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Agadeem, the Undercrypt
( 0)
Land
As Agadeem, the Undercrypt enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Agadeem's Awakening
( 3)
Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
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Alesha, Who Laughs at Fate
( 3)
Legendary Creature — Human Warrior
(2/2)
First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
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Alexander Clamilton
( 3)
Legendary Creature — Clamfolk Advisor Rebel
(0/4)
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) , : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
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Almighty Brushwagg
( 1)
Creature — Brushwagg
(1/1)
Trample : Almighty Brushwagg gets +3/+3 until end of turn.
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Arni Brokenbrow
( 3)
Legendary Creature — Human Berserker
(3/3)
Haste Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
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Assassin's Trophy
( 2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Audacious Thief
( 3)
Creature — Human Rogue
(2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
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Bag of Holding
( 1)
Artifact
Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card. , , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
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Blade Juggler
( 5)
Creature — Human Rogue
(3/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters, it deals 1 damage to you and you draw a card.
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Blasphemous Edict
( 5)
Sorcery
You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.
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Bloodthirsty Conqueror
( 5)
Creature — Vampire Knight
(5/5)
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
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Bounce Chamber (Bounce Chamber (a))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 2, 6
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Bounce Chamber (Bounce Chamber (b))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 3, 6
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Bounce Chamber (Bounce Chamber (c))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 4, 6
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Bounce Chamber (Bounce Chamber (d))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 5, 6
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Breeches, the Blastmaker
( 3)
Legendary Creature — Goblin Pirate
(3/3)
Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
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Burrowguard Mentor
( 2)
Creature — Rabbit Soldier
(*/*)
Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
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Captive Audience
( 7)
Enchantment
Captive Audience enters under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens.
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Chakram Retriever
( 5)
Creature — Elemental Dog
(2/4)
Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature.
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Chakram Slinger
( 5)
Creature — Human Warrior
(2/4)
Partner with Chakram Retriever (When this creature enters, target player may put Chakram Retriever into their hand from their library, then shuffle.) , : Chakram Slinger deals 2 damage to target player or planeswalker.
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Chipper Chopper
( 4)
Artifact Creature — Cyborg Rigger
(1/1)
Flying When Chipper Chopper enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Chivalrous Chevalier
( 5)
Artifact Creature — Cyborg Knight
(3/3)
Flying When Chivalrous Chevalier enters, return a creature you control to its owner's hand unless you compliment an opponent.
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Colossus Hammer
( 1)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Coming Attraction
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Drop Tower (Drop Tower (a))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 3, 6
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Drop Tower (Drop Tower (b))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 4, 6
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Drop Tower (Drop Tower (c))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 5, 6
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Drop Tower (Drop Tower (d))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 3, 4, 6
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Drop Tower (Drop Tower (e))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 3, 5, 6
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Drop Tower (Drop Tower (f))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 4, 5, 6
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Dune Chanter
( 3)
Creature — Plant Druid
(2/3)
Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have ": Add one mana of any color." : Mill two cards. You gain 1 life for each land card milled this way.
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Electrodominance
( 2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
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Ellivere of the Wild Court
( 4)
Legendary Creature — Human Knight
(4/4)
Whenever Ellivere of the Wild Court enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
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Finishing Move
( 3)
Sorcery
You get , then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
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Flower // Flourish (Flower)
( 1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
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Fully Grown
( 3)
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
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Gandalf, Friend of the Shire
( 4)
Legendary Creature — Avatar Wizard
(2/4)
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
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Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Gollum, Scheming Guide
( 2)
Legendary Creature — Halfling Horror
(2/1)
Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
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Haunted House (Haunted House (a))
( 0)
Artifact — Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step. Lights — 3, 6
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Haunted House (Haunted House (b))
( 0)
Artifact — Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step. Lights — 4, 6
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Invasion of Arcavios
( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Arcavios enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Invocation of the Founders
( 0)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
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Johann, Apprentice Sorcerer
( 4)
Legendary Creature — Human Wizard
(2/5)
You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
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Juri, Master of the Revue
( 2)
Legendary Creature — Human Shaman
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. When Juri dies, it deals damage equal to its power to any target.
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Kindled Fury
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Kykar, Zephyr Awakener
( 4)
Legendary Creature — Bird Wizard
(3/4)
Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.
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Kyler, Sigardian Emissary
( 5)
Legendary Creature — Human Cleric
(2/2)
Whenever another Human you control enters, put a +1/+1 counter on Kyler, Sigardian Emissary. Other Humans you control get +1/+1 for each counter on Kyler.
