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Agent of Raffine
 ( 1)
Creature — — Human Rogue
(1/2)
, : Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
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Airlift Chaplain
  ( 3)
Creature — Human Cleric
(1/1)
Flying When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. <i>(To mill a card, put the top card of your library into your graveyard.)</i>
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Alandra, Sky Dreamer
   ( 4)
Legendary Creature — Merfolk Wizard
(2/4)
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
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Alpha Guard
  ( 2)
Creature — Elf Employee
(1/2)
When Alpha Guard enters the battlefield, choose a letter. : Untap another target permanent whose name starts with the chosen letter.
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Burakos, Party Leader
  ( 4)
Legendary Creature — Orc
(2/4)
Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background <i>(You can have a Background as a second commander.)</i>
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Charming Scoundrel
  ( 2)
Creature — Human Rogue
(1/1)
Haste When Charming Scoundrel enters the battlefield, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control.
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Cliffhaven Kitesail
 ( 1)
Artifact — Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. Equipped creature has flying. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Dogged Detective
  ( 2)
Creature — Human Rogue
(2/1)
When Dogged Detective enters the battlefield, surveil 2. <i>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)</i> Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
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Done for the Day
  ( 3)
Enchantment
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
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Dynaheir, Invoker Adept
    ( 4)
Legendary Creature — Human Wizard
(4/4)
Haste You may activate abilities of other creatures you control as though those creatures had haste. : When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
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Elspeth's Devotee
   ( 4)
Creature — Human Soldier
(3/3)
When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Faithful Mending
  ( 2)
Instant
You gain 2 life, draw two cards, then discard two cards. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Fallaji Archaeologist
  ( 2)
Creature — Human Scout
(0/3)
When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. <i>(To mill a card, put the top card of your library into your graveyard.)</i>
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Goblin Airbrusher
  ( 2)
Creature — Goblin Employee
(2/1)
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. <i>(They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Grotag Night-Runner
  ( 3)
Creature — Goblin Rogue
(2/3)
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
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Ferocious Werefox (Guard Change)
  ( 2)
Instant — Adventure
Create a Monster Role token attached to target creature you control. <i>(Enchanted creature gets +1/+1 and has trample.)</i>
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Hedron Detonator
  ( 3)
Creature — Goblin Artificer
(2/3)
Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent. , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Jolene, the Plunder Queen
   ( 4)
Legendary Creature — Human Warrior
(2/2)
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
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Keen Glidemaster
  ( 2)
Creature — Human Soldier
(2/1)
 : Target creature gains flying until end of turn.
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Koma's Faithful
  ( 3)
Creature — Elf Cleric
(3/1)
Lifelink When Koma's Faithful dies, each player mills three cards. <i>(To mill a card, a player puts the top card of their library into their graveyard.)</i>
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Lathril, Blade of the Elves
   ( 4)
Legendary Creature — Elf Noble
(2/3)
Menace Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. , Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
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Lobelia, Defender of Bag End
  ( 3)
Legendary Creature — Halfling Citizen
(2/2)
When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down. , Sacrifice an artifact: Choose one —
• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.
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Merfolk Pupil
  ( 2)
Creature — Merfolk Wizard
(1/1)
When Merfolk Pupil enters the battlefield, draw a card, then discard a card.  , Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
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Portent Tracker
  ( 2)
Creature — Satyr Scout
(1/1)
: Untap target land.
: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
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Quandrix Pledgemage
   ( 3)
Creature — Merfolk Druid
(2/2)
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.
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Sharpshooter Elf
  ( 3)
Creature — Elf Ranger
(*/2)
Reach Sharpshooter Elf's power is equal to the number of creatures you control. When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
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Shipwreck Dowser
   ( 5)
Creature — Merfolk Wizard
(3/3)
Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i> When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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Spectacle Mage
   ( 3)
Creature — Bird Shaman
(2/2)
Flying Instant and sorcery spells you cast with mana value 5 or greater cost less to cast.
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Spelling Bee
  ( 3)
Creature — Alien Insect
(1/1)
Flying, deathtouch Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
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Stormwing Entity
   ( 5)
Creature — Elemental
(3/3)
This spell costs  less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i> When Stormwing Entity enters the battlefield, scry 2.
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Stromkirk Bloodthief
  ( 3)
Creature — Vampire Rogue
(2/2)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
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Trivia Contest (Trivia Contest (a))
( 0)
Artifact — Attraction
Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. Lights — 2, 3, 6
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Trivia Contest (Trivia Contest (b))
( 0)
Artifact — Attraction
Visit — An opponent chooses blue card, enchantment card, or creature type, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. Lights — 2, 4, 6
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Trivia Contest (Trivia Contest (c))
( 0)
Artifact — Attraction
Visit — An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. Lights — 2, 5, 6
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Trivia Contest (Trivia Contest (d))
( 0)
Artifact — Attraction
Visit — An opponent chooses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. Lights — 3, 4, 6
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Trivia Contest (Trivia Contest (e))
( 0)
Artifact — Attraction
Visit — An opponent chooses green card, instant card, or named mechanic, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. Lights — 3, 5, 6
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Trivia Contest (Trivia Contest (f))
( 0)
Artifact — Attraction
Visit — An opponent chooses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction. Lights — 4, 5, 6
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Wedding Announcement
  ( 3)
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
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