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Angel's Tomb
 ( 3)
Artifact
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
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Arcane Signet
 ( 2)
Artifact
: Add one mana of any color in your commander's color identity.
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Battlefield Scavenger
  ( 2)
Creature — Jackal Rogue
(2/2)
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
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Biomass Mutation
   ( 2)
Instant
Creatures you control have base power and toughness X/X until end of turn.
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Black Vise
 ( 1)
Artifact
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
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Cloudblazer
   ( 5)
Creature — Human Scout
(2/2)
Flying When this creature enters, you gain 2 life and draw two cards.
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Covetous Castaway
  ( 2)
Creature — Human
(1/3)
When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb   (You may cast this card from your graveyard transformed for its disturb cost.)
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Crashing Footfalls
( 0)
Sorcery
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.
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Dance of the Tumbleweeds
  ( 2)
Sorcery
Spree (Choose one or more additional costs.) + — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + — Create an X/X green Elemental creature token, where X is the number of lands you control.
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Direct Current
   ( 3)
Sorcery
Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Draugr Thought-Thief
  ( 3)
Creature — Zombie Rogue
(3/2)
When this creature enters, look at the top card of target player's library. You may put that card into their graveyard.
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Eidolon of Astral Winds
  ( 3)
Enchantment Creature — Spirit
(2/4)
Vigilance Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
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Electrostatic Field
  ( 2)
Creature — Wall
(0/4)
Defender Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
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Epic Experiment
   ( 2)
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
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Ghostly Castigator
( 0)
Creature — Spirit
(3/4)
Flying When this creature enters, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
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Goldvein Pick
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Herald of Ilharg
   ( 4)
Creature — Boar Beast
(3/3)
Trample Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.
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High Stride
 ( 1)
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
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Hopeful Initiate
 ( 1)
Creature — Human Warlock
(1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)  , Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
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Hypersonic Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
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Inspiring Call
  ( 3)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Kederekt Parasite
 ( 1)
Creature — Horror
(1/1)
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
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Keruga, the Macrosage
   ( 5)
Legendary Creature — Dinosaur Hippo
(5/4)
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
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Leering Onlooker
  ( 2)
Creature — Vampire
(1/3)
Flying   , Exile this card from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
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Lunar Insight
  ( 3)
Sorcery
Draw a card for each different mana value among nonland permanents you control.
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Nadir Kraken
   ( 3)
Creature — Kraken
(2/3)
Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
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Nef-Crop Entangler
  ( 2)
Creature — Human Warrior
(2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) You may exert this creature as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Niv-Mizzet, Visionary
   ( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
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Opt
 ( 1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
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Paladin Danse, Steel Maverick
  ( 3)
Legendary Artifact Creature — Synth Knight
(3/3)
Vigilance, lifelink Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
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Ponder
 ( 1)
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
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Professional Face-Breaker
  ( 3)
Creature — Human Warrior
(2/3)
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
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Raging Redcap
  ( 3)
Creature — Goblin Knight
(1/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Ravenous Squirrel
 ( 1)
Creature — Squirrel
(1/1)
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature.   , Sacrifice an artifact or creature: You gain 1 life and draw a card.
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Reef Worm
  ( 4)
Creature — Worm
(0/1)
When this creature dies, create a 3/3 blue Fish creature token with "When this token dies, create a 6/6 blue Whale creature token with ‘When this token dies, create a 9/9 blue Kraken creature token.'"
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Repeal
  ( 1)
Instant
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
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Secluded Courtyard
( 0)
Land
As this land enters, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
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Skyclave Pick-Axe
 ( 1)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip  ( : Attach to target creature you control. Equip only as a sorcery.)
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Slagstorm
   ( 3)
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
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Snakeskin Veil
 ( 1)
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Solemn Simulacrum
 ( 4)
Artifact Creature — Golem
(2/2)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
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Sword of Vengeance
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip 
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Terramorphic Expanse
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Territorial Boar
  ( 2)
Creature — Boar
(2/2)
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
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Vines of the Recluse
 ( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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Virus Beetle
  ( 2)
Artifact Creature — Insect
(1/1)
When this creature enters, each opponent discards a card.
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War Screecher
  ( 2)
Creature — Bird
(1/3)
Flying  , : Other creatures you control get +1/+1 until end of turn.
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Wildwood Patrol
  ( 3)
Creature — Centaur Scout
(4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Yes Man, Personal Securitron
  ( 3)
Legendary Artifact Creature — Robot
(2/2)
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
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