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Academic Probation
  ( 2)
Sorcery — Lesson
Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
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Alchemist's Gift
 ( 1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. <i>(Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)</i>
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Angelheart Protector
  ( 3)
Creature — Human Cleric
(3/2)
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>
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Archive Haunt
( 0)
Creature — Spirit Wizard
(2/1)
Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
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Argoth, Sanctum of Nature
( 0)
Land
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature. : Add .
  , : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
<i>(Melds with Titania, Voice of Gaea.)</i>
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Balduvian Berserker
  ( 3)
Creature — Kor Berserker
(1/3)
Enlist <i>(As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)</i> When Balduvian Berserker dies, it deals damage equal to its power to any target.
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Battalion Foot Soldier
  ( 3)
Creature — Human Soldier
(2/2)
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
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Blade Historian
    ( 4)
Creature — Human Cleric
(2/3)
Attacking creatures you control have double strike.
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Blood Beckoning
 ( 1)
Sorcery
Kicker <i>(You may pay an additional as you cast this spell.)</i> Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
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Blood Burglar
  ( 2)
Creature — Vampire Rogue
(2/2)
As long as it's your turn, Blood Burglar has lifelink.<i>(Damage dealt by this creature also causes you to gain that much life.)</i>
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Blood Researcher
   ( 3)
Creature — Vampire Druid
(2/2)
Menace <i>(This creature can't be blocked except by two or more creatures.)</i> Whenever you gain life, put a +1/+1 counter on Blood Researcher.
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Call the Coppercoats
  ( 3)
Instant
<i>Strive</i> — This spell costs  more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
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Celestial Vault
  ( 2)
Artifact
, : Draft a card from Celestial Vault's spellbook and exile it face down.
, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.
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Coming In Hot
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. <i>(Look at the top card of your library. You may put that card on the bottom.)</i>
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Dragon Cultist
  ( 5)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
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Drogskol Armaments
( 0)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
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Drogskol Captain
   ( 3)
Creature — Spirit Soldier
(2/2)
Flying Other Spirit creatures you control get +1/+1 and have hexproof. <i>(They can't be the targets of spells or abilities your opponents control.)</i>
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Drogskol Infantry
  ( 2)
Creature — Spirit Soldier
(2/2)
Disturb  <i>(You may cast this card from your graveyard transformed for its disturb cost.)</i>
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Eager First-Year
  ( 2)
Creature — Human Wizard
(2/2)
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.
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Errant and Giada
   ( 3)
Legendary Creature — Human Angel
(2/3)
Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library.
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Eyes of Gitaxias
  ( 3)
Sorcery
Incubate 3. <i>(Create an Incubator token with three +1/+1 counters on it and " : Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)</i> Draw a card.
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Farsight Adept
  ( 3)
Creature — Kor Wizard
(3/3)
When Farsight Adept enters the battlefield, you and target opponent each draw a card.
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Fatal Grudge
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.
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Gale, Waterdeep Prodigy
  ( 3)
Legendary Creature — Human Wizard
(1/3)
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background <i>(You can have a Background as a second commander.)</i>
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Garruk, Unleashed
   ( 4)
Legendary Planeswalker — Garruk
(4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Glissa, Herald of Predation
   ( 5)
Legendary Creature — Phyrexian Zombie Elf
(3/5)
At the beginning of combat on your turn, choose one — • Incubate 2 twice. <i>(To incubate 2, create an Incubator token with two +1/+1 counters on it and " : Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)</i> • Transform all Incubator tokens you control. • Phyrexians you control gain first strike and deathtouch until end of turn.
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Howlpack Piper
  ( 4)
Creature — Human Werewolf
(2/2)
This spell can't be countered.  , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>
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Immerwolf
   ( 3)
Creature — Wolf
(2/2)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i> Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
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Innocent Traveler
   ( 4)
Creature — Human
(1/3)
At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.
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Invasion of Eldraine
  ( 4)
Battle — Siege
<i>(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)</i> When Invasion of Eldraine enters the battlefield, target opponent discards two cards.
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Invasion of Mercadia
  ( 2)
Battle — Siege
<i>(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)</i> When Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.
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Jirina, Dauntless General
  ( 2)
Legendary Creature — — Human Soldier
(2/2)
When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
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Kaito's Pursuit
  ( 3)
Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. <i>(They can't be blocked except by two or more creatures.)</i>
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Legion Loyalty
   ( 8)
Enchantment
Creatures you control have myriad. <i>(Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)</i>
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Leyline Binding
  ( 6)
Enchantment
Flash <i>Domain</i> — This spell costs less to cast for each basic land type among lands you control. When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
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Light of Promise
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
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Lightning-Core Excavator
 ( 1)
Artifact Creature — Golem
(0/3)
, , Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
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Llanowar Visionary
  ( 3)
Creature — Elf Druid
(2/2)
When Llanowar Visionary enters the battlefield, draw a card. : Add .
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Loran, Disciple of History
  ( 4)
Legendary Creature — Human Artificer
(3/3)
Whenever Loran, Disciple of History or another legendary creature enters the battlefield under your control, return target artifact card from your graveyard to your hand.
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Malicious Invader
( 0)
Creature — Vampire
(3/3)
Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human.
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Myr Kinsmith
 ( 4)
Artifact Creature — Myr
(3/1)
When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
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Nocturnal Feeder
  ( 3)
Creature — Vampire Rogue
(2/1)
Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
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Odric's Outrider
  ( 4)
Creature — Human Knight
(2/4)
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
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Organic Extinction
   ( 10)
Sorcery
Improvise <i>(Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)</i> Destroy all nonartifact creatures.
