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Aboshan, Cephalid Emperor
( 6)
Legendary Creature — Octopus Noble
(3/3)
Tap an untapped Octopus you control: Tap target permanent. : Tap all creatures without flying.
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Aggressive Urge
( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
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Arcbound Bruiser
( 5)
Artifact Creature — Golem
(0/0)
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Wanderer
( 6)
Artifact Creature — Golem
(0/0)
Modular—Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Archmage Ascension
( 3)
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
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Aretopolis
( 0)
Plane — Kephalai
When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. When Aretopolis has ten or more scroll counters on it, planeswalk. Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
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Assembled Alphas
( 6)
Creature — Wolf
(5/5)
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
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Aven Fisher
( 4)
Creature — Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.
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Aven Tactician
( 5)
Creature — Bird Soldier
(2/3)
Flying When Aven Tactician enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Bazaar Trademage
( 3)
Creature — Human Wizard
(3/4)
Flying When Bazaar Trademage enters, draw two cards, then discard three cards.
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Black Knight
( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Blackmail
( 1)
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
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Blood Ogre
( 3)
Creature — Ogre Warrior
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)
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Bloodstoke Howler
( 6)
Creature — Beast
(3/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
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Boar Umbra
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Boldwyr Intimidator
( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn. : Target creature becomes a Warrior until end of turn.
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Bull Rush
( 1)
Instant
Target creature gets +2/+0 until end of turn.
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Butcher Ghoul
( 2)
Creature — Zombie
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Castle Raptors
( 5)
Creature — Bird Soldier
(3/3)
Flying As long as Castle Raptors is untapped, it gets +0/+2.
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Celestial Gatekeeper
( 5)
Creature — Bird Cleric
(2/2)
Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
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Chain Lightning
( 1)
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
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Champion of Lambholt
( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
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Chandra's Outrage
( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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Chemister's Trick
( 2)
Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Chimney Imp
( 5)
Creature — Imp
(1/2)
Flying When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
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Chorus of Might
( 4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
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Cloudthresher
( 6)
Creature — Elemental
(7/7)
Flash Reach When Cloudthresher enters, it deals 2 damage to each creature with flying and each player. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Confiscate
( 6)
Enchantment — Aura
Enchant permanent You control enchanted permanent.
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Copper-Leaf Angel
( 5)
Artifact Creature — Angel
(2/2)
Flying , Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
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Corpse Lunge
( 3)
Instant
As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature.
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Crab Umbra
( 1)
Enchantment — Aura
Enchant creature : Untap enchanted creature. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Crawling Sensation
( 3)
Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
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Crown of Flames
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn. : Return Crown of Flames to its owner's hand.
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Cultbrand Cinder
( 5)
Creature — Elemental Shaman
(3/3)
When Cultbrand Cinder enters, put a -1/-1 counter on target creature.
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Curse of Stalked Prey
( 2)
Enchantment — Aura Curse
Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
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Curse of Thirst
( 5)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
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Night // Day (Day)
( 3)
Instant
Creatures target player controls get +1/+1 until end of turn.
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Deepwater Hypnotist
( 2)
Creature — Merfolk Wizard
(2/1)
Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
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Deny Existence
( 3)
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Divert
( 1)
Instant
Change the target of target spell with a single target unless that spell's controller pays .
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Divine Light
( 1)
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
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Do or Die
( 2)
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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Double Stroke
( 0)
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
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Electropotence
( 3)
Enchantment
Whenever a creature you control enters, you may pay . If you do, that creature deals damage equal to its power to any target.
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Expunge
( 3)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling (, Discard this card: Draw a card.)
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Felidar Umbra
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. : Attach Felidar Umbra to target creature you control. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Fireshrieker
( 3)
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Fledgling Griffin
( 2)
Creature — Griffin
(2/2)
Landfall — Whenever a land you control enters, Fledgling Griffin gains flying until end of turn.
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Fodder Cannon
( 4)
Artifact
, , Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
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Forest
( 0)
Basic Land — Forest
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Fortify
( 3)
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
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Fortune Thief
( 5)
Creature — Human Rogue
(0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Foundry Hornet
( 4)
Creature — Insect
(2/3)
Flying When Foundry Hornet enters, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.
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Frontline Strategist
( 1)
Creature — Human Soldier
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
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Frostwielder
( 4)
Creature — Human Shaman
(1/2)
If a creature dealt damage by Frostwielder this turn would die, exile it instead. : Frostwielder deals 1 damage to any target.
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Gavony Unhallowed
( 4)
Creature — Zombie
(2/4)
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
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Gilt-Leaf Palace
( 0)
Land
As Gilt-Leaf Palace enters, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters tapped. : Add or .
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Glint-Nest Crane
( 2)
Creature — Bird
(1/3)
Flying When Glint-Nest Crane enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Gnarlroot Trapper
( 1)
Creature — Elf Druid
(1/1)
, Pay 1 life: Add . Spend this mana only to cast an Elf creature spell. : Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Goblin Firebug
( 2)
Creature — Goblin
(2/2)
When Goblin Firebug leaves the battlefield, sacrifice a land.
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Goblin Grappler
( 1)
Creature — Goblin
(1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Goblin Lackey
( 1)
Creature — Goblin
(1/1)
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
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Gratuitous Violence
( 5)
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
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Griffin Protector
( 4)
Creature — Griffin
(2/3)
Flying Whenever another creature you control enters, Griffin Protector gets +1/+1 until end of turn.
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Grim Discovery
( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
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Guardians' Pledge
( 3)
Instant
White creatures you control get +2/+2 until end of turn.
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Guilty Conscience
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
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Healer of the Pride
( 4)
Creature — Cat Cleric
(2/3)
Whenever another creature you control enters, you gain 2 life.
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Hidden Guerrillas
( 1)
Enchantment
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
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Horned Troll
( 3)
Creature — Troll
(2/2)
: Regenerate Horned Troll.
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Humble Budoka
( 2)
Creature — Human Monk
(2/2)
Shroud (This creature can't be the target of spells or abilities.)
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Hunt Down
( 1)
Sorcery
Target creature blocks target creature this turn if able.
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Hypochondria
( 2)
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn. , Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
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Imperial Mask
( 5)
Enchantment
When Imperial Mask enters, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Indrik Umbra
( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Infectious Rage
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
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Infernal Caretaker
( 4)
Creature — Human Cleric
(2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
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Ink-Treader Nephilim
( 4)
Creature — Nephilim
(3/3)
Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
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Inner Fire
( 4)
Sorcery
Add for each card in your hand.
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Invasive Species
( 3)
Creature — Insect
(3/3)
When Invasive Species enters, return another permanent you control to its owner's hand.
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Ironfang
( 0)
Creature — Werewolf
(3/1)
First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
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Isao, Enlightened Bushi
( 3)
Legendary Creature — Human Samurai
(2/1)
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Regenerate target Samurai.
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Island
( 0)
Basic Land — Island
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Jeweled Spirit
( 5)
Creature — Spirit
(3/3)
Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
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