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Adeline, Resplendent Cathar
Adeline, Resplendent Cathar 1WhiteWhite (3)
Legendary Creature — Human Knight (*/4)

Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

Innistrad: Midnight Hunt (Rare)
Ambitious Farmhand
Ambitious Farmhand 1White (2)
Creature — Human Peasant (1/1)

When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven — 1WhiteWhite: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt (Uncommon)
Augusta, Dean of Order
Augusta, Dean of Order 2White (3)
Legendary Creature — Human Cleric (1/3)

Other tapped creatures you control get +1/+0.

Other untapped creatures you control get +0/+1.

Whenever you attack, untap each creature you control, then tap any number of creatures you control.

Strixhaven: School of Mages (Rare)
Chandra's Firemaw
Chandra's Firemaw 3RedRed (5)
Creature — Hellion (4/2)

Haste

When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle.

Core Set 2021 (Rare)
Confounding Conundrum
Confounding Conundrum 1Blue (2)
Enchantment

When Confounding Conundrum enters the battlefield, draw a card.

Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Zendikar Rising (Rare)
Culmination of Studies
Culmination of Studies Variable ColorlessBlueRed (2)
Sorcery

Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.

Strixhaven: School of Mages (Rare)
Displacer Beast
Displacer Beast 2Blue (3)
Creature — Cat Beast (3/2)

When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Displacement — 3Blue: Return Displacer Beast to its owner's hand.

Adventures in the Forgotten Realms (Uncommon)
Divine Smite
Divine Smite 1White (2)
Instant

Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

Adventures in the Forgotten Realms (Uncommon)
Fight as One
Fight as One White (1)
Instant

Choose one or both —

• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.

• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

Ikoria: Lair of Behemoths (Uncommon)
Geralf, Visionary Stitcher
Geralf, Visionary Stitcher 2Blue (3)
Legendary Creature — Human Wizard (1/4)

Zombies you control have flying.

Blue, Tap, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.

Innistrad: Crimson Vow (Rare)
Iron Verdict
Iron Verdict 2White (3)
Instant

Iron Verdict deals 5 damage to target tapped creature.

Foretell White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Katilda, Dawnhart Prime
Katilda, Dawnhart Prime GreenWhite (2)
Legendary Creature — Human Warlock (1/1)

Protection from Werewolves

Human creatures you control have "Tap: Add one mana of any of this creature's colors."

4GreenWhite, Tap: Put a +1/+1 counter on each creature you control.

Innistrad: Midnight Hunt (Rare)
Krydle of Baldur's Gate
Krydle of Baldur's Gate BlueBlack (2)
Legendary Creature — Human Elf Rogue (1/3)

Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.

Whenever you attack, you may pay 2. If you do, target creature can't be blocked this turn.

Adventures in the Forgotten Realms (Uncommon)
Lightning Visionary
Lightning Visionary 1Red (2)
Creature — Minotaur Shaman (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Jumpstart (Common)
Maddening Hex
Maddening Hex 1RedRed (3)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.

Adventures in the Forgotten Realms Commander (Rare)
Magmatic Channeler
Magmatic Channeler 1Red (2)
Creature — Human Wizard (1/3)

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.

Tap, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Zendikar Rising (Rare)
Magus of the Bridge
Magus of the Bridge BlackBlackBlack (3)
Creature — Human Wizard (4/4)

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token.

When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.

Modern Horizons 2 (Rare)
Make Your Mark
Make Your Mark Red or White (1)
Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Common)
Mascot Interception
Mascot Interception 3Red (4)
Sorcery

This spell costs 3 less to cast if it targets a creature token.

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Strixhaven: School of Mages (Uncommon)
Masked Blackguard
Masked Blackguard 1Black (2)
Creature — Human Rogue (2/1)

Flash (You may cast this spell any time you could cast an instant.)

2Black: Masked Blackguard gets +1/+1 until end of turn.

Core Set 2021 (Common)
Monk of the Open Hand
Monk of the Open Hand White (1)
Creature — Elf Monk (1/1)

Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.

Adventures in the Forgotten Realms (Uncommon)
Moss-Pit Skeleton
Moss-Pit Skeleton BlackGreen (2)
Creature — Plant Skeleton (2/2)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.

Zendikar Rising (Uncommon)
Nimana Skydancer
Nimana Skydancer 2Black (3)
Creature — Human Rogue (2/1)

Flash

Flying

When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Zendikar Rising (Common)
Piercing Rays
Piercing Rays 1White (2)
Sorcery

Exile target tapped creature.

Forecast — 2White, Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)

Modern Horizons 2 (Common)
Plargg, Dean of Chaos
Plargg, Dean of Chaos 1Red (2)
Legendary Creature — Orc Shaman (2/2)

Tap, Discard a card: Draw a card.

4Red, Tap: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

Strixhaven: School of Mages (Rare)
Quintorius, Field Historian
Quintorius, Field Historian 3RedWhite (5)
Legendary Creature — Elephant Cleric (2/4)

Spirits you control get +1/+0.

Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Uncommon)
Seasoned Cathar
Seasoned Cathar (0)
Creature — Human Knight (3/3)

Lifelink

Innistrad: Midnight Hunt (Uncommon)
Sigarda's Imprisonment
Sigarda's Imprisonment 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

4White: Exile enchanted creature. Create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Silverquill Command
Silverquill Command 2WhiteBlack (4)
Sorcery

Choose two —

• Target creature gets +3/+3 and gains flying until end of turn.

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• Target player draws a card and loses 1 life.

• Target opponent sacrifices a creature.

Strixhaven: School of Mages (Rare)
Silversmote Ghoul
Silversmote Ghoul 2Black (3)
Creature — Zombie Vampire (3/1)

At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.

1Black, Sacrifice Silversmote Ghoul: Draw a card.

Commander 2021 (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Spell Burst
Spell Burst Variable ColorlessBlue (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell with mana value X.

Time Spiral Remastered (Uncommon)
Sylvan Library
Sylvan Library 1Green (2)
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Commander Collection: Green (Rare)
Tezzeret, Betrayer of Flesh
Tezzeret, Betrayer of Flesh 2BlueBlue (4)
Legendary Planeswalker — Tezzeret (4)

The first activated ability of an artifact you activate each turn costs 2 less to activate.

+1: Draw two cards. Then discard two cards unless you discard an artifact card.

−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.

−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."

Kamigawa: Neon Dynasty (Mythic Rare)
Umara Mystic
Umara Mystic 1BlueRed (3)
Creature — Merfolk Wizard (1/3)

Flying

Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.

Zendikar Rising (Uncommon)
Warhorn Blast
Warhorn Blast 4White (5)
Instant

Creatures you control get +2/+1 until end of turn.

Foretell 2White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Wildwood Scourge
Wildwood Scourge Variable ColorlessGreen (1)
Creature — Hydra (0/0)

Wildwood Scourge enters the battlefield with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.

Core Set 2021 (Uncommon)
Zulaport Duelist
Zulaport Duelist Blue (1)
Creature — Human Rogue (1/1)

Flash

When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)

Zendikar Rising (Common)

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