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________ Goblin
  ( 3)
Creature — Goblin Guest
(2/2)
When this creature enters the battlefield, you may put a name sticker on it. Add for each unique vowel on that sticker. <i>(The vowels are A, E, I, O, U, and Y.)</i>
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Anger of the Gods
   ( 3)
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Arms Depot
( 0)
Artifact — Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
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Bee-Bee Gun
( 0)
Artifact — Contraption
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains " : This creature fights another target creature."
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Blue Ribbon
 ( 1)
Artifact — Equipment
When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. <i>(Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)</i> Equip 
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Burrenton Forge-Tender
 ( 1)
Creature — Kithkin Wizard
(1/1)
Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
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Changeling Sentinel
  ( 4)
Creature — Shapeshifter
(3/2)
Changeling <i>(This card is every creature type.)</i> Vigilance
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Crumbling Ashes
  ( 2)
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
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Cyclonic Rift
  ( 2)
Instant
Return target nonland permanent you don't control to its owner's hand. Overload  <i>(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")</i>
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Dogsnail Engine
( 0)
Artifact — Contraption
Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.
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Doubling Season
  ( 5)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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Etchings of the Chosen
   ( 3)
Enchantment
As Etchings of the Chosen enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. , Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
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Genetic Recombinator
( 0)
Artifact — Contraption
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
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Ghostly Changeling
  ( 3)
Creature — Shapeshifter
(2/2)
Changeling <i>(This card is every creature type.)</i>  : Ghostly Changeling gets +1/+1 until end of turn.
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Greater Auramancy
  ( 2)
Enchantment
Other enchantments you control have shroud. <i>(A permanent with shroud can't be the target of spells or abilities.)</i> Enchanted creatures you control have shroud.
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Incremental Blight
   ( 5)
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
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Incremental Growth
   ( 5)
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
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Inflation Station
( 0)
Artifact — Contraption
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
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Land Tax
 ( 1)
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Lay of the Land
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Lightning Bolt
 ( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Mana Drain
  ( 2)
Instant
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
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Nevermaker
  ( 4)
Creature — Elemental
(2/3)
Flying When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Nightmare Incursion
  ( 6)
Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.
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Oaken Power Suit
( 0)
Artifact — Contraption
Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
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Oblivion Ring
  ( 3)
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Questionable Cuisine
  ( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. <i>(It's an artifact with " , , Sacrifice this artifact: You gain 3 life.")</i>
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Quick-Stick Lick Trick
( 0)
Artifact — Contraption
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
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Refibrillator
( 0)
Artifact — Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
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Robaran Mercenaries
  ( 4)
Creature — Human Mercenary
(3/4)
Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control.
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Sap Sucker
( 0)
Artifact — Contraption
Whenever you crank Sap Sucker, add . Until end of turn, you don't lose this mana as steps and phases end.
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Shared Animosity
  ( 3)
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
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Shatter Assumptions
   ( 3)
Sorcery
Choose one — • Target opponent reveals their hand and discards all colorless nonland cards. • Target opponent reveals their hand and discards all multicolored cards.
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Sorcerer's Strongbox
 ( 4)
Artifact
, : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
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Storm-Kiln Artist
  ( 4)
Creature — Dwarf Shaman
(2/2)
Storm-Kiln Artist gets +1/+0 for each artifact you control. <i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
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Thornwatch Scarecrow
 ( 6)
Artifact Creature — Scarecrow
(4/4)
Thornwatch Scarecrow has wither as long as you control a green creature. <i>(It deals damage to creatures in the form of -1/-1 counters.)</i> Thornwatch Scarecrow has vigilance as long as you control a white creature.
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Thoughtseize
 ( 1)
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
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Traverse the Outlands
  ( 5)
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
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Watchwing Scarecrow
 ( 4)
Artifact Creature — Scarecrow
(2/4)
Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature.
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Worm Harvest
    ( 5)
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace <i>(You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)</i>
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