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Adventure Awaits
Adventure Awaits 1Green (2)
Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Zendikar Rising (Common)
Arrogant Poet
Arrogant Poet 1Black (2)
Creature — Human Warlock (2/1)

Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.

Strixhaven: School of Mages (Common)
Augur of Autumn
Augur of Autumn 1GreenGreen (3)
Creature — Human Druid (2/3)

You may look at the top card of your library any time.

You may play lands from the top of your library.

Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Innistrad: Midnight Hunt (Rare)
Cultivate
Cultivate 2Green (3)
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Core Set 2021 (Rare)
Dragonspark Reactor
Dragonspark Reactor 1Red (2)
Artifact

Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor.

4, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.

Kamigawa: Neon Dynasty (Uncommon)
Expel
Expel 2White (3)
Instant

Exile target tapped creature.

Strixhaven: School of Mages (Common)
Falconer Adept
Falconer Adept 3White (4)
Creature — Human Soldier (2/3)

Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.

Core Set 2021 (Uncommon)
Henrika Domnathi
Henrika Domnathi 2BlackBlack (4)
Legendary Creature — Vampire (1/3)

Flying

At the beginning of combat on your turn, choose one that hasn't been chosen —

• Each player sacrifices a creature.

• You draw a card and you lose 1 life.

• Transform Henrika Domnathi.

Innistrad: Crimson Vow (Mythic Rare)
Henrika, Infernal Seer
Henrika, Infernal Seer (0)
Legendary Creature — Vampire (3/4)

Flying, deathtouch, lifelink

1BlackBlack: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.

Innistrad: Crimson Vow (Mythic Rare)
Manticore
Manticore 3Black (4)
Creature — Manticore (2/1)

Flash

Flying

Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

Adventures in the Forgotten Realms (Common)
Minion's Return
Minion's Return 2Black (3)
Enchantment — Aura

Flash

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Theros Beyond Death (Uncommon)
Necroduality
Necroduality 3Blue (4)
Enchantment

Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.

Innistrad: Crimson Vow (Mythic Rare)
Negate
Negate 1Blue (2)
Instant

Counter target noncreature spell.

Zendikar Rising (Common)
Rampage of the Valkyries
Rampage of the Valkyries 3WhiteBlack (5)
Enchantment

When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.

Whenever an Angel you control dies, each other player sacrifices a creature.

Kaldheim (Uncommon)
Reckless Endeavor
Reckless Endeavor 5RedRed (7)
Sorcery

Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

Adventures in the Forgotten Realms Commander (Rare)
Skaab Wrangler
Skaab Wrangler 1Blue (2)
Creature — Human Wizard (2/1)

Tap three untapped creatures you control: Tap target creature.

Innistrad: Midnight Hunt (Uncommon)
Tempted by the Oriq
Tempted by the Oriq 1BlueBlueBlue (4)
Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

Strixhaven: School of Mages (Rare)
Terror of Mount Velus
Terror of Mount Velus 5RedRed (7)
Creature — Dragon (5/5)

Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Teyo, Aegis Adept
Teyo, Aegis Adept 2WhiteWhite (4)
Legendary Planeswalker — — Teyo

+1: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender."

−2: Conjure a card named Lumbering Lightshield onto the battlefield.

−6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."

Jumpstart: Historic Horizons (Mythic Rare)
Thundering Sparkmage
Thundering Sparkmage 3Red (4)
Creature — Human Wizard (2/2)

When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Vengeful Reaper
Vengeful Reaper 3Black (4)
Creature — Angel Cleric (2/3)

Flying, deathtouch, haste

Foretell 1Black (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Vortex Runner
Vortex Runner 2Blue (3)
Creature — Human Wizard (2/3)

As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.

Strixhaven: School of Mages (Common)
White Dragon
White Dragon 4WhiteWhite (6)
Creature — Dragon (4/4)

Flying

Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Adventures in the Forgotten Realms (Uncommon)
You Come to the Gnoll Camp
You Come to the Gnoll Camp 1Red (2)
Instant

Choose one —

• Intimidate Them — Up to two target creatures can't block this turn.

• Fend Them Off — Target creature gets +3/+1 until end of turn.

Adventures in the Forgotten Realms (Common)

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