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All That Glitters
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
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Alpha Status
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
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Ambush Commander
   ( 5)
Creature — Elf
(2/2)
Forests you control are 1/1 green Elf creatures that are still lands.  , Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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Another Round
    ( 3)
Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
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Arcbound Stinger
 ( 2)
Artifact Creature — Insect
(0/0)
Flying Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Worker
 ( 1)
Artifact Creature — Construct
(0/0)
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Aurochs Herd
  ( 6)
Creature — Aurochs
(4/4)
Trample When this creature enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Battering Wurm
  ( 7)
Creature — Wurm
(4/3)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.
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Bonesplitter
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip 
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Boros Garrison
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Castigate
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
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Cease-Fire
  ( 3)
Instant
Target player can't cast creature spells this turn. Draw a card.
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Chameleon Colossus
   ( 4)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Protection from black   : This creature gets +X/+X until end of turn, where X is its power.
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Circle of Protection: White
  ( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Citadel of Pain
  ( 3)
Enchantment
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
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Coalition Flag
 ( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
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Colfenor's Plans
   ( 4)
Enchantment
When this enchantment enters, exile the top seven cards of your library face down. You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn.
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Conjurer's Bauble
 ( 1)
Artifact
, Sacrifice this artifact: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
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Crash Landing
  ( 3)
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
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Crazed Goblin
 ( 1)
Creature — Goblin Warrior
(1/1)
This creature attacks each combat if able.
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Defender of the Order
  ( 4)
Creature — Human Cleric
(2/4)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, creatures you control get +0/+2 until end of turn.
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Detainment Spell
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature's activated abilities can't be activated.  : Attach this Aura to target creature.
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Devoted Druid
  ( 2)
Creature — Elf Druid
(0/2)
: Add .
Put a -1/-1 counter on this creature: Untap this creature.
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Disrupting Scepter
 ( 3)
Artifact
, : Target player discards a card. Activate only during your turn.
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Dragon Scales
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragon Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Cycling  ( , Discard this card: Draw a card.) When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Drake Familiar
  ( 2)
Creature — Drake
(2/1)
Flying When this creature enters, sacrifice it unless you return an enchantment to its owner's hand.
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Dusk Urchins
  ( 3)
Creature — Ouphe
(4/3)
Whenever this creature attacks or blocks, put a -1/-1 counter on it. When this creature dies, draw a card for each -1/-1 counter on it.
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Elven Riders
   ( 5)
Creature — Elf
(3/3)
This creature can't be blocked except by Walls and/or creatures with flying.
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Evacuation
   ( 5)
Instant
Return all creatures to their owners' hands.
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Everglove Courier
  ( 3)
Creature — Elf
(2/1)
You may choose not to untap this creature during your untap step.  , : Target Elf creature gets +2/+2 and has trample for as long as this creature remains tapped.
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Far Wanderings
  ( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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Forcemage Advocate
  ( 2)
Creature — Centaur Shaman
(2/1)
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
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Forest
( 0)
Basic Land — Forest
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Garza Zol, Plague Queen
    ( 7)
Legendary Creature — Vampire Noble
(5/5)
Flying, haste Whenever a creature dealt damage by Garza Zol this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.
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Gilt-Leaf Seer
  ( 3)
Creature — Elf Shaman
(2/2)
, : Look at the top two cards of your library, then put them back in any order.
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Goblin Cohort
 ( 1)
Creature — Goblin Warrior
(2/2)
This creature can't attack unless you've cast a creature spell this turn.
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Gorgon Recluse
   ( 5)
Creature — Gorgon
(2/4)
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Hit // Run (Hit)
   ( 3)
Instant
Target player sacrifices an artifact or creature of their choice. Hit deals damage to that player equal to that permanent's mana value.
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Hokori, Dust Drinker
   ( 4)
Legendary Creature — Spirit
(2/2)
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
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Iizuka the Ruthless
   ( 5)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)  , Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
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Immobilizing Ink
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " , Discard a card: Untap this creature."
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Indestructibility
  ( 4)
Enchantment — Aura
Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
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Island
( 0)
Basic Land — Island
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Kami of the Crescent Moon
  ( 2)
Legendary Creature — Spirit
(1/3)
At the beginning of each player's draw step, that player draws an additional card.
