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"Bruce Brenneise" (27)

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Ascend from Avernus
Ascend from Avernus Variable ColorlessWhiteWhiteWhite (3)
Sorcery

Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Bloodstained Mire
Bloodstained Mire (0)
Land

Tap, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Modern Horizons 3 (Rare)
Breeding Pool
Breeding Pool (0)
Land — Forest Island

(Tap: Add Green or Blue.)

As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.

Unfinity (Rare)
Descent into Avernus
Descent into Avernus 2Red (3)
Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.

Commander Legends: Battle for Baldur's Gate (Rare)
Esper
Esper (0)
Plane — Alara

Artifact spells cost 1 less to cast.

Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.

March of the Machine Commander (Common)
Forest
Forest (0)
Basic Land — Forest

Alchemy Horizons: Baldur's Gate (Land)
Other Versions
Commander Legends: Battle for Baldur's Gate (Land)
Godless Shrine
Godless Shrine (0)
Land — Plains Swamp

(Tap: Add White or Black.)

As Godless Shrine enters, you may pay 2 life. If you don't, it enters tapped.

Unfinity (Rare)
Guess Your Fate (Guess Your Fate (a))
Guess Your Fate (Guess Your Fate (a)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 4, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (b))
Guess Your Fate (Guess Your Fate (b)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (c))
Guess Your Fate (Guess Your Fate (c)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (d))
Guess Your Fate (Guess Your Fate (d)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 3, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Haunted Mire
Haunted Mire (0)
Land — Swamp Forest

(Tap: Add Black or Green.)

Haunted Mire enters tapped.

Bloomburrow Commander (Common)
Other Versions
Dominaria United (Land)
Island
Island (0)
Basic Land — Island

Alchemy Horizons: Baldur's Gate (Land)
Other Versions
Commander Legends: Battle for Baldur's Gate (Land)
Mountain
Mountain (0)
Basic Land — Mountain

The Brothers' War Commander (Land)
Other Versions
The Brothers' War (Land)
Nearby Planet
Nearby Planet (0)
Land

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)

Nearby Planet enters tapped.

When Nearby Planet enters, sacrifice it unless you pay 1.

Unfinity (Acorn) (Common)
Pair o' Dice Lost
Pair o' Dice Lost 3GreenGreen (5)
Instant

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Unfinity (Uncommon)
Plains
Plains (0)
Basic Land — Plains

Assassin's Creed (Land)
Other Versions
Commander Legends: Battle for Baldur's Gate (Land)
Alchemy Horizons: Baldur's Gate (Land)
Step Right Up
Step Right Up 3Black (4)
Sorcery

Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)

Unfinity (Common)
Stomping Ground
Stomping Ground (0)
Land — Mountain Forest

(Tap: Add Red or Green.)

As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.

Unfinity (Rare)
Sulfurous Springs
Sulfurous Springs (0)
Land

Tap: Add Colorless.

Tap: Add Black or Red. Sulfurous Springs deals 1 damage to you.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Dominaria United (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Sword of Feast and Famine
Sword of Feast and Famine 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip 2

Assassin's Creed (Mythic Rare)
Sword of Light and Shadow
Sword of Light and Shadow 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip 2

Assassin's Creed (Mythic Rare)
The Belligerent
The Belligerent 2BlueRed (4)
Legendary Artifact — Vehicle (5/5)

Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.

Crew 3

The Lost Caverns of Ixalan (Rare)
The Grim Captain's Locker
The Grim Captain's Locker 3Black (4)
Legendary Artifact

Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Tap: Until end of turn, each creature card in your graveyard gains "Escape—3Black, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)

The Lost Caverns of Ixalan Commander (Rare)
The Monumental Facade
The Monumental Facade (0)
Land — Sphere

The Monumental Facade enters with two oil counters on it.

Tap: Add Colorless.

Tap, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.

Phyrexia: All Will Be One (Rare)
Thriving Bluff
Thriving Bluff (0)
Land

Thriving Bluff enters tapped. As it enters, choose a color other than red.

Tap: Add Red or one mana of the chosen color.

Doctor Who Commander (Common)
Thriving Isle
Thriving Isle (0)
Land

Thriving Isle enters tapped. As it enters, choose a color other than blue.

Tap: Add Blue or one mana of the chosen color.

Doctor Who Commander (Common)
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