"Carlos Palma Cruchaga" (27)
Ward
Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you cast a Turtle spell, untap this creature.
This artifact enters with two oil counters on it.
Whenever two or more creatures attack, put an oil counter on this artifact.
, , Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.
Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Target creature you control gains protection from each color until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
When you unlock this door, put a +1/+1 counter on each of up to two target creatures.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Haste (This creature can attack and as soon as it comes under your control.)
: This creature can't be blocked this turn except by creatures with haste.
, , Sacrifice this creature: You gain 3 life.
When you unlock this door, create a 1/1 white Glimmer enchantment creature token.
Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
As this enchantment enters, choose a creature type.
: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
: Add .
: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
, , Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This land enters tapped unless a player has 13 or less life.
: Add or .
You draw two cards and you lose 2 life.
Flying
Whenever this creature attacks, another target attacking creature without flying gains flying until end of turn.
This land enters tapped.
When this land enters, you gain 1 life.
Reach
: Add one mana of any color. Activate only once each turn.
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
, : Target player mills a card for each Locus you control.
Trample
At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
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