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Awakened Skyclave
Awakened Skyclave (0)
Creature — Elemental (4/4)

Vigilance, haste

As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.

Tap: Add one mana of any color.

March of the Machine (Uncommon)
Braided Net
Braided Net 2Blue (3)
Artifact

Braided Net enters with three net counters on it.

Tap, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.

Craft with artifact 1Blue

The Lost Caverns of Ixalan (Rare)
Braided Quipu
Braided Quipu (0)
Artifact

3Blue, Tap: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.

The Lost Caverns of Ixalan (Rare)
Calamitous Cave-In
Calamitous Cave-In 3Red (4)
Sorcery

Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.

The Lost Caverns of Ixalan (Uncommon)
Captain Storm, Cosmium Raider
Captain Storm, Cosmium Raider BlueRed (2)
Legendary Creature — Human Pirate (2/2)

Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.

The Lost Caverns of Ixalan (Uncommon)
Crowd-Control Warden
Crowd-Control Warden 3GreenWhite (5)
Creature — Centaur Soldier (4/4)

As Crowd-Control Warden enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.

Disguise 3Green or WhiteGreen or White (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Common)
Emerald Dragon (Dissonant Wave)
Emerald Dragon (Dissonant Wave) 2Green (3)
Instant — Adventure

Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Emerald Dragon
Emerald Dragon 4GreenGreen (6)
Creature — Dragon (4/4)

Flying, trample

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Endless Evil
Endless Evil 2Blue (3)
Enchantment — Aura

Enchant creature you control

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.

When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.

Commander Legends: Battle for Baldur's Gate (Rare)
Flaming Fist
Flaming Fist 2White (3)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."

Commander Legends: Battle for Baldur's Gate (Common)
Genestealer Locus
Genestealer Locus 3Blue (4)
Creature — Tyranid Human (3/3)

Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.

Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.

Warhammer 40,000 Commander (Uncommon)
Ghired, Mirror of the Wilds
Ghired, Mirror of the Wilds RedGreenWhite (3)
Legendary Creature — Human Shaman (3/3)

Haste

Nontoken creatures you control have "Tap: Create a token that's a copy of target token you control that entered this turn."

Outlaws of Thunder Junction (Mythic Rare)
Goliath Truck
Goliath Truck 4 (4)
Artifact — Vehicle (4/4)

Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Warhammer 40,000 Commander (Uncommon)
Hit the Mother Lode
Hit the Mother Lode 4RedRedRed (7)
Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Rare)
Holy Frazzle-Cannon
Holy Frazzle-Cannon (0)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.

Equip 1

March of the Machine (Uncommon)
Hulking Metamorph
Hulking Metamorph 9 (9)
Artifact Creature — Shapeshifter (7/7)

You may have Hulking Metamorph enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness.

//PRT-Prototype_Mech//

2BlueBlue

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

3/3

The Brothers' War (Uncommon)
Invasion of New Capenna
Invasion of New Capenna WhiteBlack (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Capenna enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.

March of the Machine (Uncommon)
Invasion of Zendikar
Invasion of Zendikar 3Green (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Zendikar enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

March of the Machine (Uncommon)
Longhorn Sharpshooter
Longhorn Sharpshooter 2Red (3)
Creature — Minotaur Rogue (3/3)

Reach

When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.

Plot 3Red (You may pay 3Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Magda, the Hoardmaster
Magda, the Hoardmaster 1Red (2)
Legendary Creature — Dwarf Berserker (2/2)

Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.

Outlaws of Thunder Junction (Rare)
Martial Coup
Martial Coup Variable ColorlessWhiteWhite (2)
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Warhammer 40,000 Commander (Rare)
Memory Vessel
Memory Vessel 3RedRed (5)
Artifact

Tap, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Mountain
Mountain (0)
Basic Land — Mountain

Warhammer 40,000 Commander (Land)
Outlaws' Fury
Outlaws' Fury 2Red (3)
Instant

Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Outlaws of Thunder Junction (Common)
Primaris Chaplain
Primaris Chaplain 2WhiteBlack (4)
Creature — Astartes Cleric (3/3)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn.

Warhammer 40,000 Commander (Uncommon)
Prophetic Prism
Prophetic Prism 2 (2)
Artifact

When Prophetic Prism enters, draw a card.

1, Tap: Add one mana of any color.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Psychic Impetus
Psychic Impetus 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you scry 2.

Commander Legends: Battle for Baldur's Gate (Common)
Quilled Charger
Quilled Charger 3Red (4)
Creature — Porcupine Mount (4/3)

Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Common)
Recruitment Drive
Recruitment Drive 2White (3)
Sorcery

Roll a d20.

1–9 | Create two 1/1 white Soldier creature tokens.

10–19 | Create two 2/2 white Knight creature tokens.

20 | Create three 2/2 white Knight creature tokens.

Commander Legends: Battle for Baldur's Gate (Common)
Ruinous Ultimatum
Ruinous Ultimatum RedRedWhiteWhiteWhiteBlackBlack (7)
Sorcery

Destroy all nonland permanents your opponents control.

Magic The Gathering—Fallout (Rare)
Skystrike Officer
Skystrike Officer 2Blue (3)
Creature — Human Soldier (2/3)

Flying

Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.

Tap three untapped Soldiers you control: Draw a card.

The Brothers' War (Rare)
Swords to Plowshares
Swords to Plowshares White (1)
Instant

Exile target creature. Its controller gains life equal to its power.

Warhammer 40,000 Commander (Uncommon)
T-45 Power Armor
T-45 Power Armor 2 (2)
Artifact — Equipment

When T-45 Power Armor enters, you get EnergyEnergy (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay Energy. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip 3

Magic The Gathering—Fallout (Rare)
The Chase Is On
The Chase Is On 2Red (3)
Instant

Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Common)
V.A.T.S.
V.A.T.S. 2BlackBlack (4)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

Magic The Gathering—Fallout (Rare)
Valorous Stance
Valorous Stance 1White (2)
Instant

Choose one —

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.

Magic The Gathering—Fallout (Uncommon)
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