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"Dave Greco" (17)

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Blur
Blur 2Blue (3)
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Carnival Barker
Carnival Barker 2Red (3)
Creature — Dog Employee (3/3)

Tap: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.

Unfinity (Acorn) (Rare)
Clandestine Chameleon
Clandestine Chameleon 3Green (4)
Creature — Lizard Guest (4/3)

When Clandestine Chameleon enters the battlefield, you get TicketTicket, then you may put a sticker on a nonland permanent you own.

Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.

Unfinity (Uncommon)
Eelectrocute
Eelectrocute 1Red (2)
Instant

Eelectrocute deals 2 damage to any target.

You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.

Unfinity (Common)
Kenku Artificer
Kenku Artificer 2Blue (3)
Creature — Bird Artificer (1/1)

<i>Homunculus Servant</i> — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Modify Memory
Modify Memory 4Blue (5)
Sorcery

Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Patriar's Humiliation
Patriar's Humiliation White (1)
Instant

Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.

Alchemy Horizons: Baldur's Gate (Common)
Pick-a-Beeble (Pick-a-Beeble (a))
Pick-a-Beeble (Pick-a-Beeble (a)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 2, 3, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (b))
Pick-a-Beeble (Pick-a-Beeble (b)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 2, 4, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (c))
Pick-a-Beeble (Pick-a-Beeble (c)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 2, 5, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (d))
Pick-a-Beeble (Pick-a-Beeble (d)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 3, 4, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (e))
Pick-a-Beeble (Pick-a-Beeble (e)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 3, 5, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (f))
Pick-a-Beeble (Pick-a-Beeble (f)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 4, 5, 6

Unfinity (Common)
Seek New Knowledge
Seek New Knowledge 1Blue (2)
Instant

Seek two nonland cards, then put a card from your hand on the bottom of your library.

Alchemy Horizons: Baldur's Gate (Uncommon)
Stick Together
Stick Together 3WhiteWhite (5)
Sorcery

Each player chooses a party from among creatures they control, then sacrifices the rest. <i>(To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Treacherous Trapezist
Treacherous Trapezist 1BlueBlue (3)
Creature — Porcupine Performer (2/3)

Flying

Whenever you cast an alliterative spell, scry 2. <i>(Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)</i>

Other alliterative creatures you control have flying.

Unfinity (Acorn) (Rare)
Wild Magic Surge
Wild Magic Surge RedRed (2)
Instant

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Commander Legends: Battle for Baldur's Gate (Uncommon)

Gatherer works better in the Companion app!

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