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Academy Manufactor
Academy Manufactor 3 (3)
Artifact Creature — Assembly-Worker (1/3)

If you would create a Clue, Food, or Treasure token, instead create one of each.

March of the Machine Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
Arcbound Mouser
Arcbound Mouser White (1)
Artifact Creature — Cat (0/0)

Lifelink

Modular 1 <i>(This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>

Modern Horizons 2 (Common)
Arcbound Shikari
Arcbound Shikari 1RedWhite (3)
Artifact Creature — Cat Soldier (0/0)

First strike

When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.

Modular 2 <i>(This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>

Modern Horizons 2 (Uncommon)
Arcbound Slasher
Arcbound Slasher 4Red (5)
Artifact Creature — Cat (0/0)

Modular 4 <i>(This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>

Riot <i>(This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)</i>

Modern Horizons 2 (Common)
Arcbound Tracker
Arcbound Tracker 2Red (3)
Artifact Creature — Dog (0/0)

Menace

Modular 2 <i>(This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>

Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.

Modern Horizons 2 (Common)
Atmosphere Surgeon
Atmosphere Surgeon 1Blue (2)
Creature — Phyrexian Wizard (2/1)

Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.

Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.

Phyrexia: All Will Be One (Uncommon)
Barbarian Class
Barbarian Class Red (1)
Enchantment — Class

<i>(Gain the next level as a sorcery to add its ability.)</i>

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

1Red: Level 2

//Level_2//

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

2Red: Level 3

//Level_3//

Creatures you control have haste.

Adventures in the Forgotten Realms (Uncommon)
Begin the Invasion
Begin the Invasion Variable ColorlessWhiteBlueBlackRedGreen (5)
Sorcery

Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.

March of the Machine Commander (Mythic Rare)
Binding Geist
Binding Geist 2Blue (3)
Creature — Spirit (3/1)

Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.

Disturb 1Blue <i>(You may cast this card from your graveyard transformed for its disturb cost.)</i>

Innistrad: Crimson Vow (Common)
Bronzeplate Boar
Bronzeplate Boar 2Red (3)
Artifact Creature — Equipment Boar (3/2)

Trample

Equipped creature gets +3/+2 and has trample.

Reconfigure 5 <i>(5: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>

Kamigawa: Neon Dynasty (Uncommon)
Brushfire Elemental
Brushfire Elemental RedGreen (2)
Creature — Elemental (1/1)

Haste

Brushfire Elemental can't be blocked by creatures with power 2 or less.

<i>Landfall</i> — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.

Zendikar Rising (Uncommon)
Burn Down the House
Burn Down the House 3RedRed (5)
Sorcery

Choose one —

• Burn Down the House deals 5 damage to each creature and each planeswalker.

• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.

Innistrad: Midnight Hunt (Rare)
Change of Plans
Change of Plans Variable Colorless1Blue (2)
Instant

Each of X target creatures you control connive. You may have any number of them phase out. <i>(To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)</i>

Streets of New Capenna Commander (Rare)
Cinderclasm
Cinderclasm 1Red (2)
Instant

Kicker Red <i>(You may pay an additional Red as you cast this spell.)</i>

Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.

Zendikar Rising (Uncommon)
Containment Breach
Containment Breach 2Green (3)
Sorcery — Lesson

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Uncommon)
Coral Colony
Coral Colony 1Blue (2)
Creature — Wall (1/4)

Defender

1Blue, Tap: Target player mills X cards, where X is the number of creatures you control with defender. <i>(To mill a card, a player puts the top card of their library into their graveyard.)</i>

Dominaria United (Uncommon)
Curse of Shaken Faith
Curse of Shaken Faith 1Red (2)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.

Innistrad: Midnight Hunt (Rare)
Demon Bolt
Demon Bolt 2Red (3)
Instant

Demon Bolt deals 4 damage to target creature or planeswalker.

Foretell Red <i>(During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Kaldheim (Common)
Detention Vortex
Detention Vortex White (1)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

3: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.

Strixhaven: School of Mages (Uncommon)
Devouring Tendrils
Devouring Tendrils 1Green (2)
Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.

