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Aerial Toastmaster
  ( 4)
Artifact Creature — Cyborg Rigger
(3/2)
Flying  , Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Angelic Rocket
 ( 8)
Host Artifact Creature — Angel
(4/4)
Flying When this creature enters, you may destroy target nonland permanent.
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Arcbound Overseer
 ( 8)
Artifact Creature — Golem
(0/0)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular. Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Ravager
 ( 2)
Artifact Creature — Beast
(0/0)
Sacrifice an artifact: Put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Ashcoat Bear
  ( 2)
Creature — Bear
(2/2)
Flash (You may cast this spell any time you could cast an instant.)
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Azorius Chancery
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Balthor the Defiled
   ( 4)
Legendary Creature — Zombie Dwarf
(2/2)
Minion creatures get +1/+1.   , Exile Balthor: Each player returns all black and all red creature cards from their graveyard to the battlefield.
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Barbarian Riftcutter
  ( 5)
Creature — Human Barbarian
(3/3)
, Sacrifice this creature: Destroy target land.
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Barbed Field
   ( 4)
Enchantment — Aura
Enchant land Enchanted land has " : This land deals 1 damage to any target."
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Battered Golem
 ( 3)
Artifact Creature — Golem
(3/2)
This creature doesn't untap during your untap step. Whenever an artifact enters, you may untap this creature.
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Big Game Hunter
   ( 3)
Creature — Human Rebel Assassin
(1/1)
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Blind Creeper
  ( 2)
Creature — Zombie Beast
(3/3)
Whenever a player casts a spell, this creature gets -1/-1 until end of turn.
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Blockade Runner
  ( 4)
Creature — Merfolk
(2/2)
: This creature can't be blocked this turn.
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Blood Artist
  ( 2)
Creature — Vampire
(0/1)
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
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Boa Constrictor
  ( 5)
Creature — Snake
(3/3)
: This creature gets +3/+3 until end of turn.
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Bog Imp
  ( 2)
Creature — Imp
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Bog Raiders
  ( 3)
Creature — Zombie
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bramble Creeper
  ( 5)
Creature — Elemental
(0/3)
Whenever this creature attacks, it gets +5/+0 until end of turn.
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Breaking Wave
   ( 4)
Sorcery
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Simultaneously untap all tapped creatures and tap all untapped creatures.
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Briarberry Cohort
  ( 2)
Creature — Faerie Soldier
(1/1)
Flying This creature gets +1/+1 as long as you control another blue creature.
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Brontotherium
   ( 6)
Creature — Beast
(5/3)
Trample Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Burner Rocket
  ( 2)
Artifact — Vehicle
(3/1)
Flash When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Call for Blood
  ( 5)
Instant — Arcane
As an additional cost to cast this spell, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
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Call of the Herd
  ( 3)
Sorcery
Create a 3/3 green Elephant creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Carnival Carnivore
  ( 6)
Creature — Alien Crab Horror
(4/6)
Deathtouch When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
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Cateran Persuader
  ( 2)
Creature — Human Mercenary
(2/1)
, : Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
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Cateran Slaver
   ( 6)
Creature — Horror Mercenary
(5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) , : Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
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Cathartic Adept
 ( 1)
Creature — Human Wizard
(1/1)
: Target player mills a card.
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Chain of Vapor
 ( 1)
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
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Chastise
  ( 4)
Instant
Destroy target attacking creature. You gain life equal to its power.
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Choking Tethers
  ( 4)
Instant
Tap up to four target creatures. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
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Cinderbones
  ( 3)
Creature — Elemental Skeleton
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)  : Regenerate this creature.
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Clockwork Beast
 ( 6)
Artifact Creature — Beast
(0/4)
This creature enters with seven +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
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Clone
  ( 4)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of any creature on the battlefield.
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Cloudskate
  ( 2)
Creature — Illusion
(2/2)
Flying Fading 3 <I>(This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>
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Crimson Hellkite
    ( 9)
Creature — Dragon
(6/6)
Flying , : This creature deals X damage to target creature. Spend only red mana on X.
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Crushing Pain
  ( 2)
Instant — Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
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Cursed Ronin
  ( 4)
Creature — Human Samurai
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : This creature gets +1/+1 until end of turn.
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Darksteel Colossus
 ( 11)
Artifact Creature — Golem
(11/11)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
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Daunting Defender
  ( 5)
Creature — Human Cleric
(3/3)
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
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Death Mutation
   ( 8)
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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Discordant Dirge
   ( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. , Sacrifice this enchantment: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on this enchantment. That player discards those cards.
