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Ambassador Blorpityblorpboop
( 5)
Legendary Creature — Alien Advisor Guest
(3/3)
When Ambassador Blorpityblorpboop enters, you get , then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
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Blur
( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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Carnival Barker
( 3)
Creature — Dog Employee
(3/3)
: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
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Clandestine Chameleon
( 4)
Creature — Lizard Guest
(4/3)
When Clandestine Chameleon enters, you get , then you may put a sticker on a nonland permanent you own. Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
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Eelectrocute
( 2)
Instant
Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
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Kenku Artificer
( 3)
Creature — Bird Artificer
(1/1)
Homunculus Servant — When Kenku Artificer enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
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Modify Memory
( 5)
Sorcery
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
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Patriar's Humiliation
( 1)
Instant
Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
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Pick-a-Beeble (Pick-a-Beeble (a))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 2, 3, 6
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Pick-a-Beeble (Pick-a-Beeble (b))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 2, 4, 6
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Pick-a-Beeble (Pick-a-Beeble (c))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 2, 5, 6
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Pick-a-Beeble (Pick-a-Beeble (d))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 3, 4, 6
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Pick-a-Beeble (Pick-a-Beeble (e))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 3, 5, 6
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Pick-a-Beeble (Pick-a-Beeble (f))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 4, 5, 6
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Seek New Knowledge
( 2)
Instant
Seek two nonland cards, then put a card from your hand on the bottom of your library.
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Stick Together
( 5)
Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Treacherous Trapezist
( 3)
Creature — Porcupine Performer
(2/3)
Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying.
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Wild Magic Surge
( 2)
Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
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