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Abandoned Outpost
( 0)
Land
This land enters tapped. : Add .
, Sacrifice this land: Add one mana of any color.
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Accelerated Mutation
   ( 5)
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control.
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Acorn Harvest
  ( 4)
Sorcery
Create two 1/1 green Squirrel creature tokens. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Alabaster Leech
 ( 1)
Creature — Leech
(1/3)
White spells you cast cost more to cast.
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Angelfire Crusader
  ( 4)
Creature — Human Soldier Knight
(2/3)
: This creature gets +1/+0 until end of turn.
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Animal Boneyard
  ( 3)
Enchantment — Aura
Enchant land Enchanted land has " , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
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Avalanche Riders
  ( 4)
Creature — Human Nomad
(2/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
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Aven Fogbringer
  ( 4)
Creature — Bird Wizard
(2/1)
Flying When this creature enters, return target land to its owner's hand.
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Baku Altar
 ( 2)
Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this artifact. , , Remove a ki counter from this artifact: Create a 1/1 colorless Spirit creature token.
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Battle of Wits
   ( 5)
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
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Battlefield Percher
   ( 5)
Creature — Bird
(2/2)
Flying This creature can block only creatures with flying.  : This creature gets +1/+1 until end of turn.
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Belbe's Percher
  ( 3)
Creature — Bird
(2/2)
Flying This creature can block only creatures with flying.
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Blademane Baku
  ( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. , Remove X ki counters from this creature: For each counter removed, this creature gets +2/+0 until end of turn.
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Brawl
   ( 5)
Instant
Until end of turn, all creatures gain " : This creature deals damage equal to its power to target creature."
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Carrion Rats
 ( 1)
Creature — Rat
(2/1)
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
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Castle
  ( 4)
Enchantment
Untapped creatures you control get +0/+2.
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Cateran Brute
  ( 3)
Creature — Horror Mercenary
(2/2)
, : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Coastal Wizard
   ( 4)
Creature — Human Wizard
(1/1)
: Return this creature and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
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Commune with Nature
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Cornered Market
  ( 3)
Enchantment
Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.
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Crusading Knight
   ( 4)
Creature — Human Knight
(2/2)
Protection from black This creature gets +1/+1 for each Swamp your opponents control.
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Crypt Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Regenerate target Sliver."
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Cyclopean Mummy
  ( 2)
Creature — Zombie
(2/1)
When this creature dies, exile it.
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Dark Offering
   ( 6)
Sorcery
Destroy target nonblack creature. You gain 3 life.
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Life // Death (Death)
  ( 2)
Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
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Disappear
   ( 4)
Enchantment — Aura
Enchant creature : Return enchanted creature and this Aura to their owners' hands.
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Dwarven Driller
  ( 4)
Creature — Dwarf
(2/2)
: Destroy target land unless its controller has this creature deal 2 damage to them.
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Elvish Scrapper
 ( 1)
Creature — Elf
(1/1)
, , Sacrifice this creature: Destroy target artifact.
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Ensouled Scimitar
 ( 3)
Artifact — Equipment
: This artifact becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Extravagant Spirit
  ( 4)
Creature — Spirit
(4/4)
Flying At the beginning of your upkeep, sacrifice this creature unless you pay for each card in your hand.
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Fen Stalker
  ( 4)
Creature — Nightstalker
(3/2)
This creature has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
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Fylgja
 ( 1)
Enchantment — Aura
Enchant creature This Aura enters with four healing counters on it. Remove a healing counter from this Aura: Prevent the next 1 damage that would be dealt to enchanted creature this turn.  : Put a healing counter on this Aura.
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Ghastly Remains
   ( 3)
Creature — Zombie
(0/0)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)</I> At the beginning of your upkeep, if this card is in your graveyard, you may pay   . If you do, return it to your hand.
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Ghosthelm Courier
  ( 3)
Creature — Human Wizard
(2/1)
You may choose not to untap this creature during your untap step.  , : Target Wizard creature gets +2/+2 and has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
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Goblin Pyromancer
  ( 4)
Creature — Goblin Wizard
(2/2)
When this creature enters, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins.
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Ground Seal
  ( 2)
Enchantment
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
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Guardian Idol
 ( 2)
Artifact
This artifact enters tapped. : Add .
: This artifact becomes a 2/2 Golem artifact creature until end of turn.