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Djinn Illuminatus
   ( 7)
Creature — Djinn
(3/5)
( can be paid with either or .) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Dragon Fangs
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragonlair Spider
     ( 6)
Creature — Spider
(5/6)
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
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Drifting Djinn
   ( 6)
Creature — Djinn
(5/5)
Flying At the beginning of your upkeep, sacrifice this creature unless you pay  . Cycling ( , Discard this card: Draw a card.)
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Drinker of Sorrow
  ( 3)
Creature — Horror
(5/3)
This creature can't block. Whenever this creature deals combat damage, sacrifice a permanent.
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Dromad Purebred
  ( 5)
Creature — Camel Beast
(1/5)
Whenever this creature is dealt damage, you gain 1 life.
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Elf Replica
 ( 3)
Artifact Creature — Elf
(2/2)
 , Sacrifice this creature: Destroy target enchantment.
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Endless Whispers
   ( 4)
Enchantment
Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
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Exhume
  ( 2)
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
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Expendable Troops
  ( 2)
Creature — Human Soldier
(2/1)
, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
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Exsanguinate
   ( 2)
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
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Extractor Demon
   ( 6)
Creature — Demon
(5/5)
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Feral Throwback
   ( 6)
Creature — Beast
(3/3)
Amplify 2 (As this creature enters, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Fertile Ground
  ( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Fiend Artisan
  ( 2)
Creature — Nightmare
(1/1)
This creature gets +1/+1 for each creature card in your graveyard.  , , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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Flash of Defiance
  ( 2)
Sorcery
Green creatures and white creatures can't block this turn. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Form of the Dragon
    ( 7)
Enchantment
At the beginning of your upkeep, this enchantment deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
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Form of the Squirrel
 ( 1)
Enchantment
As this enchantment enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.
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Foster
   ( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
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Frenzied Goblin
 ( 1)
Creature — Goblin Berserker
(1/1)
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
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Frostling
 ( 1)
Creature — Spirit
(1/1)
Sacrifice this creature: It deals 1 damage to target creature.
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Funeral Pyre
 ( 1)
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
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Gallowbraid
   ( 5)
Legendary Creature — Phyrexian Horror
(5/5)
Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Gerrard's Verdict
  ( 2)
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
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Giant Ambush Beetle
   ( 5)
Creature — Insect
(4/3)
Haste When this creature enters, you may have target creature block it this turn if able.
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Goblin Replica
 ( 3)
Artifact Creature — Goblin
(2/2)
 , Sacrifice this creature: Destroy target artifact.
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Goblin Settler
  ( 4)
Creature — Goblin
(1/1)
When this creature enters, destroy target land.
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Golgari Brownscale
   ( 3)
Creature — Lizard
(2/3)
When this card is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Grand Coliseum
( 0)
Land
This land enters tapped. : Add .
: Add one mana of any color. This land deals 1 damage to you.
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Graven Dominator
   ( 6)
Creature — Gargoyle
(4/4)
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
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Hammerfist Giant
   ( 6)
Creature — Giant Warrior
(5/4)
: This creature deals 4 damage to each creature without flying and each player.
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Hammerheim Deadeye
  ( 4)
Creature — Giant Warrior
(3/3)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target creature with flying.
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Harsh Judgment
   ( 4)
Enchantment
As this enchantment enters, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
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Haunted Crossroads
  ( 3)
Enchantment
: Put target creature card from your graveyard on top of your library.
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Heartless Hidetsugu
   ( 5)
Legendary Creature — Ogre Shaman
(4/3)
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
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High Market
( 0)
Land
: Add .
, Sacrifice a creature: You gain 1 life.
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Indebted Samurai
  ( 4)
Creature — Human Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.
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Indrik Stomphowler
  ( 5)
Creature — Beast
(4/4)
When this creature enters, destroy target artifact or enchantment.
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Infernal Kirin
   ( 4)
Legendary Creature — Kirin Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.
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Initiate of Blood
  ( 4)
Creature — Ogre Shaman
(2/2)
: This creature deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip this creature.
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Innocent Blood
 ( 1)
Sorcery
Each player sacrifices a creature of their choice.
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Insolence
  ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 2 damage to that creature's controller.
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Ironclaw Buzzardiers
  ( 3)
Creature — Orc Scout
(2/2)
This creature can't block creatures with power 2 or greater. : This creature gains flying until end of turn.
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Jedit Ojanen of Efrava
    ( 6)
Legendary Creature — Cat Warrior
(5/5)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Whenever Jedit Ojanen attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
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