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Rock Hydra
( 2)
Creature — Hydra
(0/0)
Rock Hydra enters with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to Rock Hydra this turn. : Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
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Rock Jockey
( 3)
Creature — Goblin
(3/3)
You can't cast Rock Jockey if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn.
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Rock Lobster
( 4)
Artifact Creature — Lobster
(4/3)
Creatures named Scissors Lizard can't attack or block.
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Rock Slide
( 1)
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
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Rock Star
( 5)
Creature — Elemental Performer
(4/5)
Reach When Rock Star enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
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Rocket Launcher
( 4)
Artifact
: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
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Rocket-Powered Turbo Slug
( 4)
Creature — Slug
(3/1)
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
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Rockfall Vale
( 0)
Land
Rockfall Vale enters tapped unless you control two or more other lands. : Add or .
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Rockslide Ambush
( 2)
Sorcery
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
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Rockslide Elemental
( 3)
Creature — Elemental
(1/1)
First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
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Rockslide Sorcerer
( 4)
Creature — Human Wizard
(3/3)
Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
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Rocky Tar Pit
( 0)
Land
Rocky Tar Pit enters tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Rod of Absorption
( 3)
Artifact
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. , , Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
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Rod of Ruin
( 4)
Artifact
, : Rod of Ruin deals 1 damage to any target.
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Rod of Spanking
( 1)
Artifact
, : Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"
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Rodeo Pyromancers
( 4)
Creature — Human Mercenary
(3/4)
Whenever you cast your first spell each turn, add .
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Rodolf Duskbringer
( 6)
Legendary Creature — Vampire Angel
(4/4)
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
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Rofellos's Gift
( 1)
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
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Rograkh, Son of Rohgahh
( 0)
Legendary Creature — Kobold Warrior
(0/1)
First strike, menace, trample Partner (You can have two commanders if both have partner.)
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Rogue Class
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. : Level 2 //Level_2// Creatures you control have menace. : Level 3 //Level_3// You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
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Rogue Elephant
( 1)
Creature — Elephant
(3/3)
When Rogue Elephant enters, sacrifice it unless you sacrifice a Forest.
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Rogue Kavu
( 2)
Creature — Kavu
(1/1)
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
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Rogue Skycaptain
( 3)
Creature — Human Rogue Mercenary
(3/4)
Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
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Rogues' Gallery
( 3)
Sorcery
For each color, return up to one target creature card of that color from your graveyard to your hand.
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Rogue's Gloves
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Rohgahh, Kher Keep Overlord
( 5)
Legendary Creature — Kobold Warrior
(4/4)
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
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Rohirrim Chargers
( 4)
Creature — Human Knight
(4/4)
You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.
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Rohirrim Lancer
( 1)
Creature — Human Knight
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) When Rohirrim Lancer dies, the Ring tempts you.
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Roil Cartographer
( 2)
Creature — Merfolk Rogue
(1/3)
Landfall — Whenever a land you control enters, you get (an energy counter). , Pay six : Draw three cards.
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Roil Elemental
( 6)
Creature — Elemental
(3/2)
Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control Roil Elemental.
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Roil Eruption
( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
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Roiling Regrowth
( 3)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Roiling Terrain
( 4)
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
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Roiling Vortex
( 2)
Enchantment
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. : Your opponents can't gain life this turn.
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Roiling Waters
( 7)
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
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Roilmage's Trick
( 4)
Instant
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card.
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Roil's Retribution
( 5)
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
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Role Reversal
( 3)
Sorcery
Exchange control of two target permanents that share a permanent type.
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Rolling Earthquake
( 1)
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
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Rolling Hamsphere
( 7)
Artifact — Vehicle
(4/4)
Rolling Hamsphere gets +1/+1 for each Hamster you control. Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3
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Rolling Spoil
( 4)
Sorcery
Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.
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Rolling Stones
( 2)
Enchantment
Wall creatures can attack as though they didn't have defender.
