"Ciruelo" (26)
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Flying
: Target permanent becomes white until end of turn.
Create a 4/4 green Beast creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target land or nonblack creature. It can't be regenerated.
: Add .
Cycling (, Discard this card: Draw a card.)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
All creatures are black.
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
When Dwarven Recruiter enters, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever a player casts an enchantment spell, counter it.
Destroy target land.
Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Remote Isle enters tapped.
Destroy target creature with power 4 or greater. It can't be regenerated.
, : Rod of Ruin deals 1 damage to any target.
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
: Add for each enchantment you control.
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
, : Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
You have no maximum hand size.
Whenever a creature enters, its controller sacrifices a creature or land of their choice.
Each player sacrifices a land of their choice.
Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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