Strixhaven: School of Mages (Uncommon)
Disdainful Stroke
Disdainful Stroke 1Blue (2)
Instant

Counter target spell with mana value 4 or greater.

Kaldheim (Common)
Displacer Kitten
Displacer Kitten 3Blue (4)
Creature — Cat Beast (2/2)

<i>Avoidance</i> — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Doomed Dissenter
Doomed Dissenter 1Black (2)
Creature — Human (1/1)

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

Innistrad: Crimson Vow (Common)
Dragon's Fire
Dragon's Fire 1Red (2)
Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.

Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Dreg Recycler
Dreg Recycler 1Black (2)
Creature — Phyrexian Beast (2/2)

Tap, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.

March of the Machine (Common)
Eccentric Apprentice
Eccentric Apprentice 2Blue (3)
Creature — Tiefling Wizard (2/2)

Flying

When Eccentric Apprentice enters the battlefield, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i>

At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Enormous Energy Blade
Enormous Energy Blade 2Black (3)
Artifact — Equipment

Equipped creature gets +4/+0.

Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.

Equip 2 <i>(2: Attach to target creature you control. Equip only as a sorcery.)</i>

Kamigawa: Neon Dynasty (Uncommon)
Essence Capture
Essence Capture BlueBlue (2)
Instant

Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.

Kamigawa: Neon Dynasty (Uncommon)
Excavation Explosion
Excavation Explosion 2Red (3)
Sorcery

Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. <i>(It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")</i>

The Brothers' War (Common)
Flip the Switch
Flip the Switch 2Blue (3)
Instant

Counter target spell unless its controller pays 4. Create a 2/2 black Zombie creature token with decayed. <i>(It can't block. When it attacks, sacrifice it at end of combat.)</i>

Innistrad: Midnight Hunt (Common)
Foul Play
Foul Play 1Black (2)
Sorcery

Destroy target creature with power 2 or less. Investigate. <i>(Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")</i>

Innistrad: Midnight Hunt (Uncommon)
Fraying Line
Fraying Line 4 (4)
Artifact

When Fraying Line enters the battlefield, put a rope counter on target creature you control.

At the beginning of each player's upkeep, that player may pay 2. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Galvanic Bombardment
Galvanic Bombardment Red (1)
Instant

Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.

Shadows Over Innistrad Remastered (Common)
Green Dragon
Green Dragon 4GreenGreen (6)
Creature — Dragon (4/4)

Flying

<i>Poison Breath</i> — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.

Adventures in the Forgotten Realms (Uncommon)
Ichthyomorphosis
Ichthyomorphosis 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

Theros Beyond Death (Common)
Immolating Gyre
Immolating Gyre 4RedRed (6)
Sorcery

Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.

Jumpstart (Mythic Rare)
Infectious Bite
Infectious Bite 1Green (2)
Instant

Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.

Phyrexia: All Will Be One (Uncommon)
Inkrise Infiltrator
Inkrise Infiltrator 1Black (2)
Creature — Human Ninja (1/2)

Flying

3Black: Inkrise Infiltrator gets +2/+2 until end of turn.

Kamigawa: Neon Dynasty (Common)
Into the Roil
Into the Roil 1Blue (2)
Instant

Kicker 1Blue <i>(You may pay an additional 1Blue as you cast this spell.)</i>

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Zendikar Rising (Common)
Invoke the Divine
Invoke the Divine 2White (3)
Instant

Destroy target artifact or enchantment. You gain 4 life.

Kaldheim (Common)
Ixhel, Scion of Atraxa
Ixhel, Scion of Atraxa 1WhiteBlackGreen (4)
Legendary Creature — Phyrexian Angel (2/5)

Flying, vigilance, toxic 2

<i>Corrupted</i> — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.

Phyrexia: All Will Be One Commander (Mythic Rare)
Junk Winder
Junk Winder 5BlueBlue (7)
Creature — Serpent (5/6)

Affinity for tokens <i>(This spell costs 1 less to cast for each token you control.)</i>

Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

March of the Machine Commander (Uncommon)
Other Versions
Modern Horizons 2 (Uncommon)
Living Tempest
Living Tempest 4Blue (5)
Creature — Elemental (3/3)

Flash

Flying

Zendikar Rising (Common)
Marut
Marut 8 (8)
Artifact Creature — Construct (7/7)

Trample

When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. <i>(It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")</i>

Commander Legends: Battle for Baldur's Gate (Common)
Midnight Arsonist
Midnight Arsonist 3Red (4)
Creature — Vampire (3/2)

When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.

Innistrad: Crimson Vow Commander (Rare)
Multiple Choice
Multiple Choice Variable ColorlessBlue (1)
Sorcery

If X is 1, scry 1, then draw a card.

If X is 2, you may choose a player. They return a creature they control to its owner's hand.

If X is 3, create a 4/4 blue and red Elemental creature token.

If X is 4 or more, do all of the above.

Jumpstart 2022 (Rare)
Other Versions
Strixhaven: School of Mages (Rare)
Nahiri's Lithoforming
Nahiri's Lithoforming Variable ColorlessRedRed (2)
Sorcery

Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.

Zendikar Rising (Rare)
Nimana Skitter-Sneak
Nimana Skitter-Sneak 3Black (4)
Creature — Human Rogue (3/4)

As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. <i>(It can't be blocked except by two or more creatures.)</i>

Zendikar Rising (Common)
Nissa's Zendikon
Nissa's Zendikon 3Green (4)
Enchantment — Aura

Enchant land

Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Zendikar Rising (Common)
Nullmage Shepherd
Nullmage Shepherd 3Green (4)
Creature — Elf Shaman (2/4)

Tap four untapped creatures you control: Destroy target artifact or enchantment.

Kaldheim Commander (Uncommon)
Obliterating Bolt
Obliterating Bolt 1Red (2)
Sorcery

Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

The Brothers' War (Uncommon)
Obscuring Haze
Obscuring Haze 2Green (3)
Instant

If you control a commander, you may cast this spell without paying its mana cost.

Prevent all damage that would be dealt this turn by creatures your opponents control.

Ikoria Commander (Rare)
Paladin Class
Paladin Class White (1)
Enchantment — Class

<i>(Gain the next level as a sorcery to add its ability.)</i>

Spells your opponents cast during your turn cost 1 more to cast.

2White: Level 2

//Level_2//

Creatures you control get +1/+1.

4White: Level 3

//Level_3//

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Adventures in the Forgotten Realms (Rare)
Planar Disruption
Planar Disruption 1White (2)
Enchantment — Aura

Enchant artifact, creature, or planeswalker

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Phyrexia: All Will Be One (Common)
Powerstone Fracture
Powerstone Fracture 1Black (2)
Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature.

Destroy target creature or planeswalker.

The Brothers' War (Common)
Pseudodragon Familiar
Pseudodragon Familiar 2Blue (3)
Creature — Dragon (2/1)

Flying

2Blue: Target creature gains flying until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Radiant Grace
Radiant Grace White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has vigilance.

When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.

Innistrad: Crimson Vow (Uncommon)
Radiant Restraints
Radiant Restraints (0)
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls enter the battlefield tapped.

Innistrad: Crimson Vow (Uncommon)
Radiant Scrollwielder
Radiant Scrollwielder 2RedWhite (4)
Creature — Dwarf Cleric (2/4)

Instant and sorcery spells you control have lifelink.

At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.

Strixhaven: School of Mages (Rare)
Rambunctious Mutt
Rambunctious Mutt 3WhiteWhite (5)
Creature — Dog (3/4)

When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Ray of Enfeeblement
Ray of Enfeeblement Black (1)
Instant

Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

Adventures in the Forgotten Realms (Uncommon)
Reconstruct History
Reconstruct History 2RedWhite (4)
Sorcery

Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.

Exile Reconstruct History.

Strixhaven: School of Mages (Uncommon)
Reduce to Memory
Reduce to Memory 1WhiteWhite (3)
Sorcery — Lesson

Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Uncommon)
Roil Eruption
Roil Eruption 1Red (2)
Sorcery

Kicker 5 <i>(You may pay an additional 5 as you cast this spell.)</i>

Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.

Zendikar Rising (Common)
Roiling Vortex
Roiling Vortex 1Red (2)
Enchantment

At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.

Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.

Red: Your opponents can't gain life this turn.

Zendikar Rising (Rare)
Rousing Read
Rousing Read 2Blue (3)
Enchantment — Aura

Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.

Enchanted creature gets +1/+1 and has flying.

Core Set 2021 (Common)
Sinew Dancer
Sinew Dancer White (1)
Creature — Phyrexian Soldier (1/1)

3White, Tap: Tap target creature.

<i>Corrupted</i> — White, Tap: Tap target creature. Activate only if an opponent has three or more poison counters.

Phyrexia: All Will Be One (Common)
Spectral Binding
Spectral Binding (0)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Splitting the Powerstone
Splitting the Powerstone 2Blue (3)
Sorcery

As an additional cost to cast this spell, sacrifice an artifact.

Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. <i>(The tokens are artifacts with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")</i>

The Brothers' War (Uncommon)
Storm of Forms
Storm of Forms 3Blue (4)
Instant

When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand.

Streets of New Capenna Commander (Rare)
Storvald, Frost Giant Jarl
Storvald, Frost Giant Jarl 4GreenWhiteBlue (7)
Legendary Creature — Giant (7/7)

Ward 3

Other creatures you control have ward 3.

Whenever Storvald enters the battlefield or attacks, choose one or both —

• Target creature has base power and toughness 7/7 until end of turn.

• Target creature has base power and toughness 1/1 until end of turn.

Adventures in the Forgotten Realms Commander (Mythic Rare)
Sunbathing Rootwalla
Sunbathing Rootwalla 1Green (2)
Creature — Lizard (2/2)

<i>Domain</i> — 3Green: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.

Dominaria United (Common)
Synthesis Pod
Synthesis Pod 3Phyrexian Blue (4)
Artifact

<i>(o can be paid with either Blue or 2 life.)</i>

1Phyrexian Blue, Tap, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost.

Phyrexia: All Will Be One Commander (Rare)
The Ever-Changing 'Dane
The Ever-Changing 'Dane WhiteBlueBlack (3)
Legendary Creature — Shapeshifter (3/3)

1, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.

Dominaria United Commander (Rare)
The Great Work
The Great Work (0)
Enchantment — Saga

<i>(As this Saga enters and after your draw step, add a lore counter.)</i>

I — The Great Work deals 3 damage to target opponent and each creature they control.

II — Create three Treasure tokens.

III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield <i>(front face up)</i>.

March of the Machine (Mythic Rare)
The Reality Chip
The Reality Chip 1Blue (2)
Legendary Artifact Creature — Equipment Jellyfish (0/4)

You may look at the top card of your library any time.

As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.

Reconfigure 2Blue <i>(2Blue: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>

Kamigawa: Neon Dynasty (Rare)
Thrilling Discovery
Thrilling Discovery RedWhite (2)
Sorcery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

Strixhaven: School of Mages (Common)
Thundering Rebuke
Thundering Rebuke 1Red (2)
Sorcery

Thundering Rebuke deals 4 damage to target creature or planeswalker.

Zendikar Rising (Uncommon)
Twinblade Assassins
Twinblade Assassins 3BlackGreen (5)
Creature — Elf Assassin (5/4)

At the beginning of your end step, if a creature died this turn, draw a card.

Kaldheim Commander (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Unholy Officiant
Unholy Officiant White (1)
Creature — Vampire Cleric (1/2)

Vigilance

4White: Put a +1/+1 counter on Unholy Officiant.

Innistrad: Crimson Vow (Common)
Unleash Shell
Unleash Shell 3RedRed (5)
Instant

Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.

The Brothers' War (Common)
Urabrask
Urabrask 2RedRed (4)
Legendary Creature — Phyrexian Praetor (4/4)

First strike

Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add Red.

Red: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.

March of the Machine (Mythic Rare)
Valakut Awakening
Valakut Awakening 2Red (3)
Instant

Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Zendikar Rising (Rare)
Valakut Stoneforge
Valakut Stoneforge (0)
Land

Valakut Stoneforge enters the battlefield tapped.

Tap: Add Red.

Zendikar Rising (Rare)
Writhing Necromass
Writhing Necromass 6Black (7)
Creature — Zombie Giant (5/5)

This spell costs 1 less to cast for each creature card in your graveyard.

Deathtouch

Dominaria United (Common)
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