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Aether Channeler
  ( 3)
Creature — Human Wizard
(2/1)
When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
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Annul
 ( 1)
Instant
Counter target artifact or enchantment spell.
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Archmage Emeritus
   ( 4)
Creature — Human Wizard
(2/2)
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, draw a card.
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Armory Veteran
  ( 2)
Creature — Orc Warrior
(2/2)
As long as Armory Veteran is equipped, it has menace. <i>(It can't be blocked except by two or more creatures.)</i>
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Arterial Alchemy
  ( 3)
Enchantment
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. <i>(It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")</i> Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .
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Aurora Phoenix
   ( 6)
Creature — Phoenix
(5/3)
Flying Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i> Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.
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Berserker's Frenzy
  ( 3)
Instant
Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1–14 | Choose any number of creatures. They block this turn if able. 15–20 | You choose which creatures block this turn and how those creatures block.
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Biblioplex Kraken
  ( 5)
Creature — Kraken
(4/5)
When Biblioplex Kraken enters the battlefield, scry 3. <i>(Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i> Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.
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Briar Hydra
  ( 6)
Creature — Plant Hydra
(6/6)
Trample <i>Domain</i> — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
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Brineborn Cutthroat
  ( 2)
Creature — Merfolk Pirate
(2/1)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
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Cipherbound Spirit
( 0)
Creature — Spirit
(3/2)
Flying Cipherbound Spirit can block only creatures with flying.  : Draw two cards, then discard a card.
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Cliffside Rescuer
  ( 2)
Creature — Kor Soldier
(2/2)
Vigilance , Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. <i>(It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)</i>
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Cling to Dust
 ( 1)
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape— , Exile five other cards from your graveyard. <i>(You may cast this card from your graveyard for its escape cost.)</i>
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Cruel Cut
  ( 2)
Instant
Destroy target creature with power 2 or less.
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Dread Linnorm
  ( 7)
Creature — Snake Dragon
(7/6)
Dread Linnorm can't be blocked by creatures with power 3 or less.
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Dreamtail Heron
  ( 5)
Creature — Elemental Bird
(3/4)
Mutate  <i>(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)</i> Flying Whenever this creature mutates, draw a card.
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Dueling Coach
  ( 4)
Creature — Human Monk
(2/2)
When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature.  , : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Fall from Favor
  ( 3)
Enchantment — Aura
Enchant creature When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
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Frost Bite
 ( 1)
Snow Instant
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
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Gavony Trapper
 ( 1)
Creature — Human Soldier
(0/2)
, : Tap target creature.
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Geode Rager
   ( 6)
Creature — Elemental
(4/3)
First strike <i>Landfall</i> — Whenever a land enters the battlefield under your control, goad each creature target player controls. <i>(Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)</i>
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Goblin Medics
  ( 3)
Creature — Goblin Shaman
(1/1)
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
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Gorging Vulture
  ( 3)
Creature — Bird
(2/2)
Flying When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. <i>(To mill a card, put the top card of your library into your graveyard.)</i>
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Heightened Reflexes
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
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Hellkite Courser
   ( 6)
Creature — Dragon
(6/5)
Flying When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
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Hookhand Mariner
  ( 4)
Creature — Human Werewolf
(4/4)
Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>
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Infuriate
 ( 1)
Instant
Target creature gets +3/+2 until end of turn.
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Kadena, Slinking Sorcerer
    ( 4)
Legendary Creature — Naga Wizard
(3/3)
The first face-down creature spell you cast each turn costs less to cast. Whenever a face-down creature enters the battlefield under your control, draw a card.
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Knife and Death
   ( 4)
Sorcery
Just a second <i>(As long as this spell is on the stack, players can't move permanents.)</i> One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet <i>(about one meter)</i>. For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
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Last Voyage of the ________
  ( 4)
Enchantment
When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it. Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters. When this Aura leaves the battlefield, sacrifice enchanted creature.
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Living Lightning
  ( 4)
Creature — Elemental Shaman
(3/2)
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
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Lurking Green Dragon
  ( 4)
Creature — Dragon
(4/4)
Flying Lurking Green Dragon can't attack unless defending player controls a creature with flying.
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Nimble Trapfinder
  ( 2)
Creature — Human Rogue
(2/1)
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
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One with the Stars
  ( 4)
Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. <i>(It still has its abilities, but it's no longer a creature.)</i>
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Revivify
  ( 3)
Instant
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. 1–14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. 15+ | Return those cards from your graveyard to the battlefield.
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Riphook Raider
( 0)
Creature — Werewolf
(6/4)
Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>
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Dread Linnorm (Scale Deflection)
  ( 4)
Instant — Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. <i>(Then exile this card. You may cast the creature later from exile.)</i>
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Soulcipher Board
  ( 2)
Artifact
Soulcipher Board enters the battlefield with three omen counters on it.  , : Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.
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Soulhunter Rakshasa
   ( 5)
Creature — Cat Demon
(5/5)
Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
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Squash
  ( 5)
Instant
This spell costs less to cast if you control a Giant. Squash deals 6 damage to target creature or planeswalker.
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Sword Coast Serpent
   ( 7)
Creature — Serpent Dragon
(6/6)
Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.
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Tomakul Scrapsmith
  ( 3)
Creature — Human Artificer
(2/1)
When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. <i>(To mill a card, put the top card of your library into your graveyard.)</i>
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Tranquil Frillback
  ( 3)
Creature — — Dinosaur
(3/3)
When Tranquil Frillback enters the battlefield, you may pay up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.
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Veinwitch Coven
  ( 3)
Creature — Vampire Warlock
(3/3)
Menace Whenever you gain life, you may pay . If you do, return target creature card from your graveyard to your hand.
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Viashino Lashclaw
  ( 2)
Creature — Viashino Warrior
(2/2)
, Discard a card: Creatures you control gain haste until end of turn.
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Wavebreak Hippocamp
  ( 3)
Enchantment Creature — Horse Fish
(2/2)
Whenever you cast your first spell during each opponent's turn, draw a card.
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Witch of the Moors
   ( 5)
Creature — Human Warlock
(4/4)
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
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Yavimaya Iconoclast
  ( 2)
Creature — Elf
(3/2)
Kicker <i>(You may pay an additional as you cast this spell.)</i> Trample When Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn.
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