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Over the Top
   ( 7)
Sorcery
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
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Overwhelmed Archivist
  ( 3)
Creature — Human Wizard
(3/2)
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb  <i>(You may cast this card from your graveyard transformed for its disturb cost.)</i>
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Prickle Faeries
( 0)
Creature — Faerie
(2/2)
Flying At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them.
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Ray of Distortion
  ( 4)
Instant
Destroy target artifact or enchantment. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Raze the Effigy
 ( 1)
Instant
Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
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Relic Axe
 ( 2)
Artifact — Equipment
When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip 
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Replication Specialist
  ( 5)
Creature — Moonfolk Artificer
(3/4)
Flying Whenever a nontoken artifact enters the battlefield under your control, you may pay  . If you do, create a token that's a copy of that artifact.
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Research Thief
  ( 5)
Artifact Creature — Moonfolk Wizard
(3/3)
Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.
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Rift Sower
  ( 3)
Creature — Elf Druid
(1/3)
: Add one mana of any color.
Suspend 2— <i>(Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)</i>
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Rimewall Protector
   ( 3)
Creature — — Giant Wizard
(3/4)
Ward  When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward .
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Run Afoul
 ( 1)
Instant
Target opponent sacrifices a creature with flying.
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Runic Shot
 ( 1)
Sorcery
Kicker <i>(You may pay an additional as you cast this spell.)</i> Destroy target tapped creature. If this spell was kicked, scry 2.
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Sage of the Beyond
   ( 7)
Creature — Spirit Giant
(5/5)
Flying Spells you cast from anywhere other than your hand cost less to cast. Foretell  <i>(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>
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Scale the Heights
  ( 3)
Sorcery
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
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Scheming Fence
  ( 2)
Creature — Human Citizen
(2/3)
As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
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Scion of Stygia
  ( 3)
Creature — Tiefling Shaman
(2/1)
Flash <i>Cone of Cold</i> — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20. 1–9 | Tap that creature. 10–20 | Tap that creature. It doesn't untap during its controller's next untap step.
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Shadowheart, Dark Justiciar
  ( 4)
Legendary Creature — Human Elf Cleric
(3/4)
 , , Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background <i>(You can have a Background as a second commander.)</i>
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Smell Fear
  ( 2)
Sorcery
Proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i> Target creature you control fights up to one target creature you don't control.
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Soul-Guide Gryff
  ( 5)
Creature — Hippogriff Spirit
(3/4)
Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.
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Spectral Sailor
 ( 1)
Creature — Spirit Pirate
(1/1)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> Flying  : Draw a card.
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Spelldrain Assassin
   ( 3)
Creature — — Vampire Assassin
(3/3)
When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. <i>(As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)</i>
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Springmantle Cleric
  ( 5)
Creature — Elf Cleric
(2/3)
Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
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Squad Captain
  ( 5)
Creature — Human Soldier
(2/2)
Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
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Steel-Plume Marshal
   ( 5)
Creature — Bird Soldier
(3/3)
Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
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Stone Haven Pilgrim
  ( 2)
Creature — Kor Cleric
(2/2)
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
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Study Break
  ( 2)
Instant
Tap up to two target creatures. Learn. <i>(You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)</i>
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Sudden Salvation
   ( 4)
Instant
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
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Tajuru Paragon
  ( 2)
Creature — Elf
(3/2)
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker  When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
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Taunting Arbormage
  ( 3)
Creature — Elf Wizard
(2/3)
Kicker <i>(You may pay an additional as you cast this spell.)</i> When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.
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The Archimandrite
    ( 5)
Legendary Creature — Human Advisor
(0/5)
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
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Titania, Gaea Incarnate
( 0)
Legendary Creature — Elemental Avatar
(*/*)
Vigilance, reach, trample, haste Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control. When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.  : Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
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Titania, Voice of Gaea
   ( 3)
Legendary Creature — Elemental
(3/4)
Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
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Tomebound Lich
   ( 3)
Creature — Zombie Wizard
(1/3)
Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i> Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i> Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.
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Torch Breath
  ( 1)
Instant
This spell costs less to cast if it targets a blue permanent. This spell can't be countered. Torch Breath deals X damage to target creature or planeswalker.
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Tovolar's Huntmaster
   ( 6)
Creature — Human Werewolf
(6/6)
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>
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Tovolar's Packleader
( 0)
Creature — Werewolf
(7/7)
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.   : Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>
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Traumatic Revelation
  ( 2)
Sorcery
Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. <i>(Create an Incubator token with three +1/+1 counters on it and " : Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)</i>
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Unctus's Retrofitter
  ( 3)
Creature — Phyrexian Artificer
(2/3)
Toxic 1 <i>(Players dealt combat damage by this creature also get a poison counter.)</i> When Unctus's Retrofitter enters the battlefield, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as Unctus's Retrofitter remains on the battlefield.
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Vantress Gargoyle
  ( 2)
Artifact Creature — Gargoyle
(5/4)
Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. : Each player mills a card.
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Vicious Battlerager
  ( 4)
Creature — Dwarf Barbarian
(1/5)
When Vicious Battlerager enters the battlefield, you take the initiative. <i>Spiked Retribution</i> — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.
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Wanderer's Intervention
  ( 2)
Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
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Wildsong Howler
( 0)
Creature — Werewolf
(4/4)
Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>
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Worldly Tutor
 ( 1)
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
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Wrenn and Realmbreaker
   ( 3)
Legendary Planeswalker — Wrenn
(4)
Lands you control have " : Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
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