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Aerial Caravan
   ( 6)
Creature — Human Soldier
(4/3)
Flying   : Exile the top card of your library. Until end of turn, you may play that card. <I>(Reveal the card as you exile it.)</I>
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Angelic Blessing
  ( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
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Angelic Protector
  ( 4)
Creature — Angel
(2/2)
Flying Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
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Balshan Collaborator
  ( 4)
Creature — Bird Soldier
(2/2)
Flying : This creature gets +1/+1 until end of turn.
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Barrin's Codex
 ( 4)
Artifact
At the beginning of your upkeep, you may put a page counter on this artifact. , , Sacrifice this artifact: Draw X cards, where X is the number of page counters on this artifact.
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Bayou Dragonfly
  ( 2)
Creature — Insect
(1/1)
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bottle of Suleiman
 ( 4)
Artifact
, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.
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Brainstorm
 ( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Brass Secretary
 ( 3)
Artifact Creature — Construct
(2/1)
, Sacrifice this creature: Draw a card.
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Breath of Life
  ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Cloud Spirit
  ( 3)
Creature — Spirit
(3/1)
Flying This creature can block only creatures with flying.
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Coastal Hornclaw
  ( 5)
Creature — Bird
(3/3)
Sacrifice a land: This creature gains flying until end of turn.
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Coercion
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
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Crop Rotation
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
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Elephant Resurgence
  ( 2)
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This token's power and toughness are each equal to the number of creature cards in its controller's graveyard."
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Endless Wurm
   ( 5)
Creature — Wurm
(9/9)
Trample At the beginning of your upkeep, sacrifice this creature unless you sacrifice an enchantment.
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Exhaustion
  ( 3)
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
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Eye of Yawgmoth
 ( 3)
Artifact
, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
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Eye Spy
 ( 1)
Sorcery
Look at the top card of target player's library. You may put that card into their graveyard.
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Fire Imp
  ( 3)
Creature — Imp
(2/1)
When this creature enters, it deals 2 damage to target creature.
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Fodder Cannon
 ( 4)
Artifact
, , Sacrifice a creature: This artifact deals 4 damage to target creature.
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Forgotten Harvest
  ( 2)
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
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Frozen Shade
  ( 3)
Creature — Shade
(0/1)
: This creature gets +1/+1 until end of turn.
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Giant Growth
 ( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Goblin Game
   ( 7)
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
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Goblin Marshal
   ( 6)
Creature — Goblin Warrior
(3/3)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create two 1/1 red Goblin creature tokens.
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Goblin Masons
  ( 2)
Creature — Goblin
(2/1)
When this creature dies, destroy target Wall.
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Goblin Matron
  ( 3)
Creature — Goblin
(1/1)
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
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Goblin Mountaineer
 ( 1)
Creature — Goblin Scout
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Goblin Spelunkers
  ( 3)
Creature — Goblin Warrior
(2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Goblin War Buggy
  ( 2)
Creature — Goblin
(2/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Gus
  ( 3)
Creature — Gus
(2/2)
This creature enters with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.
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Hanna's Custody
  ( 3)
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
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Hive of the Eye Tyrant
( 0)
Land
If you control two or more other lands, this land enters tapped. : Add .
 : Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
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Hunting Moa
  ( 3)
Creature — Bird Beast
(3/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, put a +1/+1 counter on target creature.
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Inviolability
  ( 2)
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt to enchanted creature.
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Kavu Scout
  ( 3)
Creature — Kavu Scout
(0/2)
Domain — This creature gets +1/+0 for each basic land type among lands you control.
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Lab Rats
 ( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.
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Last Breath
  ( 2)
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
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Lure
   ( 3)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
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Medicine Bag
 ( 3)
Artifact
, , Discard a card: Regenerate target creature.
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Merfolk Traders
  ( 2)
Creature — Merfolk
(1/2)
When this creature enters, draw a card, then discard a card.
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Mystic Denial
   ( 3)
Instant
Counter target creature or sorcery spell.
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Nether Shadow
  ( 2)
Creature — Spirit
(1/1)
Haste At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
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Noble Benefactor
  ( 3)
Creature — Human Cleric
(2/2)
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
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Null Brooch
 ( 4)
Artifact
, , Discard your hand: Counter target noncreature spell.
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Overlaid Terrain
   ( 4)
Enchantment
As this enchantment enters, sacrifice all lands you control. Lands you control have " : Add two mana of any one color."
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Phyrexian Defiler
   ( 4)
Creature — Phyrexian Carrier
(3/3)
, Sacrifice this creature: Target creature gets -3/-3 until end of turn.
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Pursuit of Knowledge
  ( 4)
Enchantment
If you would draw a card, you may put a study counter on this enchantment instead. Remove three study counters from this enchantment, Sacrifice this enchantment: Draw seven cards.
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Putrefaction
  ( 5)
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
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Remove
 ( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
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Scare Tactics
 ( 1)
Instant
Creatures you control get +1/+0 until end of turn.
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Sea Spirit
  ( 5)
Creature — Elemental Spirit
(2/3)
: This creature gets +1/+0 until end of turn.
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Song of Serenity
  ( 2)
Enchantment
Creatures that are enchanted can't attack or block.
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Soul Channeling
  ( 3)
Enchantment — Aura
Enchant creature Pay 2 life: Regenerate enchanted creature.
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Squeeze
  ( 4)
Enchantment
Sorcery spells cost more to cast.
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Supersize
  ( 2)
Instant
Target creature gets +3½/+3½ until end of turn.
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Terminate
  ( 2)
Instant
Destroy target creature. It can't be regenerated.
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Treefolk Mystic
  ( 4)
Creature — Treefolk
(2/4)
Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
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Twitch
  ( 3)
Instant
You may tap or untap target artifact, creature, or land. Draw a card.
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Venomous Breath
  ( 4)
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Verdant Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
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Vine Trellis
  ( 2)
Creature — Plant Wall
(0/4)
Defender (This creature can't attack.) : Add .
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Wall of Diffusion
  ( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) This creature can block creatures with shadow as though it had shadow.
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Wayward Soul
   ( 4)
Creature — Spirit
(3/2)
Flying : Put this creature on top of its owner's library.
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Winding Wurm
  ( 5)
Creature — Wurm
(6/6)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Wirewood Savage
  ( 3)
Creature — Elf
(2/2)
Whenever a Beast enters, you may draw a card.
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Workhorse
 ( 6)
Artifact Creature — Horse
(0/0)
This creature enters with four +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add .
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Yavimaya Scion
  ( 5)
Creature — Treefolk
(4/4)
Protection from artifacts
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