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Academic Probation
Academic Probation 1White (2)
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Strixhaven: School of Mages (Rare)
Alchemist's Gift
Alchemist's Gift Black (1)
Instant

Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Core Set 2021 (Common)
Angelheart Protector
Angelheart Protector 2White (3)
Creature — Human Cleric (3/2)

When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Zendikar Rising (Common)
Battalion Foot Soldier
Battalion Foot Soldier 2White (3)
Creature — Human Soldier (2/2)

When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.

Core Set 2020 (Common)
Blade Historian
Blade Historian Red or WhiteRed or WhiteRed or WhiteRed or White (4)
Creature — Human Cleric (2/3)

Attacking creatures you control have double strike.

Strixhaven: School of Mages (Rare)
Blood Beckoning
Blood Beckoning Black (1)
Sorcery

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.

Zendikar Rising (Common)
Blood Burglar
Blood Burglar 1Black (2)
Creature — Vampire Rogue (2/2)

As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)

Core Set 2020 (Common)
Blood Researcher
Blood Researcher 1BlackGreen (3)
Creature — Vampire Druid (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever you gain life, put a +1/+1 counter on Blood Researcher.

Strixhaven: School of Mages (Common)
Call the Coppercoats
Call the Coppercoats 2White (3)
Instant

Strive — This spell costs 1White more to cast for each target beyond the first.

Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Ikoria Commander (Rare)
Eager First-Year
Eager First-Year 1White (2)
Creature — Human Wizard (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.

Strixhaven: School of Mages (Common)
Farsight Adept
Farsight Adept 2White (3)
Creature — Kor Wizard (3/3)

When Farsight Adept enters the battlefield, you and target opponent each draw a card.

Zendikar Rising (Common)
Frost Augur
Frost Augur Blue (1)
Snow Creature — Human Wizard (1/2)

Snow, Tap: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. (Snow can be paid with one mana from a snow source.)

Kaldheim (Uncommon)
Garruk, Unleashed
Garruk, Unleashed 2GreenGreen (4)
Legendary Planeswalker — Garruk (4)

+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.

−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."

Core Set 2021 (Mythic Rare)
Grizzled Outrider
Grizzled Outrider 4Green (5)
Creature — Elf Warrior (5/5)

Kaldheim (Common)
Ingenious Mastery
Ingenious Mastery Variable Colorless2Blue (3)
Sorcery

You may pay 2Blue rather than pay this spell's mana cost.

If the 2Blue cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Strixhaven: School of Mages (Rare)
Light of Promise
Light of Promise 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Core Set 2021 (Uncommon)
Lightning-Core Excavator
Lightning-Core Excavator 1 (1)
Artifact Creature — Golem (0/3)

5, Tap, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.

Jumpstart (Common)
Llanowar Visionary
Llanowar Visionary 2Green (3)
Creature — Elf Druid (2/2)

When Llanowar Visionary enters the battlefield, draw a card.

Tap: Add Green.

Core Set 2021 (Common)
Nocturnal Feeder
Nocturnal Feeder 2Black (3)
Creature — Vampire Rogue (2/1)

Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

Jumpstart (Common)
Ray of Distortion
Ray of Distortion 3White (4)
Instant

Destroy target artifact or enchantment.

Flashback 4WhiteWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander 2019 (Common)
Relic Axe
Relic Axe 2 (2)
Artifact — Equipment

When Relic Axe enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.

Equip 2

Zendikar Rising (Uncommon)
Run Afoul
Run Afoul Green (1)
Instant

Target opponent sacrifices a creature with flying.

Core Set 2021 (Common)
Sage of the Beyond
Sage of the Beyond 5BlueBlue (7)
Creature — Spirit Giant (5/5)

Flying

Spells you cast from anywhere other than your hand cost 2 less to cast.

Foretell 4Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim Commander (Rare)
Scale the Heights
Scale the Heights 2Green (3)
Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.

Draw a card.

Zendikar Rising (Common)
Seafloor Stalker
Seafloor Stalker 2Blue (3)
Creature — Merfolk Rogue (2/3)

4Blue: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs 1 less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Soothsayer Adept
Soothsayer Adept 1Blue (2)
Creature — Merfolk Wizard (1/3)

1Blue, Tap: Draw a card, then discard a card.

Strixhaven: School of Mages (Common)
Spectral Sailor
Spectral Sailor Blue (1)
Creature — Spirit Pirate (1/1)

Flash (You may cast this spell any time you could cast an instant.)

Flying

3Blue: Draw a card.

Jumpstart (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Springmantle Cleric
Springmantle Cleric 4Green (5)
Creature — Elf Cleric (2/3)

Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Zendikar Rising (Uncommon)
Squad Captain
Squad Captain 4White (5)
Creature — Human Soldier (2/2)

Vigilance

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

Commander Legends (Common)
Other Versions
Core Set 2020 (Common)
Steel-Plume Marshal
Steel-Plume Marshal 3WhiteWhite (5)
Creature — Bird Soldier (3/3)

Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Jumpstart (Rare)
Stone Haven Pilgrim
Stone Haven Pilgrim 1White (2)
Creature — Kor Cleric (2/2)

Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.

Jumpstart (Uncommon)
Study Break
Study Break 1White (2)
Instant

Tap up to two target creatures.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Tajuru Paragon
Tajuru Paragon 1Green (2)
Creature — Elf (3/2)

Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.

Kicker 3

When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.

Zendikar Rising (Rare)
Taunting Arbormage
Taunting Arbormage 2Green (3)
Creature — Elf Wizard (2/3)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.

Zendikar Rising (Uncommon)
Tomebound Lich
Tomebound Lich 1BlueBlack (3)
Creature — Zombie Wizard (1/3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

Core Set 2020 (Uncommon)
Tournament Grounds
Tournament Grounds (0)
Land

Tap: Add Colorless.

Tap: Add Red, White, or Black. Spend this mana only to cast a Knight or Equipment spell.

Throne of Eldraine (Uncommon)
Vantress Gargoyle
Vantress Gargoyle 1Blue (2)
Artifact Creature — Gargoyle (5/4)

Flying

Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.

Vantress Gargoyle can't block unless you have four or more cards in hand.

Tap: Each player mills a card.

Throne of Eldraine (Rare)
Verdant Mastery
Verdant Mastery 5Green (6)
Sorcery

You may pay 3Green rather than pay this spell's mana cost.

Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the 3Green cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.

Strixhaven: School of Mages (Rare)
Worldly Tutor
Worldly Tutor Green (1)
Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Commander Collection: Green (Rare)