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Rolling Temblor
( 3)
Sorcery
Rolling Temblor deals 2 damage to each creature without flying. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rolling Thunder
( 2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
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Romana II
( 4)
Legendary Creature — Time Lord Scientist
(3/3)
Vigilance , : Create a tapped token that's a copy of target token that entered this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Rona, Disciple of Gix
( 3)
Legendary Creature — Human Artificer
(2/2)
When Rona, Disciple of Gix enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. , : Exile the top card of your library.
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Rona, Sheoldred's Faithful
( 4)
Legendary Creature — Human Wizard
(3/4)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.
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Rona, Tolarian Obliterator
( 0)
Legendary Creature — Phyrexian Wizard
(5/5)
Trample Whenever a source deals damage to Rona, Tolarian Obliterator, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.
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Ronin Cavekeeper
( 6)
Creature — Human Samurai
(4/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Ronin Cliffrider
( 5)
Creature — Human Samurai
(2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
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Ronin Houndmaster
( 3)
Creature — Human Samurai
(2/2)
Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Ronin Warclub
( 3)
Artifact — Equipment
Equipped creature gets +2/+1. Whenever a creature you control enters, attach Ronin Warclub to that creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ronom Hulk
( 5)
Creature — Beast
(5/6)
Protection from snow Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Ronom Serpent
( 6)
Snow Creature — Serpent
(5/6)
Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent.
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Ronom Unicorn
( 2)
Creature — Unicorn
(2/2)
Sacrifice Ronom Unicorn: Destroy target enchantment.
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Roofstalker Wight
( 2)
Creature — Zombie
(2/1)
: Roofstalker Wight gains flying until end of turn.
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Rooftop Assassin
( 4)
Creature — Vampire Assassin
(2/2)
Flash Flying, lifelink When Rooftop Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.
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Rooftop Bypass
( 3)
Enchantment
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
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Rooftop Nuisance
( 3)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Rooftop Saboteurs
( 0)
Creature — Moonfolk Ninja
(2/3)
Flying Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.
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Rooftop Storm
( 6)
Enchantment
You may pay rather than pay the mana cost for Zombie creature spells you cast.
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Rookie Mistake
( 1)
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
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Roon of the Hidden Realm
( 5)
Legendary Creature — Rhino Soldier
(4/4)
Vigilance, trample , : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Roost of Drakes
( 1)
Enchantment
Kicker (You may pay an additional as you cast this spell.) When Roost of Drakes enters, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
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Root Cage
( 2)
Enchantment
Mercenaries don't untap during their controllers' untap steps.
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Root Maze
( 1)
Enchantment
Artifacts and lands enter tapped.
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Root Out
( 3)
Sorcery
Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Root Sliver
( 4)
Creature — Sliver
(2/2)
This spell can't be countered. Sliver spells can't be countered.
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Root Snare
( 2)
Instant
Prevent all combat damage that would be dealt this turn.
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Root Spider
( 4)
Creature — Spider
(2/2)
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
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Rootborn Defenses
( 3)
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
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Rootbound Crag
( 0)
Land
Rootbound Crag enters tapped unless you control a Mountain or a Forest. : Add or .
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Rootbreaker Wurm
( 7)
Creature — Wurm
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Rootcast Apprenticeship
( 4)
Sorcery
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Create a token that's a copy of target token you control. • Target player creates a 1/1 green Squirrel creature token. • Target opponent sacrifices a nontoken artifact of their choice.
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Rootgrapple
( 5)
Kindred Instant — Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
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Rootha, Mercurial Artist
( 3)
Legendary Creature — Orc Shaman
(1/4)
, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Rooting Kavu
( 4)
Creature — Kavu
(4/3)
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
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Rooting Moloch
( 5)
Creature — Lizard
(4/4)
When Rooting Moloch enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling (, Discard this card: Draw a card.)
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Root-Kin Ally
( 6)
Creature — Elemental Warrior
(3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
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Rootless Yew
( 5)
Creature — Treefolk
(5/4)
When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
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Rootpath Purifier
( 4)
Creature — Elf Druid
(3/4)
Lands you control and land cards in your library are basic.
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