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Invigorating Boon
  ( 2)
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
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Jungle Barrier
   ( 4)
Creature — Plant Wall
(2/6)
Defender (This creature can't attack.) When this creature enters, draw a card.
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Kingfisher
  ( 4)
Creature — Bird
(2/2)
Flying When this creature dies, draw a card.
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Krosan Wayfarer
 ( 1)
Creature — Human Druid
(1/1)
Sacrifice this creature: You may put a land card from your hand onto the battlefield.
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Lava Axe
  ( 5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
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Ley Druid
  ( 3)
Creature — Human Druid
(1/1)
: Untap target land.
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Life // Death (Life)
 ( 1)
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
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Mage's Guile
  ( 2)
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling ( , Discard this card: Draw a card.)
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Man of Measure
   ( 3)
Creature — Human Knight
(2/2)
As long as you're shorter than an opponent, this creature gets +0/+1 and has first strike. As long as you're taller than an opponent, this creature gets +1/+0.
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Mana Seism
  ( 2)
Sorcery
Sacrifice any number of lands, then add that much .
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Mind's Eye
 ( 5)
Artifact
Whenever an opponent draws a card, you may pay . If you do, draw a card.
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Mogg Sentry
 ( 1)
Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a spell, this creature gets +2/+2 until end of turn.
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Multani's Acolyte
  ( 2)
Creature — Elf
(2/1)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, draw a card.
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Mystic Familiar
  ( 2)
Creature — Bird
(1/2)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has protection from black.
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Needleshot Gourna
   ( 6)
Creature — Beast
(3/6)
Reach (This creature can block creatures with flying.)
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Neurok Familiar
  ( 2)
Creature — Bird
(1/1)
Flying When this creature enters, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
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Opal Avenger
  ( 3)
Enchantment
When you have 10 or less life, if this permanent is an enchantment, it becomes a 3/5 Soldier creature.
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Opal Champion
  ( 3)
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
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Peer Pressure
  ( 4)
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. <I>(This effect lasts indefinitely.)</I>
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Peregrine Mask
 ( 1)
Artifact — Equipment
Equipped creature has defender, flying, and first strike. Equip 
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Plains
( 0)
Basic Land — Plains
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Plow Under
   ( 5)
Sorcery
Put two target lands on top of their owners' libraries.
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Psychatog
   ( 3)
Creature — Atog
(1/2)
Discard a card: This creature gets +1/+1 until end of turn. Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
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Pteron Ghost
  ( 2)
Creature — Dinosaur Spirit
(1/1)
Flying Sacrifice this creature: Regenerate target artifact.
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Puppet's Verdict
   ( 3)
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
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Pyknite
  ( 3)
Creature — Ouphe
(1/1)
When this creature enters, draw a card at the beginning of the next turn's upkeep.
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Question Elemental?
   ( 4)
Creature — Elemental?
(3/4)
Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of this creature?
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Rainbow Crow
  ( 4)
Creature — Bird
(2/2)
Flying : This creature becomes the color of your choice until end of turn.
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Raven Familiar
  ( 3)
Creature — Bird
(1/2)
Flying Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Ravenous Rats
  ( 2)
Creature — Rat
(1/1)
When this creature enters, target opponent discards a card.
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Reincarnation
   ( 3)
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
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Righteous Fury
   ( 6)
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
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Ronin Houndmaster
  ( 3)
Creature — Human Samurai
(2/2)
Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Screaming Fury
  ( 3)
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
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Seasoned Marshal
   ( 4)
Creature — Human Soldier
(2/2)
Whenever this creature attacks, you may tap target creature.
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Selesnya Sagittars
   ( 5)
Creature — Elf Archer
(2/5)
Reach (This creature can block creatures with flying.) This creature can block an additional creature each combat.
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Shock
 ( 1)
Instant
Shock deals 2 damage to any target.
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Spirit Shackle
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
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Spitting Spider
   ( 5)
Creature — Spider
(3/5)
Reach (This creature can block creatures with flying.) Sacrifice a land: This creature deals 1 damage to each creature with flying.
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Stampeding Serow
   ( 4)
Creature — Antelope Beast
(5/4)
Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Stinkweed Imp
  ( 3)
Creature — Imp
(1/2)
Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
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Strength of Cedars
  ( 5)
Instant — Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
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Temporal Fissure
  ( 5)
Sorcery
Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Timid Drake
  ( 3)
Creature — Drake
(3/3)
Flying When another creature enters, return this creature to its owner's hand.
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