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Blur
  ( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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Carnival Barker
  ( 3)
Creature — Dog Employee
(3/3)
: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
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Clandestine Chameleon
  ( 4)
Creature — Lizard Guest
(4/3)
When Clandestine Chameleon enters the battlefield, you get  , then you may put a sticker on a nonland permanent you own. Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
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Eelectrocute
  ( 2)
Instant
Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
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Kenku Artificer
  ( 3)
Creature — Bird Artificer
(1/1)
<i>Homunculus Servant</i> — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
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Modify Memory
  ( 5)
Sorcery
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
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Patriar's Humiliation
 ( 1)
Instant
Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
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Pick-a-Beeble (Pick-a-Beeble (a))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 2, 3, 6
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Pick-a-Beeble (Pick-a-Beeble (b))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 2, 4, 6
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Pick-a-Beeble (Pick-a-Beeble (c))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 2, 5, 6
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Pick-a-Beeble (Pick-a-Beeble (d))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 3, 4, 6
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Pick-a-Beeble (Pick-a-Beeble (e))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 3, 5, 6
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Pick-a-Beeble (Pick-a-Beeble (f))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 4, 5, 6
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Seek New Knowledge
  ( 2)
Instant
Seek two nonland cards, then put a card from your hand on the bottom of your library.
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Stick Together
   ( 5)
Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest. <i>(To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>
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Treacherous Trapezist
   ( 3)
Creature — Porcupine Performer
(2/3)
Flying Whenever you cast an alliterative spell, scry 2. <i>(Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)</i> Other alliterative creatures you control have flying.
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Wild Magic Surge
  ( 2)
Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
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