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"David A. Cherry" (26)

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Alaborn Grenadier
Alaborn Grenadier WhiteWhite (2)
Creature — Human Soldier (2/2)

Vigilance

Portal Second Age (Common)
Benevolent Unicorn
Benevolent Unicorn 1White (2)
Creature — Unicorn (1/2)

If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.

Mirage (Common)
Black Carriage
Black Carriage 3BlackBlack (5)
Creature — Horse (4/4)

Trample

This creature doesn't untap during your untap step.

Sacrifice a creature: Untap this creature. Activate only during your upkeep.

Homelands (Rare)
Blaze
Blaze Variable ColorlessRed (1)
Sorcery

Blaze deals X damage to any target.

Portal Second Age (Uncommon)
Brimstone Dragon
Brimstone Dragon 6RedRed (8)
Creature — Dragon (6/6)

Flying, haste

Masters Edition II (Rare)
Other Versions
Portal Second Age (Rare)
Checks and Balances
Checks and Balances 2Blue (3)
Enchantment

Cast this spell only if there are three or more players in the game.

Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Unglued (Uncommon)
Ekundu Griffin
Ekundu Griffin 3White (4)
Creature — Griffin (2/2)

Flying, first strike

Mirage (Common)
Other Versions
Classic Sixth Edition (Common)
Giant Albatross
Giant Albatross 1Blue (2)
Creature — Bird (1/1)

Flying

When this creature dies, you may pay 1Blue. If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

Homelands (Common)
Hall of Gemstone
Hall of Gemstone 1GreenGreen (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Mirage (Rare)
Headstone
Headstone 1Black (2)
Instant

Exile target card from a graveyard.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Mangara's Blessing
Mangara's Blessing 2White (3)
Instant

You gain 5 life.

When a spell or ability an opponent controls causes you to discard this card, you gain 2 life, and you return this card from your graveyard to your hand at the beginning of the next end step.

Mirage (Uncommon)
Mistmoon Griffin
Mistmoon Griffin 3White (4)
Creature — Griffin (2/2)

Flying

When this creature dies, exile it, then return the top creature card of your graveyard to the battlefield.

Vintage Masters (Common)
Other Versions
Weatherlight (Uncommon)
Narwhal
Narwhal 2BlueBlue (4)
Creature — Whale (2/2)

First strike, protection from red

Masters Edition II (Uncommon)
Other Versions
Homelands (Rare)
Obsidian Giant
Obsidian Giant 4Red (5)
Creature — Giant (4/4)

Portal Second Age (Uncommon)
Ogre Berserker
Ogre Berserker 4Red (5)
Creature — Ogre Berserker (4/2)

Haste

Portal Second Age (Common)
Path of Peace
Path of Peace 3White (4)
Sorcery

Destroy target creature. Its owner gains 4 life.

Portal Second Age (Common)
Pearled Unicorn
Pearled Unicorn 2White (3)
Creature — Unicorn (2/2)

Fifth Edition (Common)
Phantasmal Terrain
Phantasmal Terrain BlueBlue (2)
Enchantment — Aura

Enchant land

As this Aura enters, choose a basic land type.

Enchanted land is the chosen type.

Classic Sixth Edition (Common)
Other Versions
Fifth Edition (Common)
Primal Order
Primal Order 2GreenGreen (4)
Enchantment

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.

Fifth Edition (Rare)
Revered Unicorn
Revered Unicorn 1White (2)
Creature — Unicorn (2/3)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When this creature leaves the battlefield, you gain life equal to the number of age counters on it.

Weatherlight (Uncommon)
Ricochet
Ricochet Red (1)
Enchantment

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Unglued (Uncommon)
Sengir Autocrat
Sengir Autocrat 3Black (4)
Creature — Human (2/2)

When this creature enters, create three 0/1 black Serf creature tokens.

When this creature leaves the battlefield, exile all Serf tokens.

Time Spiral "Timeshifted" (Special)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Homelands (Uncommon)
Serrated Arrows
Serrated Arrows 4 (4)
Artifact

This artifact enters with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it.

Tap, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.

Time Spiral "Timeshifted" (Special)
Other Versions
Homelands (Common)
Shimmer
Shimmer 2BlueBlue (4)
Enchantment

As this enchantment enters, choose a land type.

Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Rare)
Urza's Contact Lenses
Urza's Contact Lenses 0 (0)
Artifact

This artifact enters tapped.

This artifact doesn't untap during your untap step.

As long as this artifact is untapped, all players play with their hands revealed.

Clap your hands twice: You may tap or untap this artifact.

Unglued (Uncommon)
Veteran Explorer
Veteran Explorer Green (1)
Creature — Human Soldier Scout (1/1)

When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Weatherlight (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2016 (Uncommon)
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