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Knowledge Exploitation
   ( 7)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
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Lava Dart
 ( 1)
Instant
Lava Dart deals 1 damage to any target. Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Leonin Abunas
  ( 4)
Creature — Cat Cleric
(2/5)
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Lifted by Clouds
  ( 3)
Instant — Arcane
Target creature gains flying until end of turn. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Lotus Blossom
 ( 2)
Artifact
At the beginning of your upkeep, you may put a petal counter on this artifact. , Sacrifice this artifact: Add X mana of any one color, where X is the number of petal counters on this artifact.
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Loyal Gyrfalcon
  ( 4)
Creature — Bird
(3/3)
Defender, flying Whenever you cast a white spell, this creature loses defender until end of turn.
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Makeshift Mannequin
  ( 4)
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
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Map the Frontier
  ( 4)
Sorcery
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
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Mausoleum Turnkey
  ( 4)
Creature — Ogre Rogue
(3/2)
When this creature enters, return target creature card of an opponent's choice from your graveyard to your hand.
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Morsel Theft
   ( 4)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
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Mother of Goons
  ( 3)
Creature — Human Cleric
(3/2)
Whenever a creature an opponent controls dies, sacrifice this creature unless you insult that creature.
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Multani's Harmony
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has " : Add one mana of any color."
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Nantuko Cultivator
  ( 4)
Creature — Insect Druid
(2/2)
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
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Night Dealings
   ( 4)
Enchantment
Whenever a source you control deals damage to another player, put that many theft counters on this enchantment.   , Remove X theft counters from this enchantment: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle.
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Nomad Mythmaker
  ( 3)
Creature — Human Nomad Cleric
(2/2)
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
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Nostalgic Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
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Nullmage Advocate
  ( 3)
Creature — Insect Druid
(2/3)
: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
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One Dozen Eyes
  ( 6)
Sorcery
Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine   (Choose both if you pay the entwine cost.)
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Oracle of Mul Daya
  ( 4)
Creature — Elf Shaman
(2/2)
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
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Pinpoint Avalanche
   ( 5)
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
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Price of Glory
  ( 3)
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
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Rewards of Diversity
  ( 3)
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
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Rogue Kavu
  ( 2)
Creature — Kavu
(1/1)
Whenever this creature attacks alone, it gets +2/+0 until end of turn.
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Hit // Run (Run)
   ( 5)
Instant
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
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Sakura-Tribe Scout
 ( 1)
Creature — Snake Shaman Scout
(1/1)
: You may put a land card from your hand onto the battlefield.
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Samite Ministration
  ( 2)
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
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Shifting Sliver
  ( 4)
Creature — Sliver
(2/2)
Slivers can't be blocked except by Slivers.
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Shinen of Fear's Chill
  ( 5)
Creature — Spirit
(3/2)
This creature can't block. Channel —  , Discard this creature: Target creature can't block this turn.
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Slipstream Serpent
  ( 8)
Creature — Serpent
(6/6)
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Soul of Magma
   ( 5)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, this creature deals 1 damage to target creature.
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Sturdy Hatchling
  ( 4)
Creature — Elemental
(6/6)
This creature enters with four -1/-1 counters on it. : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from this creature. Whenever you cast a blue spell, remove a -1/-1 counter from this creature.
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Sunforger
 ( 3)
Artifact — Equipment
Equipped creature gets +4/+0.  , Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip 
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Sylvan Shepherd
  ( 3)
Creature — Human Druid
(2/3)
Vigilance Whenever this creature attacks, roll a d20. 1–9 | You gain 1 life. 10–19 | You gain 2 life. 20 | You gain 5 life.
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Takeno's Cavalry
  ( 4)
Creature — Human Samurai Archer
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : This creature deals 1 damage to target attacking or blocking Spirit.
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Tel-Jilad Stylus
 ( 1)
Artifact
: Put target permanent you own on the bottom of your library.
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Terramorph
  ( 4)
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Totem Speaker
  ( 5)
Creature — Elf Druid
(3/3)
Whenever a Beast enters, you may gain 3 life.
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Vedalken Mastermind
  ( 2)
Creature — Vedalken Wizard
(1/2)
, : Return target permanent you control to its owner's hand.
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