|
Arcane Signet
( 2)
Artifact
: Add one mana of any color in your commander's color identity.
|
|
|
Biomass Mutation
( 2)
Instant
Creatures you control have base power and toughness X/X until end of turn.
|
|
|
Black Vise
( 1)
Artifact
As Black Vise enters, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
|
|
|
Cloudblazer
( 5)
Creature — Human Scout
(2/2)
Flying When this creature enters, you gain 2 life and draw two cards.
|
|
|
Crashing Footfalls
( 0)
Sorcery
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.
|
|
|
Dance of the Tumbleweeds
( 2)
Sorcery
Spree (Choose one or more additional costs.) + — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + — Create an X/X green Elemental creature token, where X is the number of lands you control.
|
|
|
Direct Current
( 3)
Sorcery
Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
|
|
|
Electrostatic Field
( 2)
Creature — Wall
(0/4)
Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
|
|
|
Epic Experiment
( 2)
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
|
|
|
Goldvein Pick
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Herald of Ilharg
( 4)
Creature — Boar Beast
(3/3)
Trample Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent.
|
|
|
High Stride
( 1)
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
|
|
|
Hypersonic Dragon
( 5)
Creature — Dragon
(4/4)
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
|
|
|
Inspiring Call
( 3)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
|
|
|
Kederekt Parasite
( 1)
Creature — Horror
(1/1)
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
|
|
|
Keruga, the Macrosage
( 5)
Legendary Creature — Dinosaur Hippo
(5/4)
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Keruga, the Macrosage enters, draw a card for each other permanent you control with mana value 3 or greater.
|
|
|
Leering Onlooker
( 2)
Creature — Vampire
(1/3)
Flying , Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
|
|
|
Lunar Insight
( 3)
Sorcery
Draw a card for each different mana value among nonland permanents you control.
|
|
|
Nadir Kraken
( 3)
Creature — Kraken
(2/3)
Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
|
|
|
Niv-Mizzet, Visionary
( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
|
|
|
Opt
( 1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
|
|
|
Paladin Danse, Steel Maverick
( 3)
Legendary Artifact Creature — Synth Knight
(3/3)
Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.
|
|
|
Ponder
( 1)
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
|
|
|
Professional Face-Breaker
( 3)
Creature — Human Warrior
(2/3)
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
|
|
|
Raging Redcap
( 3)
Creature — Goblin Knight
(1/2)
Double strike (This creature deals both first-strike and regular combat damage.)
|
|
|
Ravenous Squirrel
( 1)
Creature — Squirrel
(1/1)
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. , Sacrifice an artifact or creature: You gain 1 life and draw a card.
|
|
|
Reef Worm
( 4)
Creature — Worm
(0/1)
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with ‘When this creature dies, create a 9/9 blue Kraken creature token.'"
|
|
|
Repeal
( 1)
Instant
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
|
|
|
Secluded Courtyard
( 0)
Land
As this land enters, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
|
|
|
Slagstorm
( 3)
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
|
|
|
Snakeskin Veil
( 1)
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Solemn Simulacrum
( 4)
Artifact Creature — Golem
(2/2)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
|
|
|
Sword of Vengeance
( 3)
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip
|
|
|
Terramorphic Expanse
( 0)
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Territorial Boar
( 2)
Creature — Boar
(2/2)
Whenever a creature you control with power 4 or greater enters, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
|
|
|
Vines of the Recluse
( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
|
|
|
War Screecher
( 2)
Creature — Bird
(1/3)
Flying , : Other creatures you control get +1/+1 until end of turn.
|
|
|
Wildwood Patrol
( 3)
Creature — Centaur Scout
(4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Yes Man, Personal Securitron
( 3)
Legendary Artifact Creature — Robot
(2/2)
: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
|
|
|