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"David Auden Nash" (35)

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Alchemist's Retrieval
Alchemist's Retrieval Blue (1)
Instant

Cleave 1Blue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target nonland permanent you control to its owner's hand.

Innistrad: Crimson Vow (Common)
Bedhead Beastie
Bedhead Beastie 4RedRed (6)
Creature — Beast (5/6)

Menace (This creature can't be blocked except by two or more creatures.)

Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Duskmourn: House of Horror (Common)
Bessie, the Doctor's Roadster
Bessie, the Doctor's Roadster 2 (2)
Legendary Artifact — Vehicle (3/4)

Haste

Whenever Bessie attacks, another target legendary creature can't be blocked this turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Doctor Who Commander (Rare)
Bone Sabres
Bone Sabres 2Green (3)
Artifact — Equipment

Whenever equipped creature attacks, put four +1/+1 counters on it.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Burn the Accursed
Burn the Accursed 4Red (5)
Instant

Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.

Innistrad: Midnight Hunt (Common)
Chilling Chronicle
Chilling Chronicle (0)
Artifact

1, Tap: Tap target nonland permanent. Transform Chilling Chronicle.

Innistrad: Midnight Hunt (Uncommon)
Come Back Wrong
Come Back Wrong 2Black (3)
Sorcery

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.

Duskmourn: House of Horror (Rare)
Cunning Coyote
Cunning Coyote 1Red (2)
Creature — Coyote (2/2)

Haste

When Cunning Coyote enters, another target creature you control gets +1/+1 and gains haste until end of turn.

Plot 1Red (You may pay 1Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Dread Osseosaur
Dread Osseosaur (0)
Creature — Dinosaur Skeleton Horror (5/4)

Menace

Whenever Dread Osseosaur enters or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

The Lost Caverns of Ixalan (Uncommon)
Frenzied Geistblaster
Frenzied Geistblaster 1Red (2)
Creature — — Human Wizard (2/2)

Prowess

When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.

Innistrad: Midnight Hunt Alchemy (Rare)
Goldvein Hydra
Goldvein Hydra Variable ColorlessGreen (1)
Creature — Hydra (0/0)

Vigilance, trample, haste

Goldvein Hydra enters with X +1/+1 counters on it.

When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.

Outlaws of Thunder Junction (Mythic Rare)
Hallowed Haunting
Hallowed Haunting 2WhiteWhite (4)
Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

Innistrad: Crimson Vow (Mythic Rare)
Hostile Negotiations
Hostile Negotiations 3Black (4)
Instant

Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.

The Brothers' War (Rare)
Kerblam! Warehouse
Kerblam! Warehouse (0)
Plane — Kandoka

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "Tap, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."

Doctor Who Commander (Common)
Mysterious Tome
Mysterious Tome 2Blue (3)
Artifact

2, Tap: Draw a card. Transform Mysterious Tome.

Innistrad: Midnight Hunt (Uncommon)
Plated Onslaught
Plated Onslaught 3WhiteWhite (5)
Instant

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Creatures you control get +2/+1 until end of turn.

Phyrexia: All Will Be One (Uncommon)
Polukranos Reborn
Polukranos Reborn GreenGreenGreen (3)
Legendary Creature — Hydra (4/5)

Reach

6Phyrexian White: Transform Polukranos Reborn. Activate only as a sorcery. (Phyrexian White can be paid with either White or 2 life.)

March of the Machine (Rare)
Polukranos, Engine of Ruin
Polukranos, Engine of Ruin (0)
Legendary Creature — Phyrexian Hydra (6/6)

Reach, lifelink

Whenever Polukranos, Engine of Ruin or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink.

March of the Machine (Rare)
Reito Sentinel
Reito Sentinel 3 (3)
Artifact Creature — Construct (3/3)

Defender

When Reito Sentinel enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

3: Put target card from a graveyard on the bottom of its owner's library.

Kamigawa: Neon Dynasty (Uncommon)
Resilient Roadrunner
Resilient Roadrunner 1Red (2)
Creature — Bird (2/2)

Haste, protection from Coyotes

3: Resilient Roadrunner can't be blocked this turn except by creatures with haste.

Outlaws of Thunder Junction (Uncommon)
Scrappy Bruiser
Scrappy Bruiser 3Red (4)
Creature — Raccoon Warrior (3/4)

Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

March of the Machine (Uncommon)
Screamer-Killer
Screamer-Killer 4Red (5)
Creature — Tyranid (5/5)

Trample

Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.

Warhammer 40,000 Commander (Rare)
Taii Wakeen, Perfect Shot
Taii Wakeen, Perfect Shot RedWhite (2)
Legendary Creature — Human Mercenary (2/3)

Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.

Variable Colorless, Tap: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

Outlaws of Thunder Junction (Rare)
Tend the Pests
Tend the Pests BlackGreen (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.

Strixhaven: School of Mages (Uncommon)
The Fall of Kroog
The Fall of Kroog 4RedRed (6)
Sorcery

Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

The Brothers' War (Uncommon)
The Fourth Doctor
The Fourth Doctor 2GreenBlue (4)
Legendary Creature — Time Lord Doctor (4/4)

You may look at the top card of your library any time.

Would You Like A . . . ? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

Doctor Who Commander (Mythic Rare)
Thrill of Possibility
Thrill of Possibility 1Red (2)
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Dominaria United (Common)
Tiamat's Fanatics
Tiamat's Fanatics 4Red (5)
Creature — Dragon Warrior (4/3)

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Common)
Trash the Town
Trash the Town Green (1)
Instant

Spree (Choose one or more additional costs.)

+ 2 — Put two +1/+1 counters on target creature.

+ 1 — Target creature gains trample until end of turn.

+ 1 — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

Outlaws of Thunder Junction (Uncommon)
Unwilling Ingredient
Unwilling Ingredient Black (1)
Creature — Frog (1/1)

Menace (This creature can't be blocked except by two or more creatures.)

2Black, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.

Strixhaven: School of Mages (Common)
Upriser Renegade
Upriser Renegade 1Red (2)
Creature — Human Samurai (1/3)

Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Uncommon)
Visage of Dread
Visage of Dread 1Black (2)
Artifact

When Visage of Dread enters, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Craft with two creatures 5Black (5Black, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Uncommon)
Walking Skyscraper
Walking Skyscraper 8 (8)
Artifact Creature — Construct (8/8)

This spell costs 1 less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Trample

Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

Kamigawa: Neon Dynasty (Uncommon)
Warriors of Tiamat
Warriors of Tiamat 4Red (5)
Creature — — Dragon Warrior (4/2)

Haste, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Alchemy Horizons: Baldur's Gate (Common)
Wing Commando
Wing Commando 2Blue (3)
Creature — Human Soldier (2/2)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The Brothers' War (Common)
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