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Liesa, Forgotten Archangel
( 5)
Legendary Creature — Angel
(4/5)
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
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Light Up the Stage
( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Liliana, Dreadhorde General
( 6)
Legendary Planeswalker — Liliana
(6)
Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures of their choice. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
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Lobe Lobber
( 2)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip
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Loyal Warhound
( 2)
Creature — Dog
(3/1)
Vigilance When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Malcolm, the Eyes
( 2)
Legendary Creature — Siren Pirate
(2/2)
Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Many Partings
( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Mayhem Devil
( 3)
Creature — Devil
(3/3)
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
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Minn, Wily Illusionist
( 3)
Legendary Creature — Gnome Wizard
(1/3)
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
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Muxus, Goblin Grandee
( 6)
Legendary Creature — Goblin Noble
(4/4)
When Muxus, Goblin Grandee enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
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Nogi, Draco-Zealot
( 3)
Legendary Creature — Kobold Shaman
(3/3)
Dragon spells you cast cost less to cast. Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
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Olivia's Attendants
( 6)
Creature — Vampire
(6/6)
Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") : Olivia's Attendants deals 1 damage to any target.
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Out of Bounds
( 4)
Instant
Assist (Another player can pay up to of this spell's cost.) Counter target spell.
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Persuasive Interrogators
( 6)
Creature — Gorgon Detective
(5/6)
When Persuasive Interrogators enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
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Poison-Tip Archer
( 4)
Creature — Elf Archer
(2/3)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
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Proud Wildbonder
( 4)
Creature — Human Warrior
(4/3)
Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
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Quasiduplicate
( 3)
Sorcery
Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Rad Rascal
( 4)
Creature — Devil Employee
(3/3)
When Rad Rascal enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Ral, Leyline Prodigy
( 0)
Legendary Planeswalker — Ral
(2)
Ral, Leyline Prodigy enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn. +1: Until your next turn, instant and sorcery spells you cast cost less to cast. −2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral. −8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
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Ral, Monsoon Mage
( 2)
Legendary Creature — Human Wizard
(1/3)
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral, Monsoon Mage deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
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Rankle, Master of Pranks
( 4)
Legendary Creature — Faerie Rogue
(3/3)
Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature of their choice.
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Retrofitter Foundry
( 1)
Artifact
: Untap Retrofitter Foundry. , : Create a 1/1 colorless Servo artifact creature token. , , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
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Revenge of Ravens
( 4)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
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Roxi, Publicist to the Stars
( 4)
Legendary Creature — Human Employee
(*/4)
Flying Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters, distribute up to two art stickers among one or two nonland permanents you own.
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Ruination Rioter
( 2)
Creature — Human Berserker
(2/2)
When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
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Shackles of Treachery
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
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Soulreaper of Mogis
( 3)
Enchantment Creature — Minotaur Shaman
(2/3)
, Sacrifice a creature: Draw a card.
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Sphinx of Forgotten Lore
( 4)
Creature — Sphinx
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Staggering Insight
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
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Stet, Draconic Proofreader
( 6)
Legendary Creature — Dragon Bureaucrat
(4/4)
Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn.
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Stolen Strategy
( 5)
Enchantment
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
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Stonework Packbeast
( 2)
Artifact Creature — Beast
(2/1)
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. : Add one mana of any color.
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Storm Strike
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Stormwild Capridor
( 3)
Creature — Bird Goat
(1/3)
Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.
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Storybook Ride (Storybook Ride (a))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 2, 5, 6
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Storybook Ride (Storybook Ride (b))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 3, 4, 6
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Su-Chi Cave Guard
( 8)
Artifact Creature — Construct
(8/8)
Vigilance Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Su-Chi Cave Guard dies, add eight . Until end of turn, you don't lose this mana as steps and phases end.
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Surtland Flinger
( 5)
Creature — Giant Berserker
(4/6)
Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.
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Swords to Plowshares
( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Tanglespan Lookout
( 3)
Creature — Satyr
(2/3)
Whenever an Aura you control enters, draw a card.
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Teferi, Time Raveler
( 3)
Legendary Planeswalker — Teferi
(4)
Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
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Throatseeker
( 3)
Creature — Vampire Ninja
(3/2)
Unblocked attacking Ninjas you control have lifelink.
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Tobias, Doomed Conqueror
( 4)
Legendary Creature — Human Soldier
(3/2)
Flash When Tobias, Doomed Conqueror dies, for each nontoken creature you controlled that died this turn, create a 2/2 black Zombie creature token.
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Tom Bombadil
( 5)
Legendary Creature — God Bard
(4/4)
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
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Vodalian Hexcatcher
( 2)
Creature — Merfolk Wizard
(1/1)
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .
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