"Denman Rooke" (11)

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Archpriest of Iona
Archpriest of Iona White (1)
Creature — Human Cleric (*/2)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

Zendikar Rising (Rare)
Armored Skyhunter
Armored Skyhunter 3White (4)
Creature — Cat Knight (3/3)


Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Commander Legends (Rare)
Court of Grace
Court of Grace 2WhiteWhite (4)

When Court of Grace enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

Commander Legends (Rare)
Depart the Realm
Depart the Realm 1Blue (2)

Return target nonland permanent to its owner's hand.

Foretell Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Drannith Stinger
Drannith Stinger 1Red (2)
Creature — Human Wizard (2/2)

Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Elvish Doomsayer
Elvish Doomsayer 1Black (2)
Creature — Elf Shaman (1/1)

When Elvish Doomsayer dies, each opponent discards a card.

Commander Legends (Common)
Highborn Vampire
Highborn Vampire 3Black (4)
Creature — Vampire Warrior (4/3)

Zendikar Rising (Common)
Historian of Zhalfir
Historian of Zhalfir 2BlueBlue (4)
Creature — Human Wizard (3/3)

Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.

Core Set 2021 (Uncommon)
Keeper of the Accord
Keeper of the Accord 3White (4)
Creature — Human Soldier (3/4)

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.

At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Commander Legends (Rare)
Mantle of the Ancients
Mantle of the Ancients 3WhiteWhite (5)
Enchantment — Aura

Enchant creature you control

When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature.

Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Adventures in the Forgotten Realms Commander (Rare)
Silverquill Pledgemage
Silverquill Pledgemage 1White or BlackWhite or Black (3)
Creature — Vampire Cleric (3/1)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.

Strixhaven: School of Mages (Common)