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Adventure Awaits
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Arrogant Poet
  ( 2)
Creature — Human Warlock
(2/1)
Whenever this creature attacks, you may pay 2 life. If you do, it gains flying until end of turn.
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Atraxa's Skitterfang
 ( 3)
Artifact Creature — Phyrexian Insect
(2/2)
This creature enters with three oil counters on it. At the beginning of combat on your turn, you may remove an oil counter from this creature. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
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Augur of Autumn
   ( 3)
Creature — Human Druid
(2/3)
You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
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Bane, Lord of Darkness
    ( 4)
Legendary Creature — God
(5/2)
As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
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Betrayer's Bargain
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay . Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Cultivate
  ( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Dragonspark Reactor
  ( 2)
Artifact
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact. , Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
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Escaped Experiment
  ( 2)
Artifact Creature — Phyrexian Beast
(2/1)
Whenever this creature attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
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Expel
  ( 3)
Instant
Exile target tapped creature.
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Exuberant Fuseling
 ( 1)
Creature — Phyrexian Goblin Warrior
(0/1)
Trample This creature gets +1/+0 for each oil counter on it. When this creature enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.
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Falconer Adept
  ( 4)
Creature — Human Soldier
(2/3)
Whenever this creature attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
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Flare of Cultivation
   ( 3)
Sorcery
You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Grave Pact
    ( 4)
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
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Gremlin Tamer
  ( 2)
Creature — Human Scout
(2/2)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
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Henrika Domnathi
   ( 4)
Legendary Creature — Vampire
(1/3)
Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature of their choice. • You draw a card and you lose 1 life. • Transform Henrika.
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Henrika, Infernal Seer
( 0)
Legendary Creature — Vampire
(3/4)
Flying, deathtouch, lifelink   : Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
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Herald of Vengeance
   ( 5)
Creature — — Angel
(4/5)
Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
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Heroic Intervention
  ( 2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
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Junk Jet
  ( 2)
Artifact — Equipment
When this Equipment enters, create a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") , Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip 
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Karlach, Fury of Avernus
  ( 5)
Legendary Creature — Tiefling Barbarian
(5/4)
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
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Knight of Dawn's Light
  ( 2)
Creature — Human Knight
(2/2)
First strike If you would gain life, you gain that much life plus 1 instead.  : This creature gets +1/+1 until end of turn.
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Manticore
  ( 4)
Creature — Manticore
(2/1)
Flash Flying Tail Spikes — When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
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Massacre Girl, Known Killer
   ( 4)
Legendary Creature — Human Assassin
(4/4)
Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
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Minion's Return
  ( 3)
Enchantment — Aura
Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
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Mortify
   ( 3)
Instant
Destroy target creature or enchantment.
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Necroduality
  ( 4)
Enchantment
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
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Negate
  ( 2)
Instant
Counter target noncreature spell.
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Noxious Assault
   ( 5)
Sorcery
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
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Rampage of the Valkyries
   ( 5)
Enchantment
When this enchantment enters, create a 4/4 white Angel creature token with flying and vigilance. Whenever an Angel you control dies, each other player sacrifices a creature of their choice.
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Realm-Scorcher Hellkite
   ( 6)
Creature — Dragon
(4/6)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When this creature enters, if it was bargained, add four mana in any combination of colors.  : This creature deals 1 damage to any target.
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Reckless Endeavor
   ( 7)
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
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Reconnaissance Mission
   ( 4)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling ( , Discard this card: Draw a card.)
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Resolute Reinforcements
  ( 2)
Creature — Human Soldier
(1/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
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Rodolf Duskbringer
  ( 6)
Legendary Creature — Vampire Angel
(4/4)
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay  . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
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Runadi, Behemoth Caller
  ( 3)
Legendary Creature — Cat Shaman
(1/3)
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4. Creatures you control with three or more +1/+1 counters on them have haste. : Add .
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Shepherding Spirits
   ( 6)
Creature — Spirit
(4/5)
Flying Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Skaab Wrangler
  ( 2)
Creature — Human Wizard
(2/1)
Tap three untapped creatures you control: Tap target creature.
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Smoldering Stagecoach
  ( 4)
Artifact — Vehicle
(*/5)
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever this Vehicle attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2
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Struggle for Project Purity
  ( 4)
Enchantment
As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
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Tempted by the Oriq
    ( 4)
Sorcery
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
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Terror of Mount Velus
   ( 7)
Creature — Dragon
(5/5)
Flying Double strike (This creature deals both first-strike and regular combat damage.) When this creature enters, creatures you control gain double strike until end of turn.
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Teyo, Aegis Adept
   ( 4)
Legendary Planeswalker — — Teyo
+1: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." −2: Conjure a card named Lumbering Lightshield onto the battlefield. −6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."
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Thundering Sparkmage
  ( 4)
Creature — Human Wizard
(2/2)
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Tyranid Harridan
   ( 6)
Creature — Tyranid
(4/4)
Flying, ward  Shrieking Gargoyles — Whenever this creature or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
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Unruly Krasis
   ( 3)
Creature — Shark Octopus Lizard
(4/4)
Trample Whenever this creature attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is this creature's power.   : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
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Vanish from Sight
  ( 4)
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Vengeful Reaper
  ( 4)
Creature — Angel Cleric
(2/3)
Flying, deathtouch, haste Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Vortex Runner
  ( 3)
Creature — Human Wizard
(2/3)
As long as you control eight or more lands, this creature gets +1/+0 and can't be blocked.
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Wary Thespian
  ( 2)
Creature — Cat Druid
(3/1)
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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White Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Cold Breath — When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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You Come to the Gnoll Camp
  ( 2)
Instant
Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
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Zealous Conscripts
  ( 5)
Creature — Human Warrior
(3/3)
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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Zoanthrope
   ( 2)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Flying, ward  Warp Blast — When this creature enters, it deals X damage to any target.
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