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Accumulated Knowledge
( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
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Afflicted Deserter
( 4)
Creature — Human Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
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Aminatou, Veil Piercer
( 4)
Legendary Creature — Human Wizard
(2/4)
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Angrath's Ambusher
( 3)
Creature — Orc Pirate
(2/3)
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
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Apex Hawks
( 3)
Creature — Bird
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) Flying Apex Hawks enters with a +1/+1 counter on it for each time it was kicked.
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Arashin Foremost
( 3)
Creature — Human Warrior
(2/2)
Double strike Whenever Arashin Foremost enters or attacks, another target Warrior creature you control gains double strike until end of turn.
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Armed // Dangerous (Armed)
( 2)
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Armorcraft Judge
( 4)
Creature — Elf Artificer
(3/3)
When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.
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Aven Squire
( 2)
Creature — Bird Soldier
(1/1)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Black Cat
( 2)
Creature — Zombie Cat
(1/1)
When Black Cat dies, target opponent discards a card at random.
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Calcite Snapper
( 3)
Creature — Turtle
(1/4)
Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land you control enters, you may switch Calcite Snapper's power and toughness until end of turn.
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Chaos Channeler
( 4)
Creature — Human Shaman
(4/3)
Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20. 1–9 | Exile the top card of your library. You may play it this turn. 10–19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn.
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Charismatic Vanguard
( 3)
Creature — Dwarf Soldier
(3/2)
: Creatures you control get +1/+1 until end of turn.
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Chief of the Edge
( 2)
Creature — Human Warrior
(3/2)
Other Warrior creatures you control get +1/+0.
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Chief of the Scale
( 2)
Creature — Human Warrior
(2/3)
Other Warrior creatures you control get +0/+1.
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Chimeric Mass
( 0)
Artifact
Chimeric Mass enters with X charge counters on it. : Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
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Clear the Mind
( 3)
Sorcery
Target player shuffles their graveyard into their library. Draw a card.
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Clockwork Servant
( 3)
Artifact Creature — Gnome
(2/3)
Adamant — When Clockwork Servant enters, if at least three mana of the same color was spent to cast it, draw a card.
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Constricting Tendrils
( 1)
Instant
Target creature gets -3/-0 until end of turn. Cycling (, Discard this card: Draw a card.)
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Cruel Entertainment
( 7)
Sorcery
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
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Cursed Minotaur
( 3)
Creature — Zombie Minotaur
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Armed // Dangerous (Dangerous)
( 4)
Sorcery
All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
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Dazzling Reflection
( 2)
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
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Dead Reveler
( 3)
Creature — Zombie
(2/3)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Dead Revels
( 4)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand.
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Deadly Wanderings
( 5)
Enchantment
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
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Deathcult Rogue
( 3)
Creature — Human Rogue
(2/2)
Deathcult Rogue can't be blocked except by Rogues.
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Deft Duelist
( 2)
Creature — Human Rogue
(2/1)
First strike Shroud (This creature can't be the target of spells or abilities.)
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Desert's Due
( 2)
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
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Devout Invocation
( 7)
Sorcery
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
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Dissipate
( 3)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Disturbed Slumber
( 2)
Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
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Dragon Hatchling
( 2)
Creature — Dragon
(0/1)
Flying : Dragon Hatchling gets +1/+0 until end of turn.
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Embodiment of Fury
( 4)
Creature — Elemental
(4/3)
Trample Land creatures you control have trample. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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Fate Unraveler
( 4)
Enchantment Creature — Hag
(3/4)
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
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Flare of Malice
( 4)
Instant
You may sacrifice a nontoken black creature rather than pay this spell's mana cost. Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
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Gaea's Blessing
( 2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
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Ghor-Clan Wrecker
( 4)
Creature — Human Warrior
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.)
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Glory-Bound Initiate
( 2)
Creature — Human Warrior
(3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
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God-Favored General
( 2)
Creature — Human Soldier
(1/1)
Inspired — Whenever God-Favored General becomes untapped, you may pay . If you do, create two 1/1 white Soldier enchantment creature tokens.
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Golgari Raiders
( 4)
Creature — Elf Warrior
(0/0)
Haste Undergrowth — Golgari Raiders enters with a +1/+1 counter on it for each creature card in your graveyard.
