"David A. Cherry" (26)
Vigilance
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
Trample
This creature doesn't untap during your untap step.
Sacrifice a creature: Untap this creature. Activate only during your upkeep.
Blaze deals X damage to any target.
Flying, haste
Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
Flying, first strike
Flying
When this creature dies, you may pay . If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
You gain 5 life.
When a spell or ability an opponent controls causes you to discard this card, you gain 2 life, and you return this card from your graveyard to your hand at the beginning of the next end step.
When this creature dies, exile it, then return the top creature card of your graveyard to the battlefield.
First strike, protection from red
Haste
Destroy target creature. Its owner gains 4 life.
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
When this creature enters, create three 0/1 black Serf creature tokens.
When this creature leaves the battlefield, exile all Serf tokens.
This artifact enters with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it.
, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
As this enchantment enters, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
This artifact enters tapped.
This artifact doesn't untap during your untap step.
As long as this artifact is untapped, all players play with their hands revealed.
Clap your hands twice: You may tap or untap this artifact.
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
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