"Darren Tan" (24)

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Belligerent Guest
Belligerent Guest 2Red (3)
Creature — Vampire (3/2)


Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Bloodsworn Knight
Bloodsworn Knight (0)
Creature — Vampire Knight (*/*)

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.

1Black, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Bloodsworn Squire
Bloodsworn Squire 3Black (4)
Creature — Vampire Soldier (3/3)

1Black, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Dawnhart Rejuvenator
Dawnhart Rejuvenator 3Green (4)
Creature — Human Warlock (2/4)

When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.

Tap: Add one mana of any color.

Innistrad: Midnight Hunt (Common)
Defiant Thundermaw
Defiant Thundermaw (0)
Creature — Dragon (4/4)

Flying, trample

Whenever a Dragon you control attacks, it deals 2 damage to any target.

March of the Machine (Mythic Rare)
Delney, Streetwise Lookout
Delney, Streetwise Lookout 2White (3)
Legendary Creature — Human Scout (2/2)

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.

If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Murders at Karlov Manor (Mythic Rare)
Dragonfly Suit
Dragonfly Suit 2White (3)
Artifact — Vehicle (3/2)


Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Kamigawa: Neon Dynasty (Common)
Duelist of the Mind
Duelist of the Mind 1Blue (2)
Creature — Human Advisor (*/3)

Flying, vigilance

Duelist of the Mind's power is equal to the number of cards you've drawn this turn.

Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Outlaws of Thunder Junction (Rare)
Four Knocks
Four Knocks 2White (3)

Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

At the beginning of your precombat main phase, draw a card.

Doctor Who Commander (Rare)
Hunted by The Family
Hunted by The Family 5BlueBlue (7)

Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.

Doctor Who Commander (Rare)
Illuminor Szeras
Illuminor Szeras 2Black (3)
Legendary Artifact Creature — Necron (3/3)

Secrets of the Soul — Tap, Sacrifice another creature: Add an amount of Black equal to the sacrificed creature's mana value.

Warhammer 40,000 Commander (Rare)
Invasion of Tarkir
Invasion of Tarkir 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)

March of the Machine (Mythic Rare)
Jem Lightfoote, Sky Explorer
Jem Lightfoote, Sky Explorer 2WhiteBlue (4)
Legendary Creature — Human Scout (3/3)

Flying, vigilance

At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.

Outlaws of Thunder Junction (Uncommon)
Kor Blademaster
Kor Blademaster 1White (2)
Creature — Kor Warrior (1/1)

Double strike

Equipped Warriors you control have double strike.

Zendikar Rising (Uncommon)
Manifestation Sage
Manifestation Sage Green or BlueGreen or BlueGreen or BlueGreen or Blue (4)
Creature — Human Wizard (2/2)

When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

Strixhaven: School of Mages (Rare)
Marshal of Zhalfir
Marshal of Zhalfir WhiteBlue (2)
Creature — Human Knight (2/2)

Other Knights you control get +1/+1.

WhiteBlue, Tap: Tap another target creature.

March of the Machine (Uncommon)
Mishra, Tamer of Mak Fawa
Mishra, Tamer of Mak Fawa 3BlackRed (5)
Legendary Creature — Human Artificer (4/4)

Permanents you control have "Ward—Sacrifice a permanent."

Each artifact card in your graveyard has unearth 1BlackRed. (1BlackRed: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Nightshade Assassin
Nightshade Assassin 2BlackBlack (4)
Creature — Human Assassin (2/1)

First strike

When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Commander 2019 (Uncommon)
Obscura Polymorphist
Obscura Polymorphist 1WhiteBlue (3)
Creature — — Cephalid Wizard (2/2)

When Obscura Polymorphist enters the battlefield, exile target creature. Its controller seeks a creature card.

Streets of New Capenna Alchemy (Rare)
Orcish Hellraiser
Orcish Hellraiser 1Red (2)
Creature — Orc Warrior (3/2)

Echo Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.

Modern Horizons (Common)
Siege Veteran
Siege Veteran 2White (3)
Creature — Human Soldier (2/2)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

The Brothers' War (Rare)
Subversive Acolyte
Subversive Acolyte BlackBlack (2)
Creature — — Human (2/2)

2, Pay 2 life: Choose one. Activate only once.

• Subversive Acolyte becomes a Human Cleric. It gets +1/+2 and gains lifelink.

• Subversive Acolyte becomes a Phyrexian. It gets +3/+3 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."

Jumpstart: Historic Horizons (Rare)
The War in Heaven
The War in Heaven 3BlackBlackBlack (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You draw three cards and you lose 3 life.

II — Mill three cards.

III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.

Warhammer 40,000 Commander (Rare)
Tomb Blade
Tomb Blade 4BlackBlack (6)
Artifact Creature — Necron (5/4)


Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature.

Unearth 6BlackBlack

Warhammer 40,000 Commander (Rare)
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