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Blood Crypt
( 0)
Land — Swamp Mountain
(: Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Coercive Portal
( 4)
Artifact
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
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Copperline Gorge
( 0)
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Dismal Backwater
( 0)
Land
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .
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Escape to the Wilds
( 5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
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Gingerbread Cabin
( 0)
Land — Forest
(: Add .) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Glistening Dawn
( 4)
Sorcery
Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Morphic Pool
( 0)
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents. : Add or .
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Overgrown Tomb
( 0)
Land — Swamp Forest
(: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Sacred Foundry
( 0)
Land — Mountain Plains
(: Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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TARDIS
( 2)
Artifact — Vehicle
(2/4)
Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Temple of Plenty
( 0)
Land
Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .
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Tranquil Cove
( 0)
Land
Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .
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Watery Grave
( 0)
Land — Island Swamp
(: Add or .) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Worn Powerstone
( 3)
Artifact
Worn Powerstone enters the battlefield tapped. : Add .
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