
(2/4)
Flying   : Regenerate Ghost Ship.
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Gixian Puppeteer
  ( 4)
Creature — Phyrexian Warlock
(4/3)
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.
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God-Pharaoh's Faithful
 ( 1)
Creature — Human Wizard
(0/4)
Whenever you cast a blue, black, or red spell, you gain 1 life.
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Hidden Herbalists
  ( 2)
Creature — Human Druid
(2/2)
<i>Revolt</i> — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add  .
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Hungry for More
  ( 2)
Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Hushbringer
  ( 2)
Creature — Faerie
(1/2)
Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger.
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Imoti, Celebrant of Bounty
   ( 5)
Legendary Creature — Naga Druid
(3/1)
Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i> Spells you cast with mana value 6 or greater have cascade.
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Jasmine Boreal of the Seven
   ( 3)
Legendary Creature — Human Druid
(2/4)
: Add  . Spend this mana only to cast creature spells with no abilities.
Creatures you control with no abilities can't be blocked by creatures with abilities.
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Keeper of Keys
   ( 5)
Creature — Human Rogue Mutant
(4/4)
When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
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Kor Halberd
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Kydele, Chosen of Kruphix
   ( 4)
Legendary Creature — Human Wizard
(2/3)
: Add for each card you've drawn this turn.
Partner <i>(You can have two commanders if both have partner.)</i>
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Liliana, Untouched by Death
   ( 4)
Legendary Planeswalker — Liliana
(4)
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. −2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. −3: You may cast Zombie spells from your graveyard this turn.
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Liliana's Contract
   ( 5)
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
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Loyal Retainers
  ( 3)
Creature — Human Advisor
(1/1)
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
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Maestros Diabolist
   ( 3)
Creature — Vampire Warrior
(1/4)
Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
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Ministrant of Obligation
  ( 3)
Creature — Human Cleric
(2/1)
Afterlife 2 <i>(When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)</i>
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Mists of Littjara
  ( 2)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted creature gets -3/-0.
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Niko Defies Destiny
   ( 3)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)</i> I — You gain 2 life for each foretold card you own in exile. II — Add  . Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand.
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Oketra the True
  ( 4)
Legendary Creature — God
(3/6)
Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures.  : Create a 1/1 white Warrior creature token with vigilance.
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Olivia, Crimson Bride
   ( 6)
Legendary Creature — Vampire Noble
(3/4)
Flying, haste Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
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Paladin of the Bloodstained
  ( 4)
Creature — Vampire Knight
(3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
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Priest of the Wakening Sun
 ( 1)
Creature — Human Cleric
(1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.   , Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
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Psychic Corrosion
  ( 3)
Enchantment
Whenever you draw a card, each opponent mills two cards.
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Quilled Wolf
  ( 2)
Creature — Wolf
(2/2)
 : Quilled Wolf gets +4/+4 until end of turn.
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Recover
  ( 3)
Sorcery
Return target creature card from your graveyard to your hand. Draw a card.
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Reviving Vapors
   ( 4)
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
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Rime Tender
  ( 2)
Snow Creature — Human Druid
(2/2)
: Untap another target snow permanent.
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Sage's Row Savant
  ( 2)
Creature — Vedalken Wizard
(2/1)
When Sage's Row Savant enters the battlefield, scry 2.
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Sanguine Sacrament
   ( 2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
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Scribe of the Mindful
  ( 3)
Creature — Human Cleric
(2/2)
, , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
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Sengir, the Dark Baron
   ( 6)
Legendary Creature — Vampire Noble
(4/4)
Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner <i>(You can have two commanders if both have partner.)</i>
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Sentinel of the Eternal Watch
  ( 6)
Creature — Giant Soldier
(4/6)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i> At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Sorin the Mirthless
   ( 4)
Legendary Planeswalker — Sorin
(4)
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. −2: Create a 2/3 black Vampire creature token with flying and lifelink. −7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
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Spirit of the Hunt
   ( 3)
Creature — Wolf Spirit
(3/3)
Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
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Syndicate Recruiter
   ( 4)
Creature — — Vampire Rogue
(4/5)
Flying, ward  When Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.
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The Circle of Loyalty
   ( 6)
Legendary Artifact
This spell costs less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.  , : Create a 2/2 white Knight creature token with vigilance.
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Thirsting Axe
 ( 3)
Artifact — Equipment
Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip 
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Thraben Watcher
   ( 4)
Creature — Angel
(2/2)
Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.
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Tidy Conclusion
   ( 5)
Instant
Destroy target creature. You gain 1 life for each artifact you control.
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Torment of Scarabs
  ( 4)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
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Tourach's Canticle
  ( 4)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.
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Tragic Fall
  ( 2)
Instant
Target creature gets -3/-3 until end of turn. <i>Hellbent</i> — That creature gets -13/-13 until end of turn instead if you have no cards in hand.
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Vampire Scrivener
  ( 5)
Creature — Vampire Warlock
(2/2)
Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
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