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"Drew Moss" (10)

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Cleaver Blow (playtest)
Cleaver Blow (playtest) 1Black (2)
Instant

Multicleave 1 (You may pay an additional 1 any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.)

Destroy target nonblack creature with mana value 3 or less an opponent controls. You and its controller each draw a card and lose 2 life. Create a tapped 1/1 white Spirit creature token with flying.

Mystery Booster 2: Convention Edition (Rare)
Flavor Disaster (playtest)
Flavor Disaster (playtest) 4Green (5)
Enchantment Creature — — Elemental Pirate (4/3)

Reach

When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power.

Negamorph 1Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)

Mystery Booster 2: Convention Edition (Rare)
Halving Season (playtest)
Halving Season (playtest) 4Black (5)
Enchantment

If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Mystery Booster 2: Convention Edition (Rare)
Heart of a Duelist (playtest)
Heart of a Duelist (playtest) 1Blue (2)
Enchantment

You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.)

When Heart of a Duelist enters the battlefield, draw a card.

Mystery Booster 2: Convention Edition (Rare)
Indicate (playtest)
Indicate (playtest) 0 (0)
Sorcery

Target permanent.

Mystery Booster 2: Convention Edition (Rare)
Jund 'Em Out (playtest)
Jund 'Em Out (playtest) BlackRedGreen (3)
Sorcery

Retrace (Sorry, no room for reminder text.)

Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.

• Abrupt Decay

• Blightning

• Bloodbraid Elf

• Lightning Bolt

• Liliana of the Veil

• Tarmogoyf

Mystery Booster 2: Convention Edition (Rare)
Narod, the Beige Flower (playtest)
Narod, the Beige Flower (playtest) WhiteBlueBlack (3)
Legendary Creature — — Plant Rogue (0/5)

Each creature assigns combat damage equal to its mana value rather than its power.

Mystery Booster 2: Convention Edition (Rare)
Orb of Origin (playtest)
Orb of Origin (playtest) 0 (0)
Poly Artifact

2: Add one mana of any color.

Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional Tap to activate if its cost doesn't already include Tap. As long as a continuous artifact is tapped, it loses all abilities.)

Mystery Booster 2: Convention Edition (Rare)
Phyrexian Seedling (playtest)
Phyrexian Seedling (playtest) 2Green (3)
Creature — — Phyrexian Plant (0/0)

Phyrexian Seedling enters the battlefield with a +1/+1 counter on it.

Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)

Mystery Booster 2: Convention Edition (Rare)
Pinchy McStingbutt (playtest)
Pinchy McStingbutt (playtest) 2Black (3)
Creature — — Scorpion (1/3)

Deathtouch

Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)

Mystery Booster 2: Convention Edition (Rare)
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