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Arboria
   ( 4)
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
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Beasts of Bogardan
  ( 5)
Creature — Beast
(3/3)
Protection from red This creature gets +1/+1 as long as an opponent controls a nontoken white permanent.
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Burnt Offering
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of and/or , where X is the sacrificed creature's mana value.
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Candles of Leng
 ( 2)
Artifact
, : Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
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Chub Toad
  ( 3)
Creature — Frog
(1/1)
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
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Clergy of the Holy Nimbus
 ( 1)
Creature — Human Cleric
(1/1)
If this creature would be destroyed, regenerate it. : This creature can't be regenerated this turn. Only your opponents may activate this ability.
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Crimson Manticore
   ( 4)
Creature — Manticore
(2/2)
Flying , : This creature deals 1 damage to target attacking or blocking creature.
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Demonic Attorney
   ( 3)
Sorcery
Remove this card from your deck before playing if you're not playing for ante. Each player antes the top card of their library.
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Devout Monk
 ( 1)
Creature — Human Monk Cleric
(1/1)
When this creature enters, you gain 1 life.
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Dread Wight
   ( 5)
Creature — Zombie
(3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains " : Remove a paralyzation counter from this creature."
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Energy Tap
 ( 1)
Sorcery
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
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Flowstone Salamander
   ( 5)
Creature — Salamander
(3/4)
: This creature deals 1 damage to target creature blocking it.
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Frost Giant
    ( 6)
Creature — Giant
(4/4)
Rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>
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Fungal Bloom
  ( 2)
Enchantment
 : Put a spore counter on target Fungus.
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Fungus Sliver
  ( 4)
Creature — Fungus Sliver
(2/2)
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
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Fungusaur
  ( 4)
Creature — Fungus Dinosaur
(2/2)
Whenever this creature is dealt damage, put a +1/+1 counter on it.
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Goblin Chirurgeon
 ( 1)
Creature — Goblin Shaman
(0/2)
Sacrifice a Goblin: Regenerate target creature.
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Goblin Matron
  ( 3)
Creature — Goblin
(1/1)
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
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Goblin Mutant
   ( 4)
Creature — Goblin Mutant
(5/3)
Trample This creature can't attack if defending player controls an untapped creature with power 3 or greater. This creature can't block creatures with power 3 or greater.
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Goblin Snowman
  ( 4)
Creature — Goblin
(1/1)
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn. : This creature deals 1 damage to target creature it's blocking.
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Goblin Wizard
   ( 4)
Creature — Goblin Wizard
(1/1)
: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.
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Homarid Warrior
  ( 5)
Creature — Homarid Warrior
(3/3)
: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
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Johtull Wurm
  ( 6)
Creature — Wurm
(6/6)
Whenever this creature becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
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Karplusan Giant
  ( 7)
Creature — Giant
(3/3)
Tap an untapped snow land you control: This creature gets +1/+1 until end of turn.
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Letter Bomb
 ( 6)
Artifact
When this artifact enters, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw this card. When that player draws this card, it deals 19½ damage to them.
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Lexivore
  ( 4)
Creature — Beast
(2/3)
Whenever this creature deals damage to a player, destroy target permanent other than this creature with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)
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Library of Leng
 ( 1)
Artifact
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
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Lich
    ( 4)
Enchantment
As this enchantment enters, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When this enchantment is put into a graveyard from the battlefield, you lose the game.
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Magmasaur
   ( 5)
Creature — Elemental Dinosaur
(0/0)
This creature enters with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from this creature. If you don't, sacrifice this creature and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
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Mana Skimmer
  ( 4)
Creature — Leech
(2/2)
Flying Whenever this creature deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
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Marjhan
   ( 7)
Creature — Serpent
(8/8)
This creature doesn't untap during your untap step.  , Sacrifice a creature: Untap this creature. Activate only during your upkeep.
This creature can't attack unless defending player controls an Island.  : This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice this creature.
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Mole Worms
  ( 3)
Creature — Worm
(1/1)
You may choose not to untap this creature during your untap step. : Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
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Orcish Spy
 ( 1)
Creature — Orc Rogue
(1/1)
: Look at the top three cards of target player's library.
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Orgg
   ( 5)
Creature — Orgg
(6/6)
Trample This creature can't attack if defending player controls an untapped creature with power 3 or greater. This creature can't block creatures with power 3 or greater.
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Pygmy Troll
  ( 2)
Creature — Troll
(1/1)
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn. : Regenerate this creature.
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Rag Man
   ( 4)
Creature — Human Minion
(2/1)
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Sea Monster
   ( 6)
Creature — Serpent
(6/6)
This creature can't attack unless defending player controls an Island.
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Sea Troll
  ( 3)
Creature — Troll
(2/1)
: Regenerate this creature. Activate only if this creature blocked or was blocked by a blue creature this turn.
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Spike Worker
  ( 3)
Creature — Spike
(0/0)
This creature enters with two +1/+1 counters on it. , Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
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Squee, Goblin Nabob
  ( 3)
Legendary Creature — Goblin
(1/1)
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
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Staff of the Ages
 ( 3)
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
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Strategy, Schmategy
  ( 2)
Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.
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Strip Mine
( 0)
Land
: Add .
, Sacrifice this land: Destroy target land.
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Takklemaggot
   ( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that this card could enchant. If the player does, return this card to the battlefield under your control attached to that creature. If they don't, return this card to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, this enchantment deals 1 damage to that player."
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Telekinesis
  ( 2)
Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
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Thallid
 ( 1)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
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Thorn Thallid
   ( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: It deals 1 damage to any target.
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Thrull Champion
  ( 5)
Creature — Thrull
(2/2)
Thrull creatures get +1/+1. : Gain control of target Thrull for as long as you control this creature.
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Uncle Istvan
    ( 4)
Creature — Human
(1/3)
Prevent all damage that would be dealt to this creature by creatures.
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Venarian Gold
   ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
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Wheel of Fortune
  ( 3)
Sorcery
Each player discards their hand, then draws seven cards.
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White Knight
  ( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
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Woolly Spider
   ( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +0/+2 until end of turn.
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