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Abzan Kin-Guard
  ( 4)
Creature — Human Warrior
(3/3)
This creature has lifelink as long as you control a white or black permanent.
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Ahn-Crop Champion
   ( 4)
Creature — Human Warrior
(4/4)
You may exert this creature as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
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Ainok Survivalist
  ( 2)
Creature — Dog Shaman
(2/1)
Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
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Arcbound Whelp
  ( 4)
Artifact Creature — Dragon
(0/0)
Flying : This creature gets +1/+0 until end of turn.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Armor of Shadows
 ( 1)
Instant
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
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Barroom Brawl
  ( 2)
Sorcery
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
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Basilisk Collar
 ( 1)
Artifact — Equipment
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bellowing Aegisaur
  ( 6)
Creature — Dinosaur
(3/5)
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
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Bladewing's Thrall
   ( 4)
Creature — Zombie
(3/3)
This creature has flying as long as you control a Dragon. When a Dragon enters, you may return this card from your graveyard to the battlefield.
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Bolrac-Clan Crusher
   ( 5)
Creature — Ogre Warrior
(4/4)
, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target.
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Bomat Courier
 ( 1)
Artifact Creature — Construct
(1/1)
Haste Whenever this creature attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice this creature: Put all cards exiled with this creature into their owners' hands.
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Bonded Construct
 ( 1)
Artifact Creature — Construct
(2/1)
This creature can't attack alone.
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Catacomb Sifter
   ( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Chandra's Incinerator
  ( 6)
Creature — Elemental
(6/6)
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
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Charge Through
 ( 1)
Instant
Target creature gains trample until end of turn. Draw a card.
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Clear Shot
  ( 3)
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
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Closing Statement
   ( 5)
Instant
This spell costs less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
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Cybermen Squadron
 ( 7)
Artifact Creature — Cyberman
(5/5)
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Defiant Bloodlord
   ( 7)
Creature — Vampire
(4/5)
Flying Whenever you gain life, target opponent loses that much life.
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Defiant Ogre
  ( 6)
Creature — Ogre Warrior
(3/5)
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Destroy target artifact.
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Duggan, Private Detective
   ( 4)
Legendary Creature — Human Detective
(*/*)
Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters or attacks, investigate. The Most Important Punch in History —  , : Duggan deals damage equal to twice its power to another target creature. Activate only once.
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Dukhara Peafowl
 ( 4)
Artifact Creature — Bird
(2/4)
: This creature gains flying until end of turn.
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Duskwatch Recruiter
  ( 2)
Creature — Human Warrior Werewolf
(2/2)
 : Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Dwarven Lightsmith
  ( 6)
Creature — Dwarf Cleric
(3/4)
Assist (Another player can pay up to of this spell's cost.) When this creature enters, creatures your team controls get +1/+1 until end of turn.
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Eager Construct
 ( 2)
Artifact Creature — Construct
(2/2)
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Eldrazi Mimic
 ( 2)
Creature — Eldrazi
(2/1)
Whenever another colorless creature you control enters, you may change this creature's base power and toughness to that creature's power and toughness until end of turn.
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Electrify
  ( 4)
Instant
Electrify deals 4 damage to target creature.
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Emmessi Tome
 ( 4)
Artifact
, : Draw two cards, then discard a card.
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Encampment Keeper
 ( 1)
Creature — Dog
(1/1)
First strike  , , Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
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Extricator of Flesh
( 0)
Creature — Eldrazi Horror
(3/5)
Eldrazi you control have vigilance. , , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
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Extricator of Sin
  ( 3)
Creature — Human Cleric
(0/3)
When this creature enters, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform this creature.
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Forge Anew
  ( 3)
Enchantment
When this enchantment enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
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Gallant Cavalry
  ( 4)
Creature — Human Knight
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.
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Ghostly Pilferer
  ( 2)
Creature — Spirit Rogue
(2/1)
Whenever this creature becomes untapped, you may pay . If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: This creature can't be blocked this turn.
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Goblin Traprunner
  ( 4)
Creature — Goblin
(4/2)
Whenever this creature attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
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Grave Birthing
  ( 3)
Instant
Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." Draw a card.
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Guarded Heir
  ( 6)
Creature — Human Noble
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, create two 3/3 white Knight creature tokens.
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Heartfire
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
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Hedron Alignment
  ( 3)
Enchantment
Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.  : Scry 1.
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Inspired Tinkering
  ( 5)
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Invigorated Rampage
  ( 2)
Instant
Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
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Jeskai Elder
  ( 2)
Creature — Human Monk
(1/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
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Jeskai Sage
  ( 2)
Creature — Human Monk
(1/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature dies, draw a card.