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Greedy Freebooter
( 1)
Creature — Human Pirate
(1/1)
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Haazda Snare Squad
( 3)
Creature — Human Soldier
(1/4)
Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls.
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Hanweir Militia Captain
( 2)
Creature — Human Soldier
(2/2)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
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Honor the God-Pharaoh
( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Hot Soup
( 1)
Artifact — Equipment
Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Hunted Witness
( 1)
Creature — Human
(1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
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Hunter's Ambush
( 3)
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
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Jhessian Balmgiver
( 3)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn. : Target creature can't be blocked this turn.
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Legion's End
( 2)
Sorcery
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
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Lost in the Mist
( 5)
Instant
Counter target spell. Return target permanent to its owner's hand.
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Makindi Patrol
( 3)
Creature — Human Knight Ally
(2/3)
Rally — Whenever Makindi Patrol or another Ally you control enters, creatures you control gain vigilance until end of turn.
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Manakin
( 2)
Artifact Creature — Construct
(1/1)
: Add .
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Marked by Honor
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Marsh Threader
( 2)
Creature — Kor Scout
(2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Mausoleum Guard
( 4)
Creature — Human Scout
(2/2)
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
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Medomai the Ageless
( 6)
Legendary Creature — Sphinx
(4/4)
Flying Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. Medomai the Ageless can't attack during extra turns.
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Merciless Executioner
( 3)
Creature — Orc Warrior
(3/1)
When Merciless Executioner enters, each player sacrifices a creature of their choice.
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Mesa Cavalier
( 3)
Creature — Human Knight
(2/1)
Flying When Mesa Cavalier enters, you gain 2 life.
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Messenger Falcons
( 4)
Creature — Bird
(2/2)
Flying When Messenger Falcons enters, draw a card.
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Moorland Inquisitor
( 2)
Creature — Human Soldier
(2/2)
: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Murderous Compulsion
( 2)
Sorcery
Destroy target tapped creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Nimbus Naiad
( 3)
Enchantment Creature — Nymph
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying.
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Ordeal of Nylea
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Orzhov Racketeers
( 5)
Creature — Human Rogue
(3/2)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Painful Quandary
( 5)
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
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Palace Jailer
( 4)
Creature — Human Soldier
(2/2)
When Palace Jailer enters, you become the monarch. When Palace Jailer enters, exile target creature an opponent controls until an opponent becomes the monarch.
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Phalanx Leader
( 2)
Creature — Human Soldier
(1/1)
Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
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Pitiless Plunderer
( 4)
Creature — Human Pirate
(1/4)
Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Priest of the Blood Rite
( 5)
Creature — Human Cleric
(2/2)
When Priest of the Blood Rite enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
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Prying Questions
( 3)
Sorcery
Target opponent loses 3 life and puts a card from their hand on top of their library.
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Pyxis of Pandemonium
( 1)
Artifact
: Each player exiles the top card of their library face down. , , Sacrifice Pyxis of Pandemonium: Each player turns face up all cards they own exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.
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Reave Soul
( 2)
Sorcery
Destroy target creature with power 3 or less.
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Resolute Survivors
( 3)
Creature — Human Warrior
(3/3)
You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life.
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Restoration Specialist
( 2)
Creature — Dwarf Artificer
(2/1)
, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
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Sacrifice
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Add an amount of equal to the sacrificed creature's mana value.
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Sanguine Spy
( 3)
Creature — Vampire Rogue
(2/3)
Menace, lifelink , Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
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Seraph Sanctuary
( 0)
Land
When Seraph Sanctuary enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. : Add .
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Serene Remembrance
( 1)
Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
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Shatterskull Recruit
( 5)
Creature — Giant Warrior Ally
(4/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Shield of the Righteous
( 2)
Artifact — Equipment
Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip
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Shielded by Faith
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach Shielded by Faith to that creature.
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Showstopping Surprise
( 5)
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
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Shrewd Storyteller
( 3)
Creature — Human Survivor
(3/3)
Survival — At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.
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Stomping Ground
( 0)
Land — Mountain Forest
(: Add or .) As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.
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Subtle Strike
( 2)
Instant
Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.
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Sundering Growth
( 2)
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
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Synchronized Strike
( 3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
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