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Academy Manufactor
 ( 3)
Artifact Creature — Assembly-Worker
(1/3)
If you would create a Clue, Food, or Treasure token, instead create one of each.
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Arcbound Mouser
 ( 1)
Artifact Creature — Cat
(0/0)
Lifelink Modular 1 <i>(This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Shikari
   ( 3)
Artifact Creature — Cat Soldier
(0/0)
First strike When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. Modular 2 <i>(This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Slasher
  ( 5)
Artifact Creature — Cat
(0/0)
Modular 4 <i>(This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i> Riot <i>(This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)</i>
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Arcbound Tracker
  ( 3)
Artifact Creature — Dog
(0/0)
Menace Modular 2 <i>(This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i> Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
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Atmosphere Surgeon
  ( 2)
Creature — Phyrexian Wizard
(2/1)
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon. Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
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Barbarian Class
 ( 1)
Enchantment — Class
<i>(Gain the next level as a sorcery to add its ability.)</i> If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.  : Level 2
//Level_2// Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.  : Level 3
//Level_3// Creatures you control have haste.
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Binding Geist
  ( 3)
Creature — Spirit
(3/1)
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb  <i>(You may cast this card from your graveyard transformed for its disturb cost.)</i>
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Bronzeplate Boar
  ( 3)
Artifact Creature — Equipment Boar
(3/2)
Trample Equipped creature gets +3/+2 and has trample. Reconfigure <i>( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
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Brushfire Elemental
  ( 2)
Creature — Elemental
(1/1)
Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. <i>Landfall</i> — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
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Burn Down the House
   ( 5)
Sorcery
Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
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Change of Plans
   ( 2)
Instant
Each of X target creatures you control connive. You may have any number of them phase out. <i>(To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)</i>
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Cinderclasm
  ( 2)
Instant
Kicker <i>(You may pay an additional as you cast this spell.)</i> Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
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Containment Breach
  ( 3)
Sorcery — Lesson
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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Coral Colony
  ( 2)
Creature — Wall
(1/4)
Defender  , : Target player mills X cards, where X is the number of creatures you control with defender. <i>(To mill a card, a player puts the top card of their library into their graveyard.)</i>
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Curse of Shaken Faith
  ( 2)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
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Demon Bolt
  ( 3)
Instant
Demon Bolt deals 4 damage to target creature or planeswalker. Foretell <i>(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>
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Detention Vortex
 ( 1)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. : Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
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Devouring Tendrils
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
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Displacer Kitten
  ( 4)
Creature — Cat Beast
(2/2)
<i>Avoidance</i> — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
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Doomed Dissenter
  ( 2)
Creature — Human
(1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
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Dragon's Fire
  ( 2)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
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Dreg Recycler
  ( 2)
Creature — Phyrexian Beast
(2/2)
, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
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Eccentric Apprentice
  ( 3)
Creature — Tiefling Wizard
(2/2)
Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i> At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
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Enormous Energy Blade
  ( 3)
Artifact — Equipment
Equipped creature gets +4/+0. Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Essence Capture
  ( 2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
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Excavation Explosion
  ( 3)
Sorcery
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. <i>(It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")</i>
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Flip the Switch
  ( 3)
Instant
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. <i>(It can't block. When it attacks, sacrifice it at end of combat.)</i>
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Foul Play
  ( 2)
Sorcery
Destroy target creature with power 2 or less. Investigate. <i>(Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")</i>
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Fraying Line
 ( 4)
Artifact
When Fraying Line enters the battlefield, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
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Galvanic Bombardment
 ( 1)
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
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Green Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying <i>Poison Breath</i> — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
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Ichthyomorphosis
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
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Immolating Gyre
   ( 6)
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
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Infectious Bite
  ( 2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
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Inkrise Infiltrator
  ( 2)
Creature — Human Ninja
(1/2)
Flying  : Inkrise Infiltrator gets +2/+2 until end of turn.
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Invoke the Divine
  ( 3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
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Ixhel, Scion of Atraxa
    ( 4)
Legendary Creature — Phyrexian Angel
(2/5)
Flying, vigilance, toxic 2 <i>Corrupted</i> — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
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Junk Winder
   ( 7)
Creature — Serpent
(5/6)
Affinity for tokens <i>(This spell costs less to cast for each token you control.)</i> Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
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Marut
 ( 8)
Artifact Creature — Construct
(7/7)
Trample When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Midnight Arsonist
  ( 4)
Creature — Vampire
(3/2)
When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
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Multiple Choice
  ( 1)
Sorcery
If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.
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Nahiri's Lithoforming
   ( 2)
Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.
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Nimana Skitter-Sneak
  ( 4)
Creature — Human Rogue
(3/4)
As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. <i>(It can't be blocked except by two or more creatures.)</i>
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Nissa's Zendikon
  ( 4)
Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Nullmage Shepherd
  ( 4)
Creature — Elf Shaman
(2/4)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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Obliterating Bolt
  ( 2)
Sorcery
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Obscuring Haze
  ( 3)
Instant
If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.
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Paladin Class
 ( 1)
Enchantment — Class
<i>(Gain the next level as a sorcery to add its ability.)</i> Spells your opponents cast during your turn cost more to cast.  : Level 2
//Level_2// Creatures you control get +1/+1.  : Level 3
//Level_3// Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
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Planar Disruption
  ( 2)
Enchantment — Aura
Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Powerstone Fracture
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or planeswalker.
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Pseudodragon Familiar
  ( 3)
Creature — Dragon
(2/1)
Flying  : Target creature gains flying until end of turn.
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Radiant Grace
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
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Radiant Restraints
( 0)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls enter the battlefield tapped.
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Radiant Scrollwielder
   ( 4)
Creature — Dwarf Cleric
(2/4)
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
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Rambunctious Mutt
   ( 5)
Creature — Dog
(3/4)
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
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Ray of Enfeeblement
 ( 1)
Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
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Reconstruct History
   ( 4)
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.
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Reduce to Memory
   ( 3)
Sorcery — Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
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Roil Eruption
  ( 2)
Sorcery
Kicker <i>(You may pay an additional as you cast this spell.)</i> Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
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Roiling Vortex
  ( 2)
Enchantment
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. : Your opponents can't gain life this turn.
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Rousing Read
  ( 3)
Enchantment — Aura
Enchant creature When Rousing Read enters the battlefield, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.
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Spectral Binding
( 0)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
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Splitting the Powerstone
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. <i>(The tokens are artifacts with " : Add . This mana can't be spent to cast a nonartifact spell.")</i>
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Storm of Forms
  ( 4)
Instant
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies. Return target nonland permanent to its owner's hand.
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Storvald, Frost Giant Jarl
    ( 7)
Legendary Creature — Giant
(7/7)
Ward  Other creatures you control have ward . Whenever Storvald enters the battlefield or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn.
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Sunbathing Rootwalla
  ( 2)
Creature — Lizard
(2/2)
<i>Domain</i> —  : Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
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The Ever-Changing 'Dane
   ( 3)
Legendary Creature — Shapeshifter
(3/3)
, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
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The Great Work
( 0)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter.)</i> I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield <i>(front face up)</i>.
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The Reality Chip
  ( 2)
Legendary Artifact Creature — Equipment Jellyfish
(0/4)
You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure  <i>( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
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Thrilling Discovery
  ( 2)
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
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Thundering Rebuke
  ( 2)
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
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Twinblade Assassins
   ( 5)
Creature — Elf Assassin
(5/4)
At the beginning of your end step, if a creature died this turn, draw a card.
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Unholy Officiant
 ( 1)
Creature — Vampire Cleric
(1/2)
Vigilance  : Put a +1/+1 counter on Unholy Officiant.
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Unleash Shell
   ( 5)
Instant
Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
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Urabrask
   ( 4)
Legendary Creature — Phyrexian Praetor
(4/4)
First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add . : Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
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Valakut Awakening
  ( 3)
Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
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Writhing Necromass
  ( 7)
Creature — Zombie Giant
(5/5)
This spell costs less to cast for each creature card in your graveyard. Deathtouch
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