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Karlov Watchdog
  ( 4)
Creature — Dog
(3/2)
Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
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Kindled Fury
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Krallenhorde Howler
( 0)
Creature — Werewolf
(3/3)
Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Krovod Haunch
 ( 1)
Artifact — Food Equipment
Equipped creature gets +2/+0. , , Sacrifice this Equipment: You gain 3 life.
When this Equipment is put into a graveyard from the battlefield, you may pay  . If you do, create two 1/1 white Dog creature tokens. Equip 
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Lazotep Reaver
  ( 2)
Creature — Zombie Beast
(1/2)
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Limits of Solidarity
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling ( , Discard this card: Draw a card.)
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Mace of Disruption
  ( 2)
Artifact — — Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip 
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Memory Worm
  ( 2)
Creature — Alien Worm
(1/1)
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on this creature.
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Mercurial Transformation
  ( 2)
Sorcery — Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
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Might Beyond Reason
  ( 4)
Instant
Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
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Mirage Mirror
 ( 3)
Artifact
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
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Obstinate Gargoyle
   ( 3)
Artifact Creature — Gargoyle
(2/2)
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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One of the Pack
( 0)
Creature — Werewolf
(5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Opt
 ( 1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
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Overcome
   ( 5)
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
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Peema Outrider
   ( 4)
Creature — Elf Artificer
(3/3)
Trample Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Phantom Blade
  ( 5)
Artifact — Equipment
When this Equipment enters, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip 
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Polymorphist's Jest
   ( 3)
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
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Port Razer
   ( 5)
Creature — Orc Pirate
(4/4)
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
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Putrid Leech
  ( 2)
Creature — Zombie Leech
(2/2)
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
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Ramroller
 ( 3)
Artifact Creature — Juggernaut
(2/3)
This creature attacks each combat if able. This creature gets +2/+0 as long as you control another artifact.
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Risen Executioner
   ( 4)
Creature — Zombie Warrior
(4/3)
This creature can't block. Other Zombie creatures you control get +1/+1. You may cast this creature from your graveyard if you pay more to cast it for each other creature card in your graveyard.
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Ritual of Hope
  ( 2)
Instant
Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
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Root Snare
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn.
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Rustvale Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Saheeli's Directive
    ( 3)
Sorcery
Improvise (Each artifact you tap after you're done activating mana abilities pays for .) Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Sarkhan's Whelp
  ( 3)
Creature — Dragon
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, this creature deals 1 damage to any target.
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Scalding Cauldron
 ( 1)
Artifact
, , Sacrifice this artifact: It deals 3 damage to target creature.
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Scavenged Brawler
 ( 6)
Artifact Creature — Construct
(4/4)
Flying, vigilance, trample, lifelink , Exile this card from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
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Seeker of the Way
  ( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.
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Seraphic Greatsword
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip 
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Shire Shirriff
  ( 2)
Creature — Halfling Soldier
(2/2)
Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
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Sling-Gang Lieutenant
  ( 4)
Creature — Goblin
(1/1)
When this creature enters, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
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Solitary Hunter
  ( 4)
Creature — Human Warrior Werewolf
(3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Startle
  ( 2)
Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card.
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Striped Riverwinder
  ( 7)
Creature — Serpent
(5/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling ( , Discard this card: Draw a card.)
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Strongbox Raider
   ( 4)
Creature — Orc Pirate
(5/2)
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
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Take Up Arms
  ( 5)
Instant
Create three 1/1 white Warrior creature tokens.
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Tenth District Guard
  ( 2)
Creature — Human Soldier
(2/2)
When this creature enters, target creature gets +0/+1 until end of turn.
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Tezzeret's Simulacrum
 ( 3)
Artifact Creature — Golem
(2/3)
: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.
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The Pandorica
  ( 3)
Legendary Artifact
You may choose not to untap The Pandorica during your untap step.  , : Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
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Thopter Shop
 ( 3)
Artifact
Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.  , : Create a 1/1 colorless Thopter artifact creature token with flying.
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Thresher Lizard
  ( 3)
Creature — Lizard
(3/2)
This creature gets +1/+2 as long as you have one or fewer cards in hand.
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Tower Defense
  ( 2)
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
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Transmogrify
  ( 4)
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
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Turntimber Sower
  ( 3)
Creature — Elf Druid
(3/3)
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. , Sacrifice three creatures: Return target land card from your graveyard to your hand.
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Utility Knife
 ( 1)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Vampire Champion
  ( 4)
Creature — Vampire Soldier
(3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Victimize
  ( 3)
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
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Volley Veteran
  ( 4)
Creature — Goblin Warrior
(4